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  1. #221
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I played day one 11 came out and even in the dunes you wanted to chain exp there was many types of set ups I had 3 jobs lvled pre TOA as well who cares and 2 after? it was all grinding exp some easier then others your arguments are kind of silly because again its all grinding in the end some easier then others yes expansions made it easier to do but it still is grinding hours on end no matter how you cut it grind is grind no matter how small or large it is killing mobs for exp is still killing mobs for exp and any one saying other wise is mute because that's what it is plan and simple You kill things you get exp that's how these games work just because you want to make your self feel high and mighty because you did things pre this or post that doesn't make you better just makes you the same person made more committed but in my eyes nothing more

    In short all the unsub good bye all the people who still play way to support a game you like and to everyone else enjoy your popcorn with all the salt this update has caused because I wont be missing anyone who leaves, not like anyone would miss anyone anyway because there is no idea of community/partys.
    (0)
    Last edited by Forte; 03-19-2018 at 04:15 AM.

  2. #222
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by CosmicKirby View Post
    - There are several unique new monster models, sadly mostly relegated to high level NMs
    - The wheel
    - Easily the largest zone they've added in an update
    - Plenty of new items, some of which have new/unique models, and more interestingly some unique effects that hopefully lead to further development of the idea
    - There's clearly an abomination of code they had to move around to make a drop-in, drop-out instance like this sort of thing happen. Something that will hopefully and likely lead to better dev times further down the road for remotely similar content.

    Most of what's new is more promising than good on it's own, but it's still new and I can at least see why the project was stuck in development until the last patch at least. (Though leaving the gear at this abyssmal limbo of an i-level was a mistake).

    I find it very interesting that the Timeless Isle was one of the best received 'hub' updates in similar MMOs, then square up and releases a pretty similar piece of content, only for it to be received poorly. interesting enough to more closely examine the comparison.
    -Having new monster models should have been a basic since this was an island from a different continent. That only a couple of the higher NM are truly new dont really count for new and innovative content. (If the look of a monster can even count as content)
    -A new zone is also a basic since this is an island.
    - These new items are nothing more than re-used assets from FF11. (Probably to give people the nostalgic feels)

    Not to sound mean but if monster models, a new zone and glamour is counting as new innovative content than the bar is really low. Where is the completely new battle system? Leveling is the same as in the normal game (other than exp loss). Where is anything else as a system that we never saw in the game before? Honestly if you look at it from a system point its just the wheel and this is so simple and useless that it could be gone and nothing much would change.

    If a new content really only has the glamour and look going as new than there is something wrong with this. I mean if that count as new, lets just create Eureka 2.0,3.0,4.0 for new content in the expansion and the only thing that will change is the zone, the monster look (but only for some) and the reward..surely people would love that. (This post is nothing against you, just a bit annoyed at how barebone Eureka is)
    (8)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #223
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CosmicKirby View Post
    Said other game was WoW: Mists of Pandaria. A very similar target audience, as FFXIV 2.0 was very much based around WoW in many aspects.
    Similar, but perhaps different enough that assuming whole pieces of content that worked in one will work in another is a bad idea.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #224
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I think I'm going to try to convince my friend I play with to move to another game.

    Look, neither I nor her could no life Eureka; for me, the constant chain pulling wears me out, and for her she has limited playtime. So we're both stuck and the experience is just getting worse now that everyone is able to use the aetherytes and you can't even get to half the fates in time because of it.

    But i mean come on, i'm sick of beta testing content for them. There's no reason why I have to wait for them to fix eureka; they should have KNOWN this would happen and prepared for it, by adding some measures to let solo players and normal parties progress easier. Not that you can solo your way to the relic, but i mean, why should i have to spend the whole time following a fate and doing nothing because i hit the mob for 300 and get oneshot?

    It's killing my motivation to play. I can't get excited about cheesing a stupid instance through the fate train, and that's the only way to progress. It's not fun, it's not well designed, and SE is a world class developer that should know better by now. I'm tired of them constantly doing this; releasing content that they seemingly barely test and expecting us to deal with it till they fix it, or letting it decay if they can't.

    idk..something is just different this time. It didn't help SB didn't innovate much and played it too safe.
    (4)
    Last edited by RiyahArp; 03-19-2018 at 02:44 PM.

