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  1. #1511
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alleo View Post
    (I can use dungeons at least to further my goals in the rest of the game, Eureka is nearly a closed off content that barely touches the rest.)
    The problem I have with dungeons is that they can't unlock any content by themselves. In patch 4.2, we had the EX dungeons, Sigma and Byakko.
    Dungeons give you i325 gear, and since it doesn't drop weapons and you can't have two rings, you can't reach i325 by dungeons only, thus locking you away from the rest of the content. Sure, it's not that hard to complete your stuff with some tome gear, but if you include tome gear, you create another problem. If you diligently farm tomestones, you already have better gear for all you jobs, without any RNG requirement. At least, 4.0 provided enough gear that you could enter Deltascape without any tome gear.

    On the other hand, you can join Eureka right after reaching level 70, with your job gear, and obtain (with some time) enough gear to access every content up to date. And there wasn't any gear before Eureka that was already higher than Eureka.

    Edit : Another thing that hit my mind. Sure, Eureka gear may not be the best of all, but, any equal or higher gear except crafting and weapon is weekly locked. That's also a big point for Eureka when it comes to gearing multiple jobs.
    (2)
    Last edited by Reynhart; 03-22-2018 at 05:54 AM.

  2. #1512
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ruf View Post
    How about learning french?All this translate flawlessly to me, I will admit to not paragraph enough & space out things with periods.
    This is correct, my sentences need periods.Again,I think you are trying to ignore & invalidate more than you attempt to claim you do not understand what I am saying.
    .
    .

    When I said English was difficult in a previous post,I was being sarcastic.
    Good thing you raise that up, because french is actually my native tongue.

    Anyway... I did try to read what you wrote. Twice. And then I gave up. I won't give myself a headache because of that unintelligible gibberish, sorry.
    What I did understood from it was that it was mostly you rambling about random stuff I haven't even talked about. Such as "recognizing false numbers" (I'm not even the one who provided you with that data), saying that you apologize when you're wrong (okay, good for you, but I don't care and that has nothing to do with anything I said), or "missrespected me" (I'm also not the one who said that I liked that minion).

    So, no, I legitimately did not understand what you were trying to say to me.
    And to be honest, I don't really care at that point.
    (3)
    Last edited by Fyce; 03-22-2018 at 05:19 AM.

  3. #1513
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Finally got to a high enough level to run to the fate train without being one shot. I even got a response to my ticket and a refund for the lost xp. This brought me up one level instead of the three I lost, but whatever.

    So I do the train as is recommended. This means standing as far away from mobs as possible to avoid getting aggro and dying to invisible AoEs. I mostly raise people because nothing else I do matters at my level. I did not think the content could get more boring from when I was chain killing trash, but it did! This standing around is interrupted by having to run across the map with a handful of other lowbies and ressing each other on the way, as most of the train simply teleports near the next location.

    At some point I disconnect near the end of a fate and get no xp. That's fine, it's just one fate. Right? Except I disconnect around 5 more times before leaving the instance. The entire train seems to do the same since they all have the red icon again and again. There are also severe lag spikes between disconnects. First the de-level bug and now this, what a dysfunctional mess.

    Since this is Diadem it will die off at some point and I want to get the mount and a weapon or two before that. I'm not enjoying it atm, though. Am I doing it wrong or have I not given it enough of a chance?

    I'm glad the staff is reading this thread and taking our feedback. Here's what I'd change at the very least:

    - More quests.
    - Fix the technical issues. This isn't beta.
    - Don't level gate transportation.
    - Don't take away xp for having a big level difference or for killing things as a group.
    - Implement invisibility potions so lowbies can get to their group. A great opportunity for a gil sink btw.
    - Allow longer kill chains and don't reset the chain at the end.
    - Finding the fairy and quest objectives is the most fun thing in Eureka. There should be more things to find and collect from the land.
    (6)

  4. #1514
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    You should not do the train, people recommending that are part of the problem.

    People should be spreading out and farming NM spawns of their level, not hanging out at NM spawns 10 levels higher or lower. That is not the right way to do this.
    (1)

  5. #1515
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    People should be spreading out and farming NM spawns of their level, not hanging out at NM spawns 10 levels higher or lower. That is not the right way to do this.
    Fun fact : Yesterday, a fellow FC member decided to carry me through high level FATES, even though I told him I'd rather grind at my level (I'm currently elvl 5), because he claimed it would give me more XP. I faced 4 NMs, including Pazuzu...In the end, I earned less Xp than the night before where I killed Harpeia to spawn Teles and killed her. Oh, and I died 4 times...
    (1)

  6. #1516
    Player
    Laladyn's Avatar
    Join Date
    Jul 2014
    Posts
    111
    Character
    Prinz Eisenherz
    World
    Shiva
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You should not do the train, people recommending that are part of the problem.

    People should be spreading out and farming NM spawns of their level, not hanging out at NM spawns 10 levels higher or lower. That is not the right way to do this.
    Well if it works, then it is the right way. Its maybe not intended and i feel sorry for all the people who only know the fate train and have never done a mob chain party. Because it can be an extremely fun and rewarding gaming experience, and for me it sure was, but its on the devs to encourage players to do it the "right" way. But NMs just spawn so fast and are so rewarding, the train is at full speed and only a fix can slow it down.
    (0)

  7. #1517
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You should not do the train, people recommending that are part of the problem.

