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  1. #1
    Player
    Alleo's Avatar
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    Jul 2015
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    @Divinemights: Dungeons provide us with gear that you can use with the patch it came with, Dungeon gear can be used for glamour or Desynthese, it can be exchanged for seals. Dungeons can be used for leveling up other alt jobs too. You can take much from it and sell stuff. You cant do much of that with Eureka. Yes I also find dungeons in this game boring since they are getting easier and easier but its still quite a bit more interesting than Eureka for me.

    Still I asked about Eureka so it would be nice if you use that and answer that question. And no my problem is not with the relic system because other than the Atma part it was never that much of a problem for me. My question again: Is Eureka a long time content? (And lets take the relic out of it to answer it too since its probably one of the most obvious ones why it will live longer)

    (I can use dungeons at least to further my goals in the rest of the game, Eureka is nearly a closed off content that barely touches the rest.)

    I provided a post with a question that was not a hate post. I am really curious what people see as long term goals in Eureka (next to relic) to keep playing it even after this expansion is over. I am honestly not sure why you needed to post it that way.
    (4)
    Last edited by Alleo; 03-22-2018 at 04:23 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by Alleo View Post
    @Divinemights: Dungeons provide us with gear that you can use with the patch it came with, Dungeon gear can be used for glamour or Desynthese, it can be exchanged for seals. Dungeons can be used for leveling up other alt jobs too. You can take much from it and sell stuff. You cant do much of that with Eureka. Yes I also find dungeons in this game boring since they are getting easier and easier but its still quite a bit more interesting than Eureka for me.
    Alleo, I was being sarcastic by simply replace with Eureka related keywords with Dungeon and it works perfectly. I didn't even write the original statement. The statement structure can simply apply by anyone to any content s/he does not like. You can also try to replace Eureka with term such as PvP, crafting, etc. It is nit-picking.
    (1)
    Last edited by Divinemights; 03-22-2018 at 04:43 AM.

  3. #3
    Player
    Alleo's Avatar
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by Divinemights View Post
    Alleo, I was being sarcastic by simply replace with Eureka related keywords with Dungeon and it works perfectly. I didn't even write the original statement. The statement structure can simply apply by anyone to any content s/he does not like. You can also try to replace Eureka with term such as PvP, crafting, etc. It is nit-picking.
    I know that you were sarcastic. That part was quite clear from your post. You cant replace it perfectly thats why I posted things that Dungeons do better than Eureka in my view. Thats why I asked you again: What long term options does Eureka give you?

    Dungeons might be boring but they are still used even today. And they are part of the basic formular in the game and not a new innovative content. You go and say that about the basic content, while I used things like PotD that are additions to the basic game..Eureka is not a basic but an addition. And for me an addition should have some long term use otherwise I kinda wonder if budget was not misused for it. I pointed out quite some points that speak for PotD for example and I was interested in the opinions of the people what Eureka can do to stay alive even in 5.0. (Other than being part of the whole relic chain and thus forcing people to play it if they want them)

    You dont need PotD for any improtant weapon in this game (or relic) and yet its still alive. And unlike niche content like PvP, Eureka kinda was seen as the new additional conten for the casual playerbase and a major point for SB.

    Quote Originally Posted by Reynhart View Post
    The problem I have with dungeons is that they can't unlock any content by themselves. In patch 4.2, we had the EX dungeons, Sigma and Byakko.
    Dungeons give you i325 gear, and since it doesn't drop weapons and you can't have two rings, you can't reach i325 by dungeons only, thus locking you away from the rest of the content. Sure, it's not that hard to complete your stuff with some tome gear, but if you include tome gear, you create another problem. If you diligently farm tomestones, you already have better gear for all you jobs, without any RNG requirement. At least, 4.0 provided enough gear that you could enter Deltascape without any tome gear.

    On the other hand, you can join Eureka right after reaching level 70, with your job gear, and obtain (with some time) enough gear to access every content up to date. And there wasn't any gear before Eureka that was already higher than Eureka.

    Edit : Another thing that hit my mind. Sure, Eureka gear may not be the best of all, but, any equal or higher gear except crafting and weapon is weekly locked. That's also a big point for Eureka when it comes to gearing multiple jobs.
    Thanks for your post and view. You are right, gearing is probably one of the points for Eureka my problem is that you can use it now but later on (5.0 for example) you wont really need its gear anymore because you either get stuff from 5.0 directly or have cheap tomestone gear to catch up. You kinda can say the same about dungeons but at least older dungeons can still be used to gear when you level up, while Eureka is lvl70 only and you should have quite a lot of options at that time. But thanks again for answering my questions.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    You should not do the train, people recommending that are part of the problem.

    People should be spreading out and farming NM spawns of their level, not hanging out at NM spawns 10 levels higher or lower. That is not the right way to do this.
    There is honestly no right way to do this. If most people want to do the fate train why not?

