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  1. #61
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I honestly hope it'll die off entirely. People bitching about 'leechers' in the chats when the only real way to get EXP anymore is to 'join the fate train!' if you hope to catch up to the point where the no lifers rushed to. It's just another 'meta' players created because SE has handled Eureka beyond terribly. You only get EXP if NMs are too high of a level, and you never get to the low level ones because people refuse to wait for anyone, since it's all about them and no one else in an MMO RPG.
    (3)

  2. #62
    Player
    Mokkabron's Avatar
    Join Date
    Oct 2017
    Posts
    35
    Character
    Mokka Lumpkin
    World
    Adamantoise
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shouko View Post
    That's not what they mean by will it last, they mean will players still continue to go there after it's lost its appeal. After 5.0 unless gathering and other stuff are added it will be dead as Diadem, people might be soloing content or small groups here n there but for the most part it will be an empty area.
    Eureka is a 4.0 event whose only porpuse is giving us a new weapon and gear. If you're doing it in 5.0 is just because you want a shiny glamour and thats all.

    People here just want to talk shit about everything. 2.0 and 3.0 were full of "WAAAHHHH why are the steps so fucking long and seals dependent, I want it fast and easy" (Honestly it had always been a massive seals farming)

    And now is "WAAHHH why is the first step so easy?? I wanted it to last longer!" (Yeah I know eureka is boring but is way better than be grinding seals for almost a month for a single step).
    (2)

  3. #63
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wrothgar77 View Post
    Here we are less than a week in, and we have a lot of lvl 20's already (heck, I was rolled back from 10 to 8, and still might make 20 before they restore my xp - I'm half way to 19 as it is).

    Once we get 20, and get relic armor set or two, will it die? I was hoping it'd take a lot longer to get to max and grind this out
    I seriously doubt it. The content is not all that much fun in and of itself, particularly given the numerous and significant trade-offs imposed by the decision to construct Eureka as a cross-world instance.

    The sad part is, it didn't need to be that way. Suppose, for instance, that SE had drawn more inspiration from the best piece of non-standard content released thus far: Palace of the Dead. Players could have entered at any level, not just 70; jobs could have leveled to 20 independently (with the grind shortened by 50-75% or so). Gear could have started at level 1 for armour / weapons, a la PotD, and different objectives could have been introduced to level it up for each job, independent of a player's Elemental Level. Characters could have received a non-Eureka XP bonus based on progress made within Eureka. Boom, now you have content with some serious shelf life - content that draws people in even if they've already finished Relics for their main job.

    But, as usual, SE released the content with nary a thought paid to the future. They deserve significant criticism for this. It's one thing to rapidly deprecate content; it's something else again to cheerfully use said deprecation as an excuse to avoid paying any attention whatsoever to the long-term viability of a particular activity.

    Edit / Response:

    Quote Originally Posted by Mokkabron View Post
    Eureka is a 4.0 event whose only porpuse is giving us a new weapon and gear. If you're doing it in 5.0 is just because you want a shiny glamour and thats all.

    People here just want to talk shit about everything. 2.0 and 3.0 were full of "WAAAHHHH why are the steps so fucking long and seals dependent, I want it fast and easy" (Honestly it had always been a massive seals farming)

    And now is "WAAHHH why is the first step so easy?? I wanted it to last longer!" (Yeah I know eureka is boring but is way better than be grinding seals for almost a month for a single step).
    There is a yawning chasm between the insanely long, expensive, and boring grinds from Relic Weapons past (Atma, Light farming, etc.), and Eureka's 'woo I'm done in a week' scale. However, as with many things, the development team appears to lack the necessary skill to properly balance content: it's fast and easy or insanely long and difficult. Reading between the lines, it's not hard to see that the vast bulk of the player base wanted something in between both of those; a moderately long grind of moderate (but solo'able) difficulty.

    Worst of all, of course, is the fact that not only did SE fail to hit this mark, they didn't seem to even make an effort to ask the community what they wanted. It's the story of FFXIV's development life cycle: SE makes decisions based almost entirely on internal factors (sales, marketing, dev team instincts), with nary a question posed to the community, nary a discussion had with the people paying them money every month. As has been said before, FFXIV is skating by almost entirely on the strength of the franchise name and the patience of its player base. This game with a different title would have gone F2P years ago.
    (7)
    Last edited by Vhailor; 03-20-2018 at 05:00 PM.

