F: What about the image you used in the Opening Keynote for Eureka?
Y: It’s only a concept. I want to put focus on things that still haven’t been resolved in the scenario. It’s still a long way ahead, but please do speculate about it.
F: Will FFIII fans feel nostalgia?
Y: We are trying to create a Eureka fit for FFXIV, so I don’t think they will. The only merit Eureka in FFIII had, was that you could get stronger weapons so it was easier for you to re-watch the ending. We do plan on giving the players the same feeling of achievement after receiving a powerful weapon through hard work, though.
F: Will Eureka be an extension to Diadem 2.0 which will be implemented in 3.5?
Y: We did make adjustments to the Diadem after receiving feedback, but the thought process behind the two is completely different. Diadem planned for 3.5 will have content that will require 4 parties to clear, something like a mini raid. The thought behind Diadem is that you get a surprise when doing your assigned tasks. On the other hand, the concept behind Eureka is that you will have to thrust away to some extent right from the start, so their backgrounds are different.
F: Will Diadem 2.0’s rewards be Aetherial gear? ──
Y: The rewards are still in the final stage of adjusting. We are still discussing whether or not the rewards strength is at it’s worth. The development is going quite smoothly, but we are still struggling with it. Whatever the case is, it will be a content that doesn’t exist in FFXIV. We will watch how it is received by players and then present them with Eureka.
F: The base of it being a content of big size which is challenged by 9 parties, will it change?
Y: That will stay the same.
F: Will there be content where even players who don’t like to do content like Anima and Zodiac Weapons just for the sake of completion, can receive strong weapons?
Y: I will leave that for Eureka.
F: Oh, I see!
Y: If it goes well, we might think of doing armor, as well…
F: Oh?
Y: But, if we were to do armor, it wouldn’t have its own design. You would register a piece of armor you like and make it stronger. We are thinking that it might be interesting to manipulate a piece of armor you like and make it stronger. This problem is somewhat solvable with the glamour system, but I think that maybe picking and then deciding is also one of ways to entertain oneself.