  5. #225
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They need to remove it and then remake it right where it is kind of fun and doesn't get boring after 5 minutes. To me it just a waste of space that could been used for better things like character options or more dungeons. If I was one they came up with this I would be hiding my face from how bad it is. Feel sorry for Yoshi
    (2)
    Last edited by hynaku; 03-19-2018 at 02:44 PM.

  6. #226
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    I hear and see everytime people say - do something different- ok, Lords of V, noone played it, All the Dias.. no one played them. Now we have Eureka and everyone is complaining. I mean, all we do in all the content is kill things so was it so wrong that we go and kill things more? I get that people say it's boring but to me it's just the same as running a dungeon, or a raid. Cause your goal at the end of it all is to kill stuff. maybe I'm just looking at it to simple but everything in every game ever is the same old same ld. I mean how silly would it look if Basketball fans complained " it's boring to do the same thing to win a game. Why can't I kick the ball or fight the guy with the ball instead. Do something different sports" I dunno.. I guess I just wasn't expecting a brand new game inside the game I'm already playing, as normally you don't get another game within your game. And the few that have tried get knocked for " having too many playstyles" All of the sonic games after sonic adventure, Resident Freaking Evil 6 to name a few. It's like I see SE headdesking cause it looks like no matter what they do people complain. :c
    (0)
    Last edited by ko_; 03-19-2018 at 03:04 PM.

  7. #227
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Forte View Post
    I played day one 11 came out and even in the dunes you wanted to chain exp there was many types of set ups I had 3 jobs lvled pre TOA as well who cares and 2 after? it was all grinding exp some easier then others your arguments are kind of silly because again its all grinding in the end some easier then others yes expansions made it easier to do but it still is grinding hours on end no matter how you cut it grind is grind no matter how small or large it is killing mobs for exp is still killing mobs for exp and any one saying other wise is mute because that's what it is plan and simple You kill things you get exp that's how these games work just because you want to make your self feel high and mighty because you did things pre this or post that doesn't make you better just makes you the same person made more committed but in my eyes nothing more

    In short all the unsub good bye all the people who still play way to support a game you like and to everyone else enjoy your popcorn with all the salt this update has caused because I wont be missing anyone who leaves, not like anyone would miss anyone anyway because there is no idea of community/partys.
    You are missing the point why people are disliking it, ignoring the fact you are mistaken in getting past chain 6 consistently before treasures. If you claiming the norm was 100+ chains before treasures, LOL no, that is pure BS or you simply remember wrong. You saying you had just 3 jobs at 75 should had you second looking at your own statements. Taking a party of 6 and chaining 100 Even match for chain 100 was not the norm (and ps this was impossible esp in v dunes to random level variance in the monster, even if you where doing the same monster in same area, you attempting that, you would inevitably run into a DC or weaker and break these so called claimed chains you claim you where making 100+ pre treasures.

    Now to be clear. You claimed people hate this for hating grinds and expect everything handed to them correct? I hate it, I hate diadem 3.0, I hate all the time that went in making diadem 3.0 and getting nothing out of it. And yet, I had no issues grinding for a FFXI relic, FXI emp weapon, FFXIV 3 relics in 2.0 (though I did 2 of them very late while the 3rd I started around darkness release) I was not here for the start of HW and did like 2 or 3 after city came out, while doing 4 more in HW's closing.

    So you are missing the point why people dislike diadem 3.0, that was my main point. you seem to be unable to understand such a point, why is that?

    Quote Originally Posted by ko_ View Post
    I hear and see everytime people say - do something different- ok, Lords of V, noone played it, All the Dias.. no one played them. Now we have Eureka and everyone is complaining. I mean, all we do in all the content is kill things so was it so wrong that we go and kill things more? I get that people say it's boring but to me it's just the same as running a dungeon, or a raid. Cause your goal at the end of it all is to kill stuff. maybe I'm just looking at it to simple but everything in every game ever is the same old same ld. I mean how silly would it look if Basketball fans complained " it's boring to do the same thing to win a game. Why can't I kick the ball or fight the guy with the ball instead. Do something different sports" I dunno.. I guess I just wasn't expecting a brand new game inside the game I'm already playing, as normally you don't get another game within your game. And the few that have tried get knocked for " having too many playstyles" All of the sonic games after sonic adventure, Resident Freaking Evil 6 to name a few. It's like I see SE headdesking cause it looks like no matter what they do people complain. :c
    im staring at this post reading it over and over... and get the same reaction I did the first time.

    wut? I got no clue what your talking about. The people that lead profession basketball don't announce "we are going to do something new and innovate" and just give us the same thing, just a different size court.

