Would also be FUNNER if all monster types had their own NM. It's really pointless to have all these beautiful monsters and only a few make NMs...it's wasted content/area



Would also be FUNNER if all monster types had their own NM. It's really pointless to have all these beautiful monsters and only a few make NMs...it's wasted content/area

Why should we change anything about Eureka? People are playing it.
just because people play it it doesn't mean is good, have you seen the stupid high amount of players who just follows the train but do nothing until a nm apears?, numbers =/= success on make something fun, those afk players can be either be doing nothing because is boring for them eureka, but they still do eureka just because relics are locked behind it and they feel like forced to do it just to get another glamour option for weapons/armor


I think there should be 3min notification before NM spawn because if you are triggering another NM other side of the map, you may not have enough time run into NM before it is dead.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Do you really think Square is going to make any substantial changes to Eureka if people are playing it?
Think about it - think about Square's prior behavior regarding alteration of established content. The only time we saw them make big changes to any content in this game is to make potentially mandatory content easier if people are bad at it.
Square, as a traditional company, is only motivated to change by what their profits look like.
Here's another nugget:
The reason why Eureka took so long is because Eureka itself is already finished.LIKE ALL OF IT. This is why Square remains dead silent.In this scenario, redoing Eureka or making large changes to its features will cost, a lot. Better to just leave it be. It's not like the player count will drop by any large margin, right?
Last edited by ToriiMiyuki; 03-19-2018 at 07:44 AM. Reason: Clarity.

I think they'll make some small changes to Eureka over time. We've already heard that they're going to change drop rates. But, I can see an issue if most of an instance is level 20 and you zone in as a new level 1 player. What are they supposed to do? Aside from leaving and trying to find a new instance, or leaving and making a PF, they're screwed. That's the bigger problem I see going forward.
To enhance and add extra layer to camping/spawning. Let a rare mob of same family spawn with a different element weakness. Allow
this monster to give bonus exp or another type of bonus completely different from anything available.
example:
Your exp group is doing wind fly monsters. You kill most of the monsters and small notice pop up message that a rare monster has spawned.
You look through the wind flies and see a Water, this will cause either caution, or spending more wheel spinning. The rewards could
be higher exp and a bonus to attack or randomly place extra magicite that is temporary.
maybe even be a level higher than the other members of the monster family
another could be a completely unannounced mob that travels the zone, see it, shout and chase it down.
Last edited by Volsung; 03-19-2018 at 10:56 AM.


Considering that FATE have the rare spawn of maiden and also a rarer named mob of that kind, I don't think this would be a far-fetched idea at all



How about a marker over Rodney? It gets so crowded that his hit box is covered with players and you can't get into Eureka.
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