    Also Reinha wrote that they want the weapon and the mount. So they dont need to be max level for that. If you just want the loot the best way (imo) is the fate train because you get lots of Anemos crystals to exchange for the other ones and you can only get the boxes by killing NM. Thus staying with the train will give her the security needed, give her the loot and will give her a decent amount of exp. While leveling away from it can mean that they first have to take their time to find people on the same level, kill these things one after the other and then hope that you get to the NM fast enough before its death.
    (5)
    Last edited by Alleo; 03-22-2018 at 06:19 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Alleo View Post
    Thanks for your post and view. You are right, gearing is probably one of the points for Eureka my problem is that you can use it now but later on (5.0 for example) you wont really need its gear anymore because you either get stuff from 5.0 directly or have cheap tomestone gear to catch up.
    This is pure hope and speculation, but we might see Eureka expanding througout more than one expansion. The reason why is because it's the first time a totally new content is dedicated for the relic, and Square-Enix might want to make the most profits out of it.

    The most common parrallel that's made is comparing Eureka of XIV with Abyssea of XI. In Abyssea, each time the level cap was raised, you had the opportunity to bump your relic to the new level cap, so, in the end, you got your weapon from level 75 up to level 99. I'd like to see the same thing with Eureka. But again, this is hope and speculation, I don't have any proof or information to claim that's what they'll do.
    (1)

  5. #5
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    Leviathan
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    Quote Originally Posted by Alleo View Post
    I know that you were sarcastic. That part was quite clear from your post. You cant replace it perfectly thats why I posted things that Dungeons do better than Eureka in my view. Thats why I asked you again: What long term options does Eureka give you?
    First of all, I do not like dungeon system and believed it is a venom to the mmorpg genre. The gaming company have to use this system out of no other option because of generation shift; but it nevertheless is like drinking a poison to stop your thirst. The system overall is downgrading player skill and overall degrading a player community. I don't like dungeon, and basically wont touch it again after clear it once (except when I am helping a friend); but I wont come to forum and start a crusade to bash on the system. I don't like it but it doesn't mean others don't like it.

    What is happening in this thread? Few selective individuals are hi-jacking the FF14 community and re-packaging it as "FF14 community hates Eureka." Is that really what is happening here? If you don't like a content, don't do it, it is as simple as that. This is a theme park mmorpg after all.
    (1)
    Last edited by Divinemights; 03-22-2018 at 06:35 AM.

  6. #6
    Player
    Alleo's Avatar
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by Divinemights View Post
    What is happening in this thread? Few selective individuals are hi-jacking the FF14 community and re-packaging it as "FF14 community hates Eureka." Is that really what is happening here? If you don't like a content, don't do it, it is as simple as that. This is a theme park mmorpg after all.
    And yet you are still not answering my question. (And this thread is about Eureka not Dungeons if you post a thread about dungeons I would post my opinions about that too but this one is called Eureka) A question that has nothing to do with like or dislike but only about your view of the longlivety of this content. Also all you are doing with that post is hating the haters aka doing the same but instead of it being content its the people.

    (And if it was only a few selective individuals then the I love Eureka thread would have exploded with pages and likes of it right? The last that I know of it is, that it barely got any pages and the last few were another "battle" between the community)

    Quote Originally Posted by Reynhart View Post
    This is pure hope and speculation, but we might see Eureka expanding througout more than one expansion. The reason why is because it's the first time a totally new content is dedicated for the relic, and Square-Enix might want to make the most profits out of it.

    The most common parrallel that's made is comparing Eureka of XIV with Abyssea of XI. In Abyssea, each time the level cap was raised, you had the opportunity to bump your relic to the new level cap, so, in the end, you got your weapon from level 75 up to level 99. I'd like to see the same thing with Eureka. But again, this is hope and speculation, I don't have any proof or information to claim that's what they'll do.
    I believe so too since this Eureka is all aboud wind. The question is if they take our constructive critisism to the heart (from the other thread) and give us a better Eureka. It would not change my opinon of this one but at least it would give me the feeling that they are still listening.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #7
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alleo View Post
    (I can use dungeons at least to further my goals in the rest of the game, Eureka is nearly a closed off content that barely touches the rest.)
    The problem I have with dungeons is that they can't unlock any content by themselves. In patch 4.2, we had the EX dungeons, Sigma and Byakko.
    Dungeons give you i325 gear, and since it doesn't drop weapons and you can't have two rings, you can't reach i325 by dungeons only, thus locking you away from the rest of the content. Sure, it's not that hard to complete your stuff with some tome gear, but if you include tome gear, you create another problem. If you diligently farm tomestones, you already have better gear for all you jobs, without any RNG requirement. At least, 4.0 provided enough gear that you could enter Deltascape without any tome gear.

    On the other hand, you can join Eureka right after reaching level 70, with your job gear, and obtain (with some time) enough gear to access every content up to date. And there wasn't any gear before Eureka that was already higher than Eureka.

    Edit : Another thing that hit my mind. Sure, Eureka gear may not be the best of all, but, any equal or higher gear except crafting and weapon is weekly locked. That's also a big point for Eureka when it comes to gearing multiple jobs.
    (2)
    Last edited by Reynhart; 03-22-2018 at 05:54 AM.

  8. #8
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Cerberus
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    Goldsmith Lv 90
    Quote Originally Posted by Reynhart View Post
    Edit : Another thing that hit my mind. Sure, Eureka gear may not be the best of all, but, any equal or higher gear except crafting and weapon is weekly locked. That's also a big point for Eureka when it comes to gearing multiple jobs.
    They are also the best Ilvl possible for ultimate coil

    @Marluxia That's a good point actually
    (0)
    Last edited by Remedi; 03-22-2018 at 08:15 AM.