    People should be spreading out and farming NM spawns of their level, not hanging out at NM spawns 10 levels higher or lower. That is not the right way to do this.
    Mathematically speaking, this is correct. Laziness speaking, the train is what a lot of people want because others do the work for them.
    (1)

  8. #1518
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Divinemights View Post
    Alleo, I was being sarcastic by simply replace with Eureka related keywords with Dungeon and it works perfectly. I didn't even write the original statement. The statement structure can simply apply by anyone to any content s/he does not like. You can also try to replace Eureka with term such as PvP, crafting, etc. It is nit-picking.
    I know that you were sarcastic. That part was quite clear from your post. You cant replace it perfectly thats why I posted things that Dungeons do better than Eureka in my view. Thats why I asked you again: What long term options does Eureka give you?

    Dungeons might be boring but they are still used even today. And they are part of the basic formular in the game and not a new innovative content. You go and say that about the basic content, while I used things like PotD that are additions to the basic game..Eureka is not a basic but an addition. And for me an addition should have some long term use otherwise I kinda wonder if budget was not misused for it. I pointed out quite some points that speak for PotD for example and I was interested in the opinions of the people what Eureka can do to stay alive even in 5.0. (Other than being part of the whole relic chain and thus forcing people to play it if they want them)

    You dont need PotD for any improtant weapon in this game (or relic) and yet its still alive. And unlike niche content like PvP, Eureka kinda was seen as the new additional conten for the casual playerbase and a major point for SB.

    Quote Originally Posted by Reynhart View Post
    The problem I have with dungeons is that they can't unlock any content by themselves. In patch 4.2, we had the EX dungeons, Sigma and Byakko.
    Dungeons give you i325 gear, and since it doesn't drop weapons and you can't have two rings, you can't reach i325 by dungeons only, thus locking you away from the rest of the content. Sure, it's not that hard to complete your stuff with some tome gear, but if you include tome gear, you create another problem. If you diligently farm tomestones, you already have better gear for all you jobs, without any RNG requirement. At least, 4.0 provided enough gear that you could enter Deltascape without any tome gear.

    On the other hand, you can join Eureka right after reaching level 70, with your job gear, and obtain (with some time) enough gear to access every content up to date. And there wasn't any gear before Eureka that was already higher than Eureka.

    Edit : Another thing that hit my mind. Sure, Eureka gear may not be the best of all, but, any equal or higher gear except crafting and weapon is weekly locked. That's also a big point for Eureka when it comes to gearing multiple jobs.
    Thanks for your post and view. You are right, gearing is probably one of the points for Eureka my problem is that you can use it now but later on (5.0 for example) you wont really need its gear anymore because you either get stuff from 5.0 directly or have cheap tomestone gear to catch up. You kinda can say the same about dungeons but at least older dungeons can still be used to gear when you level up, while Eureka is lvl70 only and you should have quite a lot of options at that time. But thanks again for answering my questions.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    You should not do the train, people recommending that are part of the problem.

    People should be spreading out and farming NM spawns of their level, not hanging out at NM spawns 10 levels higher or lower. That is not the right way to do this.
    There is honestly no right way to do this. If most people want to do the fate train why not?

    Also Reinha wrote that they want the weapon and the mount. So they dont need to be max level for that. If you just want the loot the best way (imo) is the fate train because you get lots of Anemos crystals to exchange for the other ones and you can only get the boxes by killing NM. Thus staying with the train will give her the security needed, give her the loot and will give her a decent amount of exp. While leveling away from it can mean that they first have to take their time to find people on the same level, kill these things one after the other and then hope that you get to the NM fast enough before its death.
    (5)
    Last edited by Alleo; 03-22-2018 at 06:19 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #1519
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alleo View Post
    Thanks for your post and view. You are right, gearing is probably one of the points for Eureka my problem is that you can use it now but later on (5.0 for example) you wont really need its gear anymore because you either get stuff from 5.0 directly or have cheap tomestone gear to catch up.
    This is pure hope and speculation, but we might see Eureka expanding througout more than one expansion. The reason why is because it's the first time a totally new content is dedicated for the relic, and Square-Enix might want to make the most profits out of it.

    The most common parrallel that's made is comparing Eureka of XIV with Abyssea of XI. In Abyssea, each time the level cap was raised, you had the opportunity to bump your relic to the new level cap, so, in the end, you got your weapon from level 75 up to level 99. I'd like to see the same thing with Eureka. But again, this is hope and speculation, I don't have any proof or information to claim that's what they'll do.
    (1)

  10. #1520
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alleo View Post
    I know that you were sarcastic. That part was quite clear from your post. You cant replace it perfectly thats why I posted things that Dungeons do better than Eureka in my view. Thats why I asked you again: What long term options does Eureka give you?
    First of all, I do not like dungeon system and believed it is a venom to the mmorpg genre. The gaming company have to use this system out of no other option because of generation shift; but it nevertheless is like drinking a poison to stop your thirst. The system overall is downgrading player skill and overall degrading a player community. I don't like dungeon, and basically wont touch it again after clear it once (except when I am helping a friend); but I wont come to forum and start a crusade to bash on the system. I don't like it but it doesn't mean others don't like it.

    What is happening in this thread? Few selective individuals are hi-jacking the FF14 community and re-packaging it as "FF14 community hates Eureka." Is that really what is happening here? If you don't like a content, don't do it, it is as simple as that. This is a theme park mmorpg after all.
    (1)
    Last edited by Divinemights; 03-22-2018 at 06:35 AM.

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