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  1. #21
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Tridus View Post
    Maybe. I imagine that's really tedious for the PLD, though.
    Naw, if the tank is over-leveled they can solo anything. If you need help I can tank stuff to help your group catch up. HMU on discord since we're in the same DC.

    Quote Originally Posted by Tridus View Post
    Have they not seen what players did throughout the history of the game? As soon as players figure out the mechanics, they optimize to minimize time and effort. ALWAYS. That's what players do. Players are very, very good at that.

    If nobody at SE saw this coming, then they have an astounding lack of understanding of their own customers.
    Well, going for 5 years since ARR and they still make these mistakes. I do honestly think they didn't anticipate it, as absurd as it sounds.

    I am more dumbfounded that they didn't put a cull option based on activity. 144 people in an instance and I can be very certain that a good percentage of that number is people on the outskirts of NM farms just standing there with the songbird cheer emotes. I am OK with Lowbies doing it, but you can always see people that can help (aka, High lvls), hiding in the midst of the crowd.
    (1)
    Last edited by Mahrze; 03-21-2018 at 01:56 AM.
    If you say so.

  2. #22
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    I wonder how they will introduce level sync in to a place like Eureka. I'm sure SE don't want players to abuse how they can get xp by letting them sync down and attack easier mobs. I'm sure they also don't want to introduce a level sync system that would make them lower level but still be unable to get xp from mobs. Neither is good at all. Sure they could just make it so you no longer affect the xp gain of others but I doubt many would do it if it meant they got -nothing- from it.

    I don't play CoD so I don't really know anything about the prestige system OP is on about and how it can be adapted for XIV.

    Not saying I don't want level sync, I do. I'd love to be able to help other players without obliterating their xp gains. I'm just not sure how it can be done without any abuse while still rewarding everyone involved. Eureka, as I'm sure I don't have to explain, isn't like other areas of the game where you can level sync.
    (0)

  3. #23
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Just remove the disparity level effect, no need for a level down system

    Edit to save space:@ mahzre: The protean are already dropping like candies I don't see the problem at this point
    (1)
    Last edited by Remedi; 03-21-2018 at 02:09 AM.

  4. #24
    Player
    kykmorph's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Karsa Urlong
    World
    Goblin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Penthea View Post
    I don't play CoD so I don't really know anything about the prestige system OP is on about and how it can be adapted for XIV.
    So for anyone unfamiliar with the prestige system is, it is this: Once you reach max level, you have the option to reset to level 1 for what amounts to just cosmetic rewards. It lets you continue to get xp and level ups as you play, without having that feeling of being 'done' with content.

    I feel like it would be an easy thing to implement in Eureka. And it would be easy to add an achievement that would be similar to other content in XIV. Players who like a particular thing can invest a lot of time in it for a tangible reward like a title or mount (I think of the 300 frontline wins, 5000 feast wins, etc etc). Entirely optional, but incentivizes the people who like the content to continue playing it. Which increases the lifetime of the content, and allows players joining late to the game to have people to do it with.
    (0)

  5. #25
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Remedi View Post
    Just remove the disparity level effect, no need for a level down system
    Since the lvls and protean rewards are interwoven, all this would do is have some easy aoe spam job murder on lowbie areas and if the lowbies don't hit it, they get nothing. I can totally see this happen, and SE likely saw this happen too.

    I agree that it would fix one thing, but then bring another problem.

    Quote Originally Posted by Remedi View Post
    Edit to save space:@ mahzre: The protean are already dropping like candies I don't see the problem at this point
    Protean drop like candies when you're in your level range, if they dropped the same by 1hKO on lower areas, you'd have a bigger problem.
    (0)
    Last edited by Mahrze; 03-21-2018 at 02:49 AM.
    If you say so.

  6. #26
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    WoW pretty much has almost the same thing (Honor Level recently), but in those systems your "level" doesn't mean as much as in Eureka, it's basically just a bar you can fill then once maxed out you can reset it and fill it again. At one point the WoW version had you learn abilities/passives at certain honor levels so when you decided to prestige you lost them all but they scrapped that.

