Page 177 of 205 FirstFirst ... 77 127 167 175 176 177 178 179 187 ... LastLast
Results 1,761 to 1,770 of 2046
  1. #1761
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Vstarstruck View Post

    To make sure I understood this right, you are basically saying I should not call people white knights (even if it is perfectly describing how they are acting) because that just gives them ammo to make me look bad "lul you are 'insulting' people by calling them 'white knights' in an attempt to convince others to ignore what I have to say since it is a 'fallacy' I see this is true, but it is definitely hard not to say anything when people are flat out doing that with all the word twisting.
    Exactly. I do have my own thoughts about people in some forums that I visited but its probably for the best not to post them even if they describe the person quite right. Its just better to ignore it and just post your ideas. Thus nobody can use your post against you in any way even if they are wrong. I agree that its hard but imo you can point out word twisting by posting the evidence but still best to not attack personally because that will put the focus on this and not the argument itself.

    Also on topic:

    Really I am fine with people having fun. For example I dont raid and yet I was happy for those that do and got the Ultimate challenge and the weapons with it. But my problem is that this was THE casual content and yet its something that is probably more fun for a very specific kind of player. Those that are truly just enjoying a sole monster grind from old MMOs. (And no this is not bad) If they had used different ways to do things in there (and no I dont mean grind for hours on single mobs or do NM fate train) next to this grind this would have given people a choice. You could still love it with its grind and dangerous nature but others could also enjoy it for different reason..and I honestly thought that we would get something big with a diverse way to do stuff..because imo it seems that mostly the relic step that only used one (RNG) way to get the items was truly hated and the rest was mostly mixed. I did often dislike the amount you needed but I still did and kinda enjoyed the relic steps where I could do it in different ways. The only thing that I have wanted for Eureka was that we can do this there too with different activities and that maybe even gatherers and crafters could gain it. Instead we got a one way grind (with an maybe not intended way by the playerbase).

    And without meanging it to be negative its kinda interesting that some players seems to enjoy this more because of the community and not because of the content itself. I mean its great that people rezz, that you can have fun with them and more but I do question myself it this is the sign of a good content or more the sign of a community that can make something great. In that way couldnt every little content be kinda fun with that view? So I question: How much is it fun for some (Not All!) players because of other people and not because the content itself is fun. For me it would be the best if a content can survive without that and be fun on its own and then have the community part on top of it.

    About the hotfixes: Well they are alright but nothing that will imo change the experience for those that have a problem leveling right now. It might just mean that you get a bit more exp if you do it solo or with a few people but thats still way too tedious imo and will not change the problem that people can be left behind.

    I am also still going to hold onto my second mount drop...so that maybe one day that will get tradeable too, so that I can gift that to one of my ingame friends or sell it to someone that is just unlucky..or if they dont want to do that maybe they could give us "totem" like items where people can trade it x amount of the boxes to get a rex or something..I mean its just bad when you have over 1000+ boxes but not a single drop that you wanted.
    (9)
    Last edited by Alleo; 03-27-2018 at 09:18 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #1762
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Reinha View Post
    ・In The Forbidden Land, Eureka, the draw-in effect of the Predatorial Instinct ability used by the Notorious Monster Polyphemus would sometimes take a moment to register, making it impossible to avoid 10,000-tonze Swing.
    At least this will be one less issue vs the rush mob pulling adds. But its a start.
    (0)
    If you say so.

  3. #1763
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    How much has solo exp gain from trash mobs been increased? Because less than 1% a kill at like 30s a kill was horrendous.
    (0)

  4. #1764
    Player
    Acantha's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    152
    Character
    Acantha Ibara
    World
    Phoenix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Reinha View Post
    So, what do you guys think of the hotfixes?
    Mostly glad, although I was really hoping they'd make the mount tradeable and it doesn't look like it is feel terrible sitting on a spare, saving it for my bf at the mo but also sitting on over 1k lockboxes so who knows might end up with a third
    (1)

  5. #1765
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinha View Post
    So, what do you guys think of the hotfixes?
    The one fix of Polyphemus is very nice. I've seen plenty of people becoming victims of that mentioned delay (myself included). Other than that, being max level already, the changes on the experience gain don't affect me, but I'm glad at the same time because I have some friends still trapped in their low levels. Hopefully this help them to level faster.

    The removal of the untradeable status on glamour items and orchestrion rolls are kinda useless, imo. Everyone and their moms has plenty of these pieces already, so I don't think they will have a high market value. Though, it would be nice if (as someone else mentioned) we could desynth them. Problem is, these are level 1 pieces.

    I haven't tested the drop changes yet, I have nearly 2k boxes in my inventory. I'll have to become He-Man to endure all that clicking. Was hoping for some love on the crystal turn in side, because I have about 3k crystals and plenty of relics to complete. This is going to be kind of a pain in the butt.
    (2)

  6. #1766
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Someone has tested the new solo exp values and the chain by any chance?
    (0)

  7. #1767
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I'm at work and waiting for someone to post numbers from chains and soloing post patch.
    (0)

  8. #1768
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Remedi View Post
    Someone has tested the new solo exp values and the chain by any chance?
    It's a bit of a joke.

    At 11, I started out at 128 exp solo as rdm, so maybe a 30% increase. The bonus you only get at every 5 levels and its for the level only. so i went 128, 144, 148, 152, and then 192 at chain 5. Then its down to 160, 163, 167, 171, then 384 at 10.

    Highest non chain exp was 240, highest chain bonus was 640 at 30

    Complete numbers:

    128
    144
    148
    152
    192
    160
    163
    167
    171
    384
    175
    179
    183
    186
    256
    194
    198
    202
    206
    512
    209
    213
    217
    221
    320
    229
    232
    236
    240
    640

    Level 11, on mindflayers.

    I had two protean crystals drop. I think this might be a 30% increase over solo, but in party this probably is going to be a lot more modest a boost, and doesn't solve much of anything. Even solo its not particularly good, because roughly estimating it makes it about 5kish for a chain 30? at a tnl of 76000.
    (5)
    Last edited by RiyahArp; 03-28-2018 at 12:56 AM.

  9. #1769
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    mh it clarifies that they idd added a multiplier for each 5 segments of the chain since I don't recall them existing before.
    (0)

  10. #1770
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    They did, but that's only an extra 1000ish exp over the normal chain values. I think the amount they boosted is 25-30%, because last time i soloed at 8 or 9, you'd get 87 per starting mob.

    I didn't test this on mobs under my level, where there is no chain, nor duo.

    I guess if you have nothing to do and want to grind out some exp without being part of the chain its ok, but you're losing out on bonus exp if you don't fight things exactly your level and its still slow going. Keep in mind I also use rdm, which can reliably chain 30; tanks and healers will not be able to reach that, and mindflayers have incredibly low dps with no surprise moves. The puks for example at 11 have an incredibly powerful stoneskin which makes chaining them solo impossible. I did notice that the level 11 skeletons started at 140 exp, so it might be good to try undead whenever possible.
    (1)
    Last edited by RiyahArp; 03-28-2018 at 01:11 AM.

Page 177 of 205 FirstFirst ... 77 127 167 175 176 177 178 179 187 ... LastLast