Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24
  1. #11
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Here's a better way, don't force it so that people have to do Eureka to get your relics. You force people to play what is considered as less desirable content in order to get their relics and they won't put in the effort to do so.
    (0)

  2. #12
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Fixes:
    - Increase XP (especially at lower levels) and drops from normal mobs by a factor of about 5.
    - Allow chains to continue indefinitely, but capping rewards / bonuses at the 30x level.
    - Make most NMs spawn on a random timer, with a few minutes warning before they are attackable.
    - Have 'special' (increased XP and loot) versions of normal mobs spawn after a certain number (random 20 to 50) of those mobs have been killed.
    - Add leve style quests (i.e. max of 10, regen allowances at 3 per day) with good rewards.

    Reasons:
    - NMs should be a BONUS, not the be-all end-all of Eureka... currently, grinding mobs is not even close to the XP or items you can get per hour from chaining NMs (and takes far more effort; this is simply terrible design).
    - From the feedback it seems that things start to open up around the mid-teens, so getting there should be quick (no more than 10 hours total) ... at the moment levelling feels like little more than a grind before you can begin the grind (and with such a slow pace of real progress, i.e. element points, is largely a negative, as it splits the player base for no reason other than ‘more numbers’).
    - Nothing kills the joy (or motivation) of chaining mobs faster than having your chain drop from 30 to 0... having it continue would be a great continued reward for effort.
    - With so many mob types in Eureka it's a shame that only a half dozen or so are useful (i.e. spawn an NM) ... all mobs should be able to spawn special versions, with NMs being something separate (and even more special).
    - Eureka desperately needs more diverse content, and timely progress should be able to be made in just 1-2 hours per week (regardless of level / party size), without making it too quick for those with endless time to burn.
    (5)
    Last edited by Acidblood; 03-21-2018 at 11:18 AM.

  3. #13
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tibryn View Post
    I can't edit posts or anything...
    Why can't you? I can edit posts/comments just fine. The way around the chara limit is via editing. Post the first 2000 then edit and add the rest.
    (0)

  4. #14
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Blanchimont View Post
    Here's a better way, don't force it so that people have to do Eureka to get your relics. You force people to play what is considered as less desirable content in order to get their relics and they won't put in the effort to do so.
    Relics always do that. I hated farming ARR fates for atma and I REALLY disliked having to do every dungeon and every primal in the heavensward steps. But alas forced to do it. I much prefer Eureka over fluff stuff like that
    (2)

  5. #15
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    plus they're already done the same thing twice with the 2.0 and 3.0 relic. rehashing the same method for the 4.0 relic people would not like that.
    (0)

  6. #16
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zolvolt View Post
    Relics always do that. I hated farming ARR fates for atma and I REALLY disliked having to do every dungeon and every primal in the heavensward steps. But alas forced to do it. I much prefer Eureka over fluff stuff like that
    I hear ya Zol, my Anima glass is still pulsating far from finished on the last relic hehe. What a waste for me because I hate running dungeons.
    (0)

  7. #17
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zolvolt View Post
    Relics always do that. I hated farming ARR fates for atma and I REALLY disliked having to do every dungeon and every primal in the heavensward steps. But alas forced to do it. I much prefer Eureka over fluff stuff like that
    The difference here is that ARR and HW incorporated the areas into the steps. Eureka literally ignores all of the areas of SB and makes you do it in a new area, making all of the old content completely irrelevant. At least in ARR and HW, they at least tried to make you revisit other areas to bring them back into the game and make people explore areas they might not have done otherwise. HW is an improvement over ARR's because it didn't require too many specifics, allowing you to have more freedom in the process of completing the relic. On the other hand, SB's feels like the completely opposite, completely forcing you into a single map and having to complete a single FATE (whatever Pazuzu's is).
    (3)

  8. #18
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Some changes are on the way. Wait and see but at least they do listen to all the fuss

    https://www.reddit.com/r/ffxiv/comme..._yoships_walk/
    (0)

  9. #19
    Player
    Seri22's Avatar
    Join Date
    Oct 2017
    Posts
    7
    Character
    Seri Awashima
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I really like the recommendation that FATEs can't be started until a few minutes after they spawn. I am on an NQ data center, and despite sounding rude most of the NA players seem self entitled and ignorant, so currently if you are not with the train, you WILL not make it to the FATE in time. Numbers dies in under a minute now! So due to this fact I do not mind the loads of people doing nothing, other than lowering what I render and making healing harder cause of such, I'd rather them stay with the group and earn rewards than attempt to be considerate and spread out spawners because in such a case you will not make it.
    Example, at level 20 I pulled 4 mobs to spawn numbers, within the time I killed them Callisto had spawned and was killed before I could make it there, I was right near it as is! Due to this happening multiple times I now always sit with the train.
    Out of anything I have heard your idea to make a wait before pulling has been the best idea I have heard.
    (0)

  10. #20
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Seri22 View Post
    I really like the recommendation that FATEs can't be started until a few minutes after they spawn. I am on an NQ data center, and despite sounding rude most of the NA players seem self entitled and ignorant, so currently if you are not with the train, you WILL not make it to the FATE in time. Numbers dies in under a minute now! So due to this fact I do not mind the loads of people doing nothing, other than lowering what I render and making healing harder cause of such, I'd rather them stay with the group and earn rewards than attempt to be considerate and spread out spawners because in such a case you will not make it.
    Example, at level 20 I pulled 4 mobs to spawn numbers, within the time I killed them Callisto had spawned and was killed before I could make it there, I was right near it as is! Due to this happening multiple times I now always sit with the train.
    Out of anything I have heard your idea to make a wait before pulling has been the best idea I have heard.
    This is because most people are with the FATE when it spawns already. They're not going to wait for a single person across the map because most of the people are already there when it spawns.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast