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  1. #11
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    You touched on it, but I agree the relic is the only thing Dungeon has going for it. It's very shallow content, much like Diadem. When you have shallow gameplay the content just won't last long. Going forward, if they make a new dungeon then it will easily die off. If they just try to add more to the dungeon as is, the lower dungeons will most likely die off while everyone does the new stuff. And if they try to revitalize the lower dungeons by making the next steps of relic tied into the content we did before, then we are back to square one.

    The bottom line, Dungeon is flawed; between lack of creative activities to do, a leveling system that serves to arbitrarily lengthen the grind, and an extremely shallow loot system none of which contribute to anything resembling creative. They need to do a revamp to how the whole system works. Because being level 14 or level 70, or having new 24 men dungeon, the gameplay is the same all throughout. If they raised the level cap to 80 and added another 10 levels it would still play the same as before, just with numbers changing. They can add activities to the zone like hunt marks and daily/weekly quests, but the leveling and elemental system is fundamentally flawed without an overhaul of those systems.

    Oh please do not mind me, I am just doing an experiment to see if I can replace few keywords related to Eureka into dungeon. Come to think of it, your issue is more related to Relic system itself instead of Eureka
    (3)
    Last edited by Divinemights; 03-22-2018 at 02:13 AM.