    Basically you hit the max level (In this case it would be 20), you can then reset it and be prestige 1 but you start at e.level 1 again. Get to 20 again, reset it, now you are prestige 2. Usually there are cosmetics like mounts, etc that you can get for being a high prestige level. It is sort of like a New Game+ I guess, but every time you "beat" the game you get some kind of reward usually a cosmetic.

    It might work better when it isn't attached to a system where level differences get you killed like in Eureka. Instead of resetting the level, they could add something at level 20 where you can keep "leveling" into an overflow (Kind of like merit points from XI) and every time you do you get some kind of currency you can turn in for cosmetics or some kind of other reward if we want to go that route. Same sort of thing, except you get to keep the benefits of being higher level. Add a level sync to supplement the lowbie problem.

    GW2's reward tracks are pretty much the same thing, too.
    (0)
    Last edited by Vaer; 03-21-2018 at 02:14 AM.

  7. #27
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kykmorph View Post
    So for anyone unfamiliar with the prestige system is, it is this: Once you reach max level, you have the option to reset to level 1 for what amounts to just cosmetic rewards. It lets you continue to get xp and level ups as you play, without having that feeling of being 'done' with content.
    While this sounds very good, I'm not sure it would work. It is very possible that we will be able to get higher than 20 in future patches.
    (0)

  8. #28
    Player
    kykmorph's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Karsa Urlong
    World
    Goblin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Penthea View Post
    While this sounds very good, I'm not sure it would work. It is very possible that we will be able to get higher than 20 in future patches.
    I mean, I feel like it could still work. They would just have achievement tiers. Like a certain count for resetting from 20 to 1. And a certain count for resetting from 40 or whatever the new cap is down to level 1 or level 20, depending on what they want.

    Also, that 'future patches' is probably quite a long ways out. And they will have to do something to keep Eureka relevant and its player population from dropping precipitously as people finish. As a level 20, there's no incentive for me to actively spawn NMs or kill mobs. You just afk in town, and wait for fates to pop, then tag them for crystals.
    (0)

  9. #29
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kykmorph View Post
    Also, that 'future patches' is probably quite a long ways out. And they will have to do something to keep Eureka relevant and its player population from dropping precipitously as people finish. As a level 20, there's no incentive for me to actively spawn NMs or kill mobs. You just afk in town, and wait for fates to pop, then tag them for crystals.
    Whether you're done or not at lvl 20 is up to you. Some players only want to get to 20, some only want the weapon, some are more interested in lockbox and fate loot than anemos gear, others want all gear regardless of value on their main and completionists want anything they can get. SE decide the requirements to access the next tier, but the players themselves decide when they're done with Eureka.

    Also nothing suggests that what we have access to now will be entirely obsolete in the next tier. The tooltip for Anemos Crystals say they're aspected to wind. This suggests that others like it aspected to other elements will be available in the future. We may need crystals from several elements for future rewards. If that is the case that would keep the current tier of Eureka relevant potentially to the final step of the relic.
    (0)

  10. #30
    Player
    kykmorph's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Karsa Urlong
    World
    Goblin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Penthea View Post
    Whether you're done or not at lvl 20 is up to you. SE decide the requirements to access the next tier, but the players themselves decide when they're done with Eureka.
    The thing about that is, most other aspects of the game have some way to bring players back to them. Level roulette and mentor roulette see that old dungeons stay populated, wondrous tales does the same thing. Diadem, PvP, Gold Saucer all have achievements that you can make progress towards some pretty obscenely high benchmarks.

    In less than one week of Eureka, I have every drop multiple times over, 1500+ untouched lockboxes, and 11/15 relics for this stage. Without all that much time invested, all things considered. Finishing eureka is FAST. If SE does nothing to increase its longevity somehow, it'll become pretty desolate real quick.
    (0)
    Last edited by kykmorph; 03-21-2018 at 08:54 AM.

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