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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Fyce View Post
    Note: when I said that I knew, I actually thought that you were going to reference the difficulty of the content, and not technical issues. So I apologize, I actually had no clue and made a wrong assumption.
    What I mainly wanted to reference wasnt the technical issues but the design issues behind a fight thats fought by up to 144 - I dont even mean that in the way you probably mean "difficulty" but rather in a way of complexety to the fight.
    Its meanigful mechanics that are making fights in this game intresting - and you simply can not have them in content with (1) to many people and (2) a not fixed number of people.
    Kefka gives the DPS a stack-marker each, so the other 4 people have to coordinate to stack with them. Byakko drops those bombs on 3 people, who need to make sure to stand away from each other. Shinryu breathes his earthbreath at you and you need to drag that not into the group. All of that matters for the success of the fight. Healer checks, tank busters and swaps, dps mechanics and enrage... all of the things that are making content a challenge and therefor intresting.
    All of those things cant really happen with large scale FATEs.
    Its not about the content being more "difficult" - we dont need to talk Savage here! - its about the content actually being intresting.

    ...but I feel you dont wanna see that and that we're not gonna come to an agreement here, specially when you're ignoring the point of the core-element still being to fight the boring monsters to spawn the FATEs. Thats okay with me though. I'm happy for everyone who finds some enjoyment, for whatever reason, in Eureka.
    Personally, I prefer an engaging 10-minute fight over a 2 minutes FATE-zerg-rush, thats all.
    (8)
    Last edited by Vidu; 03-30-2018 at 08:01 AM.