Game is more popular than ever hahaha. These guys. Absolutely no clue. everyone thinks the game is failing cause they are bored but has made so much money and still is. No one has a clue.
Game is more popular than ever hahaha. These guys. Absolutely no clue. everyone thinks the game is failing cause they are bored but has made so much money and still is. No one has a clue.
The amount of people on the formus complaining about the game compared to the amount of people that are playing and enjoying it is very small I would wager. Almost everyone that I play with on a consistent basis fully enjoys the game with little to no complaints except QoL stuff. But that doesnt change the fact that simple tried and true things that arent in the game now would be welcome additions to the present game.
100% agreed. I am referring to the people that say the game is dead and unsuccessful. Everything needs improvements, always. People hating them game thinking no one is enjoying it couldnt be more wrong, however.The amount of people on the formus complaining about the game compared to the amount of people that are playing and enjoying it is very small I would wager. Almost everyone that I play with on a consistent basis fully enjoys the game with little to no complaints except QoL stuff. But that doesnt change the fact that simple tried and true things that arent in the game now would be welcome additions to the present game.
They should create content with better objectives and fail conditions that is not just full party wipe.What do they change? Cause everything at a basic level is go here and kill a thing. I don't think you can blame Eureka for doing that when it has the biggest change in the whole game. Deleveling. You don't have to like it.. BUT it IS a change.. a change that has NEVER been in XIV. Other than flat out changing roatations or taking them away OR literally changing what you do to mobs - like NOT killing them and talking to them or whatever- no change to this game will make people feel like it's new cause at the end of the day. you're still going to be go here kill/find/click/dig a thing. It's always going to boil down to that.
Take Eureka, instead of what we have now they could've reduced the number of participants down to an alliance. Reduced the timer to 30 min. Make the XP chain longer than 30. Instead of the NM auto spawning have an item drop at a certain point in the chain so that you can gather the whole alliance before you fight it. Make the kill chains more meaningful, at chain 50 you drop a boss pop item at chain 100 it drops a different version of it that triples the XP/loot.
Make certain NMs extend the timer +X mins, make other NMs drop items/crystals, make an NM drop an item that changes day to night or vice versa, make an NM that force changes the weather.
Instead of the zerg train we have now, make us actually coordinate the parties depending on the group objective. We can split the alliance into 3 parties and each one goes to farm an extension NM.
Do you keep groups of 8 together so they can do 100 chains where there's only 30 secs between each kill or do you split the groups into light parties of 4 and do twice as many 50 chains so you can kill 6 different NMs?
Do we have to kill the weather NM this run so we can spawn another boss later on or do we skip that so we have more time in the zone?
Ultimately you still kill things but what you kill, why you kill it and how many you kill can be different and how you do it in what amount of time changes the rewards from mediocre to very lucrative.
Last edited by SendohJin; 03-20-2018 at 01:28 AM.
exactly. perfect example is all the doom and gloom about Eureka. However, 90% of people on my data center that are playing it are FULLY enjoying it AND helping eachother along. It is clearly incomplete, but hey, room for improvement.
And yet whenever I went in people were complaining and said they were only doing it to not get behind before the place died out. But hey anecdotal evidence is anecdotal. :/
Also, 17 months of developing a piece of content shouldn't result in something this incomplete and bare bones.
ESO? Lol, you're leaving FFXIV for FFXIV's retarded, greedy cousin.
I agree, I had a negative first impression of Eureka at first, and I think they still need to work on the viability of solo play, but I've been enjoying my time there. Since I grouped with some friends it hasn't felt like a grind.
My biggest concern is that the content is very reliant on having a group, and investing a lot of time into grinding crystals. It's fine for now, but new players months or years down the track will struggle to upgrade their AF3 gear if most of the population has already done it and has no need to go back to Eureka.
Last edited by Kohdo; 03-20-2018 at 02:19 AM.
The mentality of letting old content die is a bad one. They need to take advantage of the "lv sync" option for content like Extreme Trials.
They should consider the idea of adding new loot to old content that helps in new content, like say unique accessory drops in Diadem that help in Eureka. New loot in old PoTD that helps in new PoTD. rare "primal armor" drop that can only be obtained if you do it level synced.
A little nugget of a reward to entice people to try the challenge and keep old content alive.
I agree with your first statement, its anecdotal, but its been that way each time for me.And yet whenever I went in people were complaining and said they were only doing it to not get behind before the place died out. But hey anecdotal evidence is anecdotal. :/
Also, 17 months of developing a piece of content shouldn't result in something this incomplete and bare bones.
And your second statement is what scares me. Its clearly incomplete. SE has a pattern of doing this that cant be denied. FFXIV 1.0 = Incomplete, FFXV was incomplete at release also. Eureka CLEARLY is incomplete. Its unacceptable.
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