    Are you forgetting this was said:
    Quote Originally Posted by Marluxia View Post
    "17 months of development" comes from the fact that Eureka was announced at the 2016 October Fanfest.

    Here is the Famitsu interview (from 2016, again) with Yoshi-P where he talks about Eureka.

    https://gamerescape.com/2016/11/15/f...-fan-festival/

    So yes, they've had 17 months to get it right.

    Included are certain gems such as:

    Yoshida: It is the second expansion pack, and if we were to do the same thing all over again, a lot of people would get tired of it.
    Yoshida: We did make adjustments to the Diadem after receiving feedback, but the thought process behind [Eureka and Diadem] is completely different.
    Yoshida: Whatever the case is, it will be a content that doesn’t exist in FFXIV.
    So people are complaining because they did nothing for 17 months expect give us another fate train, something we did already, repeatedly for different things.

    I am just editing this in because of post quota but this really triggered me:

    Quote Originally Posted by CosmicKirby View Post
    New visuals is most certainly content. This isn't debatable. Do I wish there was more? Yes, but there's certainly new things here.
    a : something contained —usually used in plural

    the jar's contents

    the drawer's contents

    b : the topics or matter treated in a written work

    table of contents

    c : the principal substance (such as written matter, illustrations, or music) offered by a website

    … Internet users have evolved an ethos of free content in the Internet. —Ben Gerson

    2 a : substance, gist
    b : meaning, significance

    c : the events, physical detail, and information in a work of art — compare form 10b

    The film was rated R for its violent content.
    BY DEFINITION WE LITERALLY GOT NO CONTENT. It is glorified fate running, that is something that holds no meaning or significance, thus its literally no content. Visuals does not let me have fun, there is a reason there is a cult of 8 bit game followings, because more thought goes into gameplay back then because they did not have graphics to carry them. Modern gaming in general focuses on graphics too much (a large part of the reason 1.0 failed) and they seem to repeat this mistake here? too much focus on superficial things with no meaning while neglecting the most meaningful parts of what makes a game.

    I do not care how much work went into it, I get nothing out of it. basically I am saying they should abandoned it when it proved too difficult to implement with real content.
    (1)
    Last edited by Vstarstruck; 03-19-2018 at 03:37 PM.

  8. #228
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alleo View Post
    -Having new monster models should have been a basic since this was an island from a different continent. That only a couple of the higher NM are truly new dont really count for new and innovative content. (If the look of a monster can even count as content)
    New visuals is most certainly content. This isn't debatable. Do I wish there was more? Yes, but there's certainly new things here.
    Quote Originally Posted by Alleo View Post
    -A new zone is also a basic since this is an island.
    How is this basic? This is the first 'actual' zone added in any patch cycle to the game. We've gotten pvp battlegrounds, and dungeons, and trials, but never an actual place to mount up and move around in. Saying, 'this doesn't count because I don't like it' isn't a good argument.
    Quote Originally Posted by Alleo View Post
    - These new items are nothing more than re-used assets from FF11. (Probably to give people the nostalgic feels)
    A soft majority of content in this game is specifically pulled from other FF games to invoke nostalgia. They're not re-used assets. They're new models made to look like the old things, but the odds of them actually being a copy-pasted thing are nil. Your term here is incorrect and clearly chosen to just bring about a more negative connotation, because hate-train.

    Quote Originally Posted by Alleo View Post
    Not to sound mean but if monster models, a new zone and glamour is counting as new innovative content than the bar is really low. Where is the completely new battle system? Leveling is the same as in the normal game (other than exp loss). Where is anything else as a system that we never saw in the game before? Honestly if you look at it from a system point its just the wheel and this is so simple and useless that it could be gone and nothing much would change.
    I never said it was innovative content. I'm 'only' saying that I can see where the work went in here. I'd argue that it by and large fell flat as it's only a marginally better executed Diadem. And less fulfilling than Timeless Isle was in Mists of Pandaria.

