Page 26 of 26 FirstFirst ... 16 24 25 26
Results 251 to 255 of 255
  1. #251
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    I'm like 99% sure that there's no difference between healing and overhealing, ie you generate the same enmity on a 10k heal whether it's 100% overheal or is completely used to restore health, but it's been a long time since I've actually had to care about the minutiae of healer enmity because it is such a non-issue these days.
    (0)
    Last edited by IttyBitty; 03-28-2018 at 05:46 AM.

  2. #252
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by IttyBitty View Post
    I'm like 99% sure that there's no difference between healing and overhealing, ie you generate the same enmity on a 10k heal whether it's 100% overheal or is completely used to restore health, but it's been a long time since I've actually had to care about the minutiae of healer enmity because it is such a non-issue these days.
    Regular heals generate 1.0x enmity, but overheals are 1.5x enmity generation. Generally, if your tank is paying attention, overhealing isn’t a big deal except in fights where boss aggro resets often (like V4S; WHM aggro so real in there after the Grand Crosses). Then you will want your healers to be careful about their overheal. Generally, though, you want to keep it to a minimum, since overheals are wastes anyways.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #253
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Overhealing and effective healing generate the same amount of hate. 1HP healed = 0.5 enmity.

    A 10K heal generate 5K hate.
    A 10K overheal that effectively heals for 0 will generates 5K hate.
    A 10K heal that has 5K overheal and 5K effective heal will generate 5K hate.
    (0)
    Last edited by Ghishlain; 03-28-2018 at 07:56 AM. Reason: Added Reddit Enmity Link

  4. #254
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ghishlain View Post
    Overhealing and effective healing generate the same amount of hate. 1HP healed = 0.5 enmity.

    A 10K heal generate 5K hate.
    A 10K overheal that effectively heals for 0 will generates 5K hate.
    A 10K heal that has 5K overheal and 5K effective heal will generate 5K hate.
    Yes, this is exactly how I remembered it being.
    (0)

  5. #255
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zojha View Post
    I'd like to note however that random parses are little more than a very, very broad hint.

    I personally don't upload any logs and when I look myself up on my "main" (if you can call it that), I can score anywhere between the 99th percentile (lol Void Ark) to the 17th percentile (Cruise Chaser Savage). Other parses are scattered seemingly at random between those extremes.

    That's not useful at all, neither for self-improvement nor for simply gauging where I stand. In order to make the parses useful, you first need to create a controlled environment, because a lot of factors beyond skill go into the raw DPS number, especially gear and comp. Well, or you just look at potency per second or something, but I'm not sure if FFlogs has that function anywhere. I couldn't find it at least.
    The percentiles are certainly far from useful except in telling you what percentage of parses fell above or below you... which is itself hardly relevant. Heck, it seems a lot of people confuse their, say, 75% parse for their doing 75% of the highest parse for their class on the given encounter rather than merely above 74.9% of other players who've logged their parses.

    It's why I've always insisted on, if an official parser were ever to be added, a relative potency metric by default, or at least as an obvious option, such that the effect of gear is at least greatly diminished and the RNG-based swing is omitted.

    Once I'm near BiS, the percentiles are nice for signalling how much further yet I can push things, especially if able to influence the composition and encounter strategies, but until then -- and for the most part at any time -- the timelogs have always been my area of focus.
    (0)

Page 26 of 26 FirstFirst ... 16 24 25 26