Quote Originally Posted by Saeno View Post
I do like your idea to change Sole Survivor. I think that skill is pretty weak and very unrewarding. It also doesnt help that you can mistime it and lose the debuff entirely because you used it while the server registered the enemy as dead, so Sole Survivor applied after its death. However, I feel like your change to Sole Survivor has a few fundamental flaws. Firstly, it focuses on things in an aoe pack dying for its effect to be used. This would be good except the time where you do want MP and HP is WHILE the mobs are still alive, not dead/dying.
Gotta agree there, having hp recovered while the monsters are still alive is the best time to have hp..

Quote Originally Posted by Saeno View Post
So with that, if I had to change Sole survivor, I would make it so that it is a self buff that has a reflect damage and Hp steal effect
Except this makes Sole Survivor become Warrior's Vengeance when they still had Bloodbath, and it's without the defense boost. My idea here was to try and make it still feel unique to Dark Knight


Quote Originally Posted by kashi11 View Post
converting a portion of damage dealt to target as HP and MP. Weaponskills enhanced by Dark Arts inflict 10% more damage to the affected target. Only effects weaponskills used by you.
I'm not sure I agree with this much. This basically makes it so you never ever don't pop it, even if you don't need either the mp or the hp. It's less of a tool and more of a dps increasing bloodbath. Not to mention the fact that Blood Weapon already gives mp back when dealing damage, and increases dps to boot.


Other than applying a buff to get the effect of Sole Survivor's current heal and mp regen(thereby guaranteeing the health gain and allowing a possible heal if you don't kill them in time), the only thing I could come up with is so gimmicky and situational it'd basically become unusable.

Imagine if Sole Survivor was an attack, with the same cooldown it has now if not higher. Its base potency would be garbage, but the damage dealt increases based on how low the enemy's health is and how many party members are KO'd. You would be healed by the amount of damage dealt, and at the point of being the sole survivor (7/8 party members are KO'd) it'd end up being at least a full heal if the boss is 3/4ths dead.

Yes, this renders the skill pointless outside of a raid. Yes, the skill is nigh unusable unless you've basically lost or won already. I just can't help but feel like this would make so many STORIES, and bringing a Dark Knight would mean a possible win in a clinch.