Quote Originally Posted by Alleo View Post
-Having new monster models should have been a basic since this was an island from a different continent. That only a couple of the higher NM are truly new dont really count for new and innovative content. (If the look of a monster can even count as content)
New visuals is most certainly content. This isn't debatable. Do I wish there was more? Yes, but there's certainly new things here.
Quote Originally Posted by Alleo View Post
-A new zone is also a basic since this is an island.
How is this basic? This is the first 'actual' zone added in any patch cycle to the game. We've gotten pvp battlegrounds, and dungeons, and trials, but never an actual place to mount up and move around in. Saying, 'this doesn't count because I don't like it' isn't a good argument.
Quote Originally Posted by Alleo View Post
- These new items are nothing more than re-used assets from FF11. (Probably to give people the nostalgic feels)
A soft majority of content in this game is specifically pulled from other FF games to invoke nostalgia. They're not re-used assets. They're new models made to look like the old things, but the odds of them actually being a copy-pasted thing are nil. Your term here is incorrect and clearly chosen to just bring about a more negative connotation, because hate-train.

Quote Originally Posted by Alleo View Post
Not to sound mean but if monster models, a new zone and glamour is counting as new innovative content than the bar is really low. Where is the completely new battle system? Leveling is the same as in the normal game (other than exp loss). Where is anything else as a system that we never saw in the game before? Honestly if you look at it from a system point its just the wheel and this is so simple and useless that it could be gone and nothing much would change.
I never said it was innovative content. I'm 'only' saying that I can see where the work went in here. I'd argue that it by and large fell flat as it's only a marginally better executed Diadem. And less fulfilling than Timeless Isle was in Mists of Pandaria.

And playing devil's advocate, the Wheel is clearly that gameplay feature they were talking about and it IS new compared to the rest of the game. But I'd agree that by and large it's underwhelming to say the least. If they had actually designed more mechanics around it, I'd argue it was worth while. But as it is, that simply doesn't happen and the most optimal method of using it is to find a camp that doesn't require spinning the wheel, circumventing the mechanic entirely. It's self-defeating.

Quote Originally Posted by Alleo View Post
If a new content really only has the glamour and look going as new than there is something wrong with this. I mean if that count as new, lets just create Eureka 2.0,3.0,4.0 for new content in the expansion and the only thing that will change is the zone, the monster look (but only for some) and the reward..surely people would love that. (This post is nothing against you, just a bit annoyed at how barebone Eureka is)
I think arguing the semantics of 'new' here is ill-fitting. It 'is' new content, strictly speaking.

Some of the rewards I feel are on-par with expectations. I'd argue a soft majority are not.
1.) We've known the dyable AF3 has been in working condition since BEFORE STORMBLOOD'S RELEASE, yet we're only getting it now, and this easily takes up the lion's share of the number of new items from Eureka.
2.) All of the gear is clearly scaled to have been released LAST patch. Yet they delayed it by 3+months and didn't change the itemization. For anyone who has touched savage raiding, most of the gear here simply isn't even worth it now, and it won't be worth it next patch still. (Inevitably, next big patch will so-soon have another lengthy time sink. Joy)
3.) I want to personally stare down whoever decided having antiquated, 'Normal", +1, +2, AND Anemos versions of all the relic armor to show them how horribly bland and unfulfilling the idea of it is. (Again, not event he Anemos versions of these are worth having for a good chunk of players, why do Normal, +1 and +2 exist?)


The thing after all of this is. If they had actually added some more polish to the island, IE hidden chests to find with unique items, some minigames or hidden quests with unique items, some achievements, some hidden things to give free xp boosts, some rare mobs that were actually challenging, some special mobs that had to be solo partied but had special mechanics etc etc (All things the Timeless Isles DID HAVE, mind you) then this content would definitely be far better received than it is.

Instead we got a just-as-bad grind as the FATEs of yore, except the most optimal way of proceeding through it involves a smaller party size and not a zerg. Also there's a fidget spinner.