It might. Or it might not. If they're going to stop content updates for a patch cycle or two in order to focus on netcode and infrastructure level stuff that will help us later, their usual method of "tell players nothing until right before it's done" will result in total failure.
Here's the thing. We all know that stuff needs to be done. We openly ask for it. If they were open about what it'd cost us to deliver it, I think most of us would be pretty tolerant because we see the long term benefit. Open communication gives you a ton of benefits when you need to do something hard, as we see from other (usually indie) game developers that need to make hard decisions and openly engage their players about it. That often works better than you might think, and it can absolutely work in a MMO where players are deeply engaged with the game and have played it so long that they care about it. We want cool stuff in the long term, and a lot of us would be okay with some short term pain to get that because we're here for the long haul. Do it right, and you wind up having your most engaged players acting as ambassadors to the rest of the playerbase.
But doing that in secret doesn't give us that. All we see is nothing happening for months and weak updates when they do come out. Without a mindset shift, the only way this works is if we limp along as we are right now and 5.0 surprises us with major fixes to this stuff. But that makes the entire 4.x cycle pretty painful. I mean, honestly I'm not sure how 4.3 is going to go because while 24 person raids are great, one of those alone can't sustain Stormblood for 3 months given the mess that Eureka is. People will get bored, fast. They need something to look forward to. Right now, everyone who dislikes Eureka has a pretty big hole because it was intended to give them content to do for a while and it's not delivering on that.



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