Well, i was hoping for a little slice of FFXI in FFXIV.
Meaning;
- Badguys that take more than one rotation to kill
- sense of fear/caution (death penalty does that, stick with the group!)
- Something that as possible to solo as FFXI, you "can" solo but its not effective.
- elemental wheel to matter (sorta does but its pretty shallow)
- Notorious Monsters and spawn conditions
- A Casual, one stop shop, for relics
- Grind!
We got most of that and I'm content, for now. Because I can see potential for upgrading and evolving the content since they have said several time this will received regular updates. What I want to know is What do they mean by regular? Will it be once every second patch (like BCoB/ALEX/Omega) or will it be with every main patch (or .05 patch) And what will those updates include? Now that we have had the content for a while I would like them to finally discuss plans for it openly.
What I can see coming is Anemos is the Isle of Wind, so will that mean we can expect to see Isle's relating to the other elements? How will instancing, levels, rewards, Magia board, etc all work with more Isle's. Hopefully the player base will still be there when they do and it doesnt hobble previous versions to the point they are unplayable. I also hope they add different spawn conditions other than just "kill mob", and do so without any announcement. I like that eureka feels like its still being figured out by the playerbase. You dont get that with dungeons, you can run a new dungeon for the first time, blind, and still walk out alive and know almost everything you need to know about it. I also hope we can see new designs for the gear as its upgraded because I was kinda disappointed to see the "relics" were just the AF3 gear but dye-able.
To recap, I like and am enjoying this content, for now. I hope that feeling doesnt diminish once I hit level cap and the new updates to it come quickly enough that it doesnt get stale. Even in the FATE train days I havent seen this much player interaction and community engagement.
NOTE TO THE DEVS:
Every time you hear a call for some kind of nerf or ease of content, do the opposite instead. "Increase drops for X item" *decreases drops but 1%* "Death Penalty is too harsh" *puts a cooldown on accepting raises so if you die too frequently you cant be raised*
Please let this content be the one that doesnt cave into the complaints that plague the forums.