Quote Originally Posted by KonataFB View Post
Agreed to all since my last post,
Don't even get me started on the Morbol nm where those spinning adds will will spawn in-front of you be immediately culled and reappear abit after they kill you....... when someone moves and they are re-rendered.

another example:
the maintank (in own party.....) gets culled, along with the dragon nm, I had them in voice but for those that didnt in party it was impossible to dodge the tail swipe cause you cant see the boss or tank.

Einmimiria even you must agree this shouldn't happen no matter the effect settings . (would like your 2c)
honest sugestion: would it be possible to leave a targeting circle if a enemy is culled so you can see the way the mob is facing for mechanics (or rotations even, thank god i dont play positional melee)
I understand where you are coming from and I can understand how it can interfere with your enjoyment of the game. However, I have no direct control over how the servers operate or how the game will interact with your computer. Since the player only has control over their hardware and client, I can only make suggestions that might help their individual situation. Unfortunately, there is no way to tell the game which objects are important to any individual player, so we are left with changing some of the other visual elements in an attempt to alleviate the problem.