  4. #64
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Mokkabron View Post
    (Yeah I know eureka is boring but is way better than be grinding seals for almost a month for a single step).
    The thing is, you can farm seals on your own and at your own pace. If your internet goes down for a week, you'll still be able to farm the seals at the exact same pace once it comes back up. Not so much with Eureka where we already see people struggling to find parties. I personally know several people with several fully upgraded sets who aren't going to bother with the mode until the next patch. And then there's the "lvl 2 war lfg". The poor soul.

    I fear for this game mode, especially if the next stages will be done in a new map, giving the higher levels no reason to revisit the old map. Unless they add some solo-friendly options, I truly fear how difficult it would be to play catchup later on, especially because even without the NM train, the intended method of operations seems to be to attack groups of mobs several levels above you. Why do I say this? Because in order to spawn the level 12 NM, the morbol, you had to take on level 17 mobs. My poor level 11 self got full credit and spoils from the NM; I barely scratched the mobs needed to spawn it. They'll HAVE to introduce solo-friendly options if this thing is to survive. Alternatively, be ready to revisit this place for the 5.0 relic just to keep it alive...
    (7)
    Last edited by BillyKaplan; 03-20-2018 at 04:45 PM.

  5. #65
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Unfortunately, not in its current state. Once you have the relic stuff you care about, you have literally no reason to ever look at Eureka again unless you still haven't gotten the mount. Of course, we'll get the next step but it'll be a much slower process grinding once more and more high level players funnel out. 3.45 is a long ways off.
    (6)

  6. #66
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 75
    Quote Originally Posted by Mokkabron View Post
    Eureka is a 4.0 event whose only porpuse is giving us a new weapon and gear. If you're doing it in 5.0 is just because you want a shiny glamour and thats all.

    People here just want to talk shit about everything. 2.0 and 3.0 were full of "WAAAHHHH why are the steps so fucking long and seals dependent, I want it fast and easy" (Honestly it had always been a massive seals farming)

    And now is "WAAHHH why is the first step so easy?? I wanted it to last longer!" (Yeah I know eureka is boring but is way better than be grinding seals for almost a month for a single step).
    I never disagreed with the grinding, I like grinding, I don't mind chit chatting with people, it's fun when it's relaxed and we sit there and do it for a while.

    Don't like what you see, then just don't read it. I mean bitching about them bitching isn't going to help the situation any.
    (0)

  7. #67
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vhailor View Post
    There is a yawning chasm between the insanely long, expensive, and boring grinds from Relic Weapons past (Atma, Light farming, etc.), and Eureka's 'woo I'm done in a week' scale.
    Considering all steps of the previous relic has been done by some hardcore in mere days everytime, no there's not really. When the Nexus came out, people freaked out about how long it would take to gather the 2000 lights. Yet some people finished it the day after release.

    You can't judge the average lifetime of a content by how long it takes for the fastest people to clear it.
    (3)

  8. #68
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeonx View Post
    1. when people get high level they don't want to help low levels.
    When people get high level, they can't help low levels. The level gap causes the low levels to get literally zero XP from all normal mobs in the place.

    It's not a matter of want. Eureka's design flat out punishes your group for helping once the gap gets to a certain point. It's exactly as pants on head stupid as it sounds.
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #69
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    It's a zerg fest so i do not see it lasting the remainder of 4.X, time well tell
    (0)

  10. #70
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tridus View Post
    When people get high level, they can't help low levels. The level gap causes the low levels to get literally zero XP from all normal mobs in the place.

    It's not a matter of want. Eureka's design flat out punishes your group for helping once the gap gets to a certain point. It's exactly as pants on head stupid as it sounds.
    Right. There should be an ability to group sync or just phase out exp the higher the level you are and keep them for lower players only. In fact I wouldn't mind helping lower level folks power level if I knew they would get full credit.
    (1)

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