Just to add to Risvertasashi's comment as well, even if the healing requirements were increased to be a bit more intensive, healing requirements will never change and cap at a finite amount. As healer's become more geared, reaching that finite HPS requirement becomes easier and easier, thus allowing for more DPS uptime.
Increasing the healer requirement would only be a small stop gap at reducing total DPS unless it was raised to the point where a healer would have to be healing constantly, which would then result in a different issue - healer's not having enough resources to actually heal through a fight until geared up to a certain point and even then once they surpass that point, we'll probably start seeing DPS again.
There's no real easy solution to the current healer DPS paradigm because current content design doesn't allow for much healing flexibility.




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