Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32
  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Or, we could have a system akin to The World Ends With You where you manually reduce your level (only at the magia plate, of course) to increase the chance and number of rewards.

    It would not only help keeping a decent income of cystals when helping low level friends, but also allow some people to try challenging some NM at a reduced level. It would increase the end reward, at the risk of reducing one's contribution or, if too greedy, being too weak to survive some stray AoEs.
    (0)

  2. #12
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I think either a group sync or a phase out of exp for higher level players while keeping it for lower level players would be goo to have. I would have no problem helping lower level players power level to catch up if I knew they would get full exp credit.
    (0)

  3. #13
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    The De leveling is already bad enough for dying and you want it to happen even if you DON'T die? Really? Oh my god some people.
    (0)

  4. #14
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sylvina View Post
    The De leveling is already bad enough for dying and you want it to happen even if you DON'T die? Really? Oh my god some people.
    You know how level sync is a thing in the rest of the game so you can play with your friends? Yeah, that. Eureka currently doesn't let you play with your friends if they outlevel you significantly, which is something of a spectacular failure of design in a MMO that goes out of its way to encourage that otherwise.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #15
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zojha View Post
    Knowing SE, they'll "address" this issue with a Eureka Jump Potion on the Mog Shop instead >.>
    You say that but all I thought was "Y'know...I do hate the grind..." and am now very disappointed in myself.
    (0)

  6. #16
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tridus View Post
    Yup. Tried to group with friends last night who actually like Eureka (since it's more tolerable with lots of friends) and I can't play with them now on anything outside NMs because I get zero XP due to the level disparity on every normal mob in the zone.

    How did SE not think of this? level sync is only a thing that features prominently in the rest of the game....
    You know... I hadn't thought of that but it really is odd how they insist on syncing us down in virtually every other piece of content except the one mode where it'd benefit most. Just adds to the feeling Eureka was rushed. Granted, I do get the impression they believed grinding mobs would be fun. I kinda doubt they anticipated Eureka becoming little more than a locust swarm.
    (1)

  7. #17
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Tridus View Post
    Yup. Tried to group with friends last night who actually like Eureka (since it's more tolerable with lots of friends) and I can't play with them now on anything outside NMs because I get zero XP due to the level disparity on every normal mob in the zone.

    How did SE not think of this? level sync is only a thing that features prominently in the rest of the game....
    I think tanking for them as PLD helps, since flash takes aggro but due to no damage, it's a good way to cake walk them.

    As to why they didn't think of it? I don't think they expected it to be a zerg rush.

    You can get gold on NMs as a solo tank player, so I don't think its much about them thinking but just how simple the "merit system" in place is.

    Quote Originally Posted by Zojha View Post
    Knowing SE, they'll "address" this issue with a Eureka Jump Potion on the Mog Shop instead >.>
    Stop giving them ideas.
    (0)
    If you say so.

  8. #18
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    You know... I hadn't thought of that but it really is odd how they insist on syncing us down in virtually every other piece of content except the one mode where it'd benefit most. Just adds to the feeling Eureka was rushed. Granted, I do get the impression they believed grinding mobs would be fun. I kinda doubt they anticipated Eureka becoming little more than a locust swarm.
    I don't know how it could be rushed when it was announced well over a year ago and delayed twice. It seems more like they either didn't have a vision for what they wanted, or didn't have the resources to implement it. But given how much more XP and rewards the NMs give and that a player zerg blob can spawn them faster, how could they possibly not realize players would do that? It's the most obvious conclusion to come to once you understand how stuff works in there and you say "how do I get my stuff with as little time and effort as possible?"

    And by scaling damage so quickly with level and XP the way they do, they created this situation where my group of friends is effectively divided into at least three groups when it comes to playing in Eureka instead of the one we want to be (and can be in basically everything else because level sync).

    Quote Originally Posted by Mahrze View Post
    I think tanking for them as PLD helps, since flash takes aggro but due to no damage, it's a good way to cake walk them.
    Maybe. I imagine that's really tedious for the PLD, though.

    As to why they didn't think of it? I don't think they expected it to be a zerg rush.
    Have they not seen what players did throughout the history of the game? As soon as players figure out the mechanics, they optimize to minimize time and effort. ALWAYS. That's what players do. Players are very, very good at that.

    If nobody at SE saw this coming, then they have an astounding lack of understanding of their own customers.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #19
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tridus View Post
    Have they not seen what players did throughout the history of the game? As soon as players figure out the mechanics, they optimize to minimize time and effort. ALWAYS. That's what players do. Players are very, very good at that.

    If nobody at SE saw this coming, then they have an astounding lack of understanding of their own customers.
    It's easy to say hindsight is 20/20 when talking about anticipating how players would react to Eureka, but it's important to remember that SE HAS that hindsight. We've gone through the same song and dance twice before with Diadem and then back to 2.X with fate trains.
    (2)

  10. #20
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Metsonm View Post
    It's easy to say hindsight is 20/20 when talking about anticipating how players would react to Eureka, but it's important to remember that SE HAS that hindsight. We've gone through the same song and dance twice before with Diadem and then back to 2.X with fate trains.
    It also happens every time they come out with a world boss like Ixion, Odin or an S Rank. Eureka is really nothing more than these in a single location.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast