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  1. #1
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Assuming that Eureka scales the spawn requirements and FATE difficulty to the number of players in the instance (as it supposedly does), it might be OK to have smaller Eureka instances.
    (1)
    Last edited by Avenger; 03-20-2018 at 09:11 PM.

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Avenger View Post
    Assuming that Eureka scales the spawn requirements and FATE difficulty to the number of players in the instance (as it supposedly does), it might be OK to have smaller Eureka instances.
    The last time I went into an Eureka instance, 90% of the players were level 19. What probably needs to happen (if it's not doing this already) is to break instances into "entered at level 1" , "entered at level 5", "entered at level 13", "entered at level 18" , etc. I'm not sure where the best way to "shard" things off with would be, but it's really unfair to enter an instance at level 4 and there being less than 4 people in the instance under level 5.
    (4)

  3. #3
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    it's really unfair to enter an instance at level 4 and there being less than 4 people in the instance under level 5.
    Another reason why they fucked up. The monsters that spawn the level 1 FATE are level 6. LEVEL 6! It's like a slap in the face, telling new players they have to literally grind their way through the first few levels until they're strong enough to spawn their own NMs. And even then, that's once every few hours. Have fun going back to the tedious, pointless grind after that.
    (7)

  4. #4
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by KisaiTenshi View Post
    What probably needs to happen (if it's not doing this already) is to break instances into "entered at level 1" , "entered at level 5", "entered at level 13", "entered at level 18" , etc.
    They're not doing this (you can see level 1s in the same instance as people shouting for Pazuzu) but they really should. It would almost eliminate the level gap, keeping it manageable. And chances are, even if you somehow managed to power through your level bracket, by the time you got there your 3 hours should be up and you'll have to requeue anyway.
    The downside, of course, is the same reason why they haven't split the leveling roulette into 1-49, 51-59, and 61-70 - you're going to get a much lower average in each instance. Given how things are, however, I'm not sure it'll make that much of a negative impact.
    (1)

  5. #5
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    The last time I went into an Eureka instance, 90% of the players were level 19. What probably needs to happen (if it's not doing this already) is to break instances into "entered at level 1" , "entered at level 5", "entered at level 13", "entered at level 18" , etc. I'm not sure where the best way to "shard" things off with would be, but it's really unfair to enter an instance at level 4 and there being less than 4 people in the instance under level 5.
    One issue with that is if you wanted to play with your friend(s) who are a bit higher level you would be screwed. Yeah the level penalty already drops the exp, but you can at least still NM train with friends who are higher level and still get decent NM exp. Sounds good on paper but once the levels get really top heavy new players will just be alone in their own instance with barely enough players to form a train and potentially not enough roles to form a decent job comp to 8 man farm mobs. Higher level players can also more easily navigate the map and raise you if you die.
    (0)

  6. #6
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,253
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Avenger View Post
    Assuming that Eureka scales the spawn requirements and FATE difficulty to the number of players in the instance (as it supposedly does), it might be OK to have smaller Eureka instances.
    it doesnt, it scales by proximity. The more people are close to it, the stronger the bosses become. I 8-manned simurgh in a 140 ppl instance within like 3 minutes because the fate train was somewhere else
    (0)
    Last edited by ServerCollaps; 03-20-2018 at 11:30 PM.