    And playing devil's advocate, the Wheel is clearly that gameplay feature they were talking about and it IS new compared to the rest of the game. But I'd agree that by and large it's underwhelming to say the least. If they had actually designed more mechanics around it, I'd argue it was worth while. But as it is, that simply doesn't happen and the most optimal method of using it is to find a camp that doesn't require spinning the wheel, circumventing the mechanic entirely. It's self-defeating.

    Quote Originally Posted by Alleo View Post
    If a new content really only has the glamour and look going as new than there is something wrong with this. I mean if that count as new, lets just create Eureka 2.0,3.0,4.0 for new content in the expansion and the only thing that will change is the zone, the monster look (but only for some) and the reward..surely people would love that. (This post is nothing against you, just a bit annoyed at how barebone Eureka is)
    I think arguing the semantics of 'new' here is ill-fitting. It 'is' new content, strictly speaking.

    Some of the rewards I feel are on-par with expectations. I'd argue a soft majority are not.
    1.) We've known the dyable AF3 has been in working condition since BEFORE STORMBLOOD'S RELEASE, yet we're only getting it now, and this easily takes up the lion's share of the number of new items from Eureka.
    2.) All of the gear is clearly scaled to have been released LAST patch. Yet they delayed it by 3+months and didn't change the itemization. For anyone who has touched savage raiding, most of the gear here simply isn't even worth it now, and it won't be worth it next patch still. (Inevitably, next big patch will so-soon have another lengthy time sink. Joy)
    3.) I want to personally stare down whoever decided having antiquated, 'Normal", +1, +2, AND Anemos versions of all the relic armor to show them how horribly bland and unfulfilling the idea of it is. (Again, not event he Anemos versions of these are worth having for a good chunk of players, why do Normal, +1 and +2 exist?)


    The thing after all of this is. If they had actually added some more polish to the island, IE hidden chests to find with unique items, some minigames or hidden quests with unique items, some achievements, some hidden things to give free xp boosts, some rare mobs that were actually challenging, some special mobs that had to be solo partied but had special mechanics etc etc (All things the Timeless Isles DID HAVE, mind you) then this content would definitely be far better received than it is.

    Instead we got a just-as-bad grind as the FATEs of yore, except the most optimal way of proceeding through it involves a smaller party size and not a zerg. Also there's a fidget spinner.
    (1)

  9. #229
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ko_ View Post
    snip
    While the most reductionist way of thinking of it is indeed "everything is just make the bad thing not alive anymore" the way things are put together varies MASSIVELY. I'm pretty sure you have a favourite raid. I'm pretty sure you have a favourite dungeon. But at the end of the day, Twintania and Aurum Vale are both just exercises in getting bad HP to 0 while keeping good HP above 0, right? So they're exactly the same.

    There are many reasons the Coils are regarded as one of the high points of the game and Aurum Vale isn't. A reason people look to Thordan's Reign as a good fight. They took the idea of "kill the thing" and gave us an interesting mechanic to overcome. That mechanic doesn't exist in Eureka.

    In Eureka it's JUST "kill the thing" and the most interesting mechanics we get are raidwides and donuts.
    (3)

  10. #230
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    This is to Vstar cause I can't qoute your post due to me typing on a PS4 and no KB. I don't care about the 17 months thing cause I don't know when excatly they started to work on this content. None of us know when to the date it was worked on or started. A million things could've happened in between those 17 months. But that doesn't answer my question really. And I'mma balme the basketball example on me cause I'm not the best withwords typed. But I wasn't talking about the top heads.. I was talking about the players. The point of it was to show how silly it would be if the players asked for that. But thats on me cause words suck and I suck cause I can't make them.

    Edit cause a post appeared while I was editing. Thank you to the person above me for getting my point, and after reading yours I better understand some issues people have. That makes more sense then peopel saying they are leaving or dooming the game for whatever. So thank you for that insight. I guess I am thinking to simple as every fight while the details are different ofcourse.. to me.. it's all still a fight. A change to me is them changing the actual combat which they would never do. Mechs are mechs.. you do the dance to not die in the fight, the dance changes ofcourse.. but at the end of the day.. it's still a dance. But that's my simple way of looking at it and I'll admit thats what keeping me from siding with alot of the unhappy people here. But I'm not bashing.. but I'd be lying if I say it wasn't depression to come here or reddit and se nothing but doom and hate towards this. :c
    (1)
    Last edited by ko_; 03-19-2018 at 03:44 PM.

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