Could change it so that it still goes up, but the drop chance caps out at 30, and EXP bonus keeps going up(let's face it...the EXP varies a LOT when in a party, some kills gave me 40 exp, some gave less, some gave more...all from the same mob)2: Why does the chain counter reset at 30? I understand not wanting drop rates to go completely bonkers (although that too may not be the worst thing in the world) but why not instead just cap the chain counter at 30 instead of resetting it? Let us get to chain 30 and then hold it there at that drop rate and exp bonus for however long we can.
please.. reduce the max players per instance.
Having the NM despawn because EVERYONE is there and the game won't load them is stupid.





Here are my thoughts on Eureka
Positives and Things that are Okay
+I like that you can play it as any level 70 job and get the gear from any of them versus having to just sticking with the same job for the whole grind.
=NMs. They're alright. They're the standard FATE boss or S Rank hunt monster.
=The Elemental Wheel. It's a good start.
Suggestions
-The grind is monotonous. You're only killing regular monsters and/or waiting for/trying to force an NM to spawn. It can get boring pretty fast, even with friends. I would suggest adding both daily and weekly objectives to break up the monotony. One of the things like likes about Diadem versus PotD is that it had objectives that made you travel through out the map.
-Allow players to bring their chocobos. This would help those who are soloing.
-Please remove the fireworks from the Lockboxes and replace them with better prizes. You could even give people consumable items that would be useful in Eureka like potions, status ailment cures, and Phoenix Downs, just don't get too heavy handed with them.
-The gear upgrades just don't feel rewarding enough even for the people who don't do savage. At this point, if a player has been doing their weekly tome grind, they should have amassed enough tomes to buy their shirt, their pants, and 10 Rowena seals to go towards their weapon, most of which are all better then the +2 gear. Maybe the Augmented +2 gear is better but it looks like we can't see them until we can trade in for them. I know you guys want it to be Savage gear > Tomes = Eureka but why bother doing this monotonous grind when tomes have a guaranteed chance of dropping and can be planned out.
-In the future, when people say they want the game to be like XI or another older MMORPG, realize that they mean they want more mechanical depth in fights and jobs, rewards that last longer then 1 or 2 patches, and content that is still meaningful past its expansion (looking at you Alexander), not monotonous grinds. >x>()


On this point in particular: don't speak for people.-In the future, when people say they want the game to be like XI or another older MMORPG, realize that they mean they want more mechanical depth in fights and jobs, rewards that last longer then 1 or 2 patches, and content that is still meaningful past its expansion (looking at you Alexander), not monotonous grinds. >x>()
"When people say X they mean Y" is disrespectful to the original speakers whom you haven't been elected to represent. I've now seen "When people say they want the game to be more like XI they mean..." conclude with a half dozen different things that apparently "people mean." Just don't speak for other people. Offer your own opinions and feedback and don't try to speak for others.


I don't know that anyone was asking for the FFXI exp party experience. AKA the Valkurm Dunes. AKA Diadem 1.0.On this point in particular: don't speak for people.
"When people say X they mean Y" is disrespectful to the original speakers whom you haven't been elected to represent. I've now seen "When people say they want the game to be more like XI they mean..." conclude with a half dozen different things that apparently "people mean." Just don't speak for other people. Offer your own opinions and feedback and don't try to speak for others.
While there was a lot of things thrown out, when people think FFXI, they were thinking its endgame structure for the most part. XI was only this braindead when it came to exping, and even then it wasn't this bad.
http://forum.square-enix.com/ffxiv/t...=1#post4612918


In my opinion, people could just play XI if they want XI.On this point in particular: don't speak for people.
"When people say X they mean Y" is disrespectful to the original speakers whom you haven't been elected to represent. I've now seen "When people say they want the game to be more like XI they mean..." conclude with a half dozen different things that apparently "people mean." Just don't speak for other people. Offer your own opinions and feedback and don't try to speak for others.
But I dunno what I'm talking about since I've been told by the XI community my opinion doesn't matter.


It's funny that you quoted me and then immediately did the exact thing I just asked the other person not to do. You spoke for a bunch of people you haven't been elected to speak for.I don't know that anyone was asking for the FFXI exp party experience. AKA the Valkurm Dunes. AKA Diadem 1.0.
While there was a lot of things thrown out, when people think FFXI, they were thinking its endgame structure for the most part. XI was only this braindead when it came to exping, and even then it wasn't this bad.
http://forum.square-enix.com/ffxiv/t...=1#post4612918
For me, I didn't care for FFXI's endgame. I liked leveling the different jobs. That's the content I enjoyed. In fact I occasionally subscribe to FFXI for a month or two at a time these days to do exactly that. Though now I use Trusts, but that's another conversation entirely. My point though, is that you can't possibly speak for what people mean "when they think FFXI" because you're already wrong. Maybe it's what you think, and that's totally valid. But don't try to invoke some kind of majority of people you don't represent.
Hey neither does mine. I can present my opinions and feedback to SE and they can decide whether they give a crap or not (they don't). We can have discussions here and debate different ideas and exchange funny memes, but nothing here actually matters all that much. Just because it doesn't matter doesn't mean you shouldn't necessarily do it.


I'm aware. I'm also aware that most people pointed to XI's endgame as a model to get ideas from for XIV's endgame rather than Valkurm Dunes exp parties. I think the bigger issue is your using the "speaking for everyone" argument as a defense of your minority opinion and are making a big deal about nothing significant.



"Eureka" Phoenix Feathers that work the same as they usually do in solo content - autoraise. Put a cooldown of 180 minutes on them so that they can't be abused but do serve as a single chance per Eureka run (of 180 minutes) for a solo player to survive a knockout without the severe exp loss. It's all well & good relying on a friendly player to raise you but we all know that things happen.


Was discussing this with a friend, but actually called them scrolls of reraise, anyway ye this would be a great addition especially since they should've used the pomander effects to make them. (Though I wonder if that was the initial intention and then the ungarmax problem has shown a defect in their system and they are scared of what would happen if ppl could be able to use them outside)"Eureka" Phoenix Feathers that work the same as they usually do in solo content - autoraise. Put a cooldown of 180 minutes on them so that they can't be abused but do serve as a single chance per Eureka run (of 180 minutes) for a solo player to survive a knockout without the severe exp loss. It's all well & good relying on a friendly player to raise you but we all know that things happen.
@recruiter I agree, the rewards outside relics are underwhelming getting some sidegrades from the zone would've been a good idea diadem at least had that
Last edited by Remedi; 03-15-2018 at 09:17 AM.
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