Quote Originally Posted by Jennestia View Post
It seems like the world of MMOs in the late 2000s are dead worlds -- Instances everywhere is the same as playing a local Co-Op game, it doesn't feel like an MMO since your community interaction would be narrowed down to cities and dungeon lobbies. I really don't get what's wrong with having a lively MMO world, even playing games with high population counts it still feels like a dead MMO because there's almost zero reason to be in the overworld aside a random roaming boss or two, the majority of the game takes place in your personal instance playground or a PvP arena.

For example everyone has a shot at everything open world, 'elite players' holding down something is just something that happens in all MMOs, even more so in PvP based MMOs.
why does everyone think it has to be one or the other, there can be multiple methods of content. the strongholds arent instanced are they? JC, they want to add instanced dungeons and every screams bloody murder, its only a portion of the content.