Yes, but it doesn't have to start that way. There's not a lot of content that requires healing even half the time when it's brand new, let alone more than that. When you start there, it's not surprising you become a glorified DPSer very quickly.
I don't consider having to manage resources and having people not cause unnecessary healing to be bad things. That's part of healing in most other MMOs. The fact that it's virtually impossible to run healers out of resources outside of Raise spam now is one of the problems with healing here.Increasing the healer requirement would only be a small stop gap at reducing total DPS unless it was raised to the point where a healer would have to be healing constantly, which would then result in a different issue - healer's not having enough resources to actually heal through a fight until geared up to a certain point and even then once they surpass that point, we'll probably start seeing DPS again.
There's a fairly wide gap between "once you outgear the fight you can add some DPS" and "when the fight is new you'll still be DPSing 2/3 of the time."
Agreed, it's a multi-faceted problem. But aside from content design, the healing design itself is part of the problem. MP restoration is too easy, and burst healing is far, far too powerful. I mean, part of the reason content becomes "blast everyone to 1 HP and then do AoE shortly afterward that requires everyone to be topped back up" is because healers can do that. Moderate damage is absolutely no threat whatsoever when a pair of healers can burst heal an entire raid back to full in seconds.There's no real easy solution to the current healer DPS paradigm because current content design doesn't allow for much healing flexibility.
Heals are far, far too powerful relative to HP pools and incoming damage. There needs to be a rethink on how the whole healing model works for 5.0 because there's no real flexibility for the encounter designers to use right now. You can't run healers OOM and you can't threaten the group with less than massive damage. That leads to this whole "burst heal everyone back up and then toss more rocks" paradigm.
You'd get less healer DPS and less complaints about it if the "heal" part of "healer" was more work than it is now, which is exactly why this isn't such an issue in other games. Healers are busy healing and actually at risk of going OOM so they prioritize that and any DPS they can sneak in is a bonus for good play instead of the baseline.



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