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  1. #21
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aylis View Post
    The relic is designed very much at its core to be like roulette's. A way to get you to do the content you've already done or don't want to do again as a way to both help new players and to make the early game and open world seem more active then it would be without either in place. This won't ever change.
    But...

    Isn't tying the relic to only Eureka actually against that design?
    The relic now forces a single specicif type of content.
    (7)

  2. #22
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90

    I love relics, ever since FFXI this so call grind now for relics is a joke.

    Not to sound negative, yet for those of us who did relics back in FFXI before the huge dynamis nerf, we can all agree this relic grind does not compare to it.

    It's already bad enough that relics are not the strongest weapon in the game, are delayed the most, are still nerfed even though they are not hard, and if anything are made to par with endgame weps. The process may seem boring and believe me I should know I had all Zodiac and almost all Anima weapons ( need 4 more light stages ) done so I have spent my fair share with this repetitive cycle. However, people seem to misunderstand the main purpose of relics and now relic gear. Why do people do relics to begin with? If it's so boring why not stick with endgame? The answer is simple, they are either anti social and don't get FC help, don't like dealing with groups who make unfair rules if they are not part of the founding team, and my personal favorite, because we enjoy it, kind of just want the achievement while we kill time between RL and expansions. Relics are not for everyone, and while there are other things to do, hence the optional content, it depends on the player. If anything I see relics as a type of trophy were hard work pays of, not one that you get for just trying.
    (1)
    Last edited by ManuelBravo; 03-16-2018 at 01:38 AM.

  3. #23
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    No one is asking to make things easier. Hard work is not exactly the same as brainless. Shouldn't be in a game where the devs say "if it isn't fun, then it's wrong".

    Inb4 "they are either anti social and don't get FC help" most are doing it in groups because its pointless doing it solo as things are rn.
    (6)

  4. #24
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Aylis View Post
    The relic is designed very much at its core to be like roulette's. A way to get you to do the content you've already done or don't want to do again as a way to both help new players and to make the early game and open world seem more active then it would be without either in place. This won't ever change.
    Stormblood relic takes place in a new instanced zone completely separate from existing and old content. "This won't ever change", except for the part where it currently doesn't adhere to any of that.
    (2)

  5. #25
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,418
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I still think they should have went with the battle arena idea instead of the island idea. Would have been way more interesting.
    (0)

  6. #26
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Placeholder to keep people busy so they have time to make new content.
    (0)

  7. #27
    Player
    ToriiMiyuki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    21
    Character
    Kei Nagai
    World
    Jenova
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Masekase_Hurricane View Post
    I think they are out of ideas and really lack any creativity lately. Nothing new, nothing inspiring. Expansions are supposed to bring exciting new stuff yet we have the same old rubbish if not worse.
    While I understand the sentiment here and have even thought it myself at one point. After creating some actual indie games myself I feel that there is no way that Square has run out of ideas. They simply refuse to exert the effort to create anything of value. It seems like they simply don't care anymore.
    (0)

  8. #28
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ToriiMiyuki View Post
    While I understand the sentiment here and have even thought it myself at one point. After creating some actual indie games myself I feel that there is no way that Square has run out of ideas. They simply refuse to exert the effort to create anything of value. It seems like they simply don't care anymore.
    It's not the fact t hat they don't care, just like with any other game developer they have priorities. They can't make the game just about relics that away, I would love it if they did place more priority, however they do have many things to worry about. I loved the fact that they made it into a living weapon, perhaps more interaction with it might spice it up a bit and give it properties such as light and darkness based on your choices. Kind of how they did it in FFXI where you had multiple paths.

    Personally I don't find them boring, gives me things top do while I do something else. Problem is people seem to misunderstand RELICS are not meant to be completed fast, and of course they may seem boring. The story lines have varied and have to admit tehy have gotten a bit better. I loved anima, gender selection, just wish their would be more interaction.
    (0)
    Last edited by ManuelBravo; 03-19-2018 at 11:03 PM.

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