Quote Originally Posted by BlackironTarkus View Post
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Just going to add two, one is unconfirmed but the other I abused all through ARR + HW as a DRG main:

Evasive Jump is the OG knockback prevention. It's also now 30s as opposed to 60s. I've also heard that, correctly timed, Repelling Shot can negate knockbacks with the same methodology: it comes down to knowing how they script knockbacks. It's really just a string that pulls the character along the arena (one of the Stormblood hype letters talked about this, the same one that went over the meaning behind Sophia's lyrics--maybe it was fanfest?) so any ability that overwrites most/all movement takeovers with other movement will save you from knockbacks.

EDIT: It's also why gapclosers negate them as well.