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  1. #1
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    In my opinion they should at least try. Let's use it's #1 competitor as a baseline.

    In WoW raids mattered. You actually feel like you have a purpose going in that instance and that every raid is unique. I remember going to fight Elegon, the celestial dragon and being amazed by his arena, mechanics and the extra lil achievement to boot. In FFXIV it's more like, oh this thing is here, guess you have to fight it... We are literally murder hobos. Something arrives, we kill it. Sure we do it to protect but we never actually get above that. Coils were the only decent raids that could be compared to WoW's. It felt alive and part of something bigger. Not disjointed like Alexander and Omega feel.

    The PvP in WoW is actively supported. Open world PvP might be dead but the BattleGround (our equivalent of frontlines) and Arenas (our equivalent of the feast) are still really active and diversified. You can play capture the flag one game then play oddball the next swinging by escorting payloads. In FFXIV the PvP is.... suffering. Now before the PvP fans jump on me. I have played plenty of XIV's PvP, before and after the rework. It's not that I never did well into it, just that doing so felt painful. The combat system of XIV just isn't suited to it and PvP feels more like they had a checklist and PvP was on it. No actual passion for it in the development of it at all.

    The side activities. That point is hit or miss obviously but the greatest contrast is Lord of Verminion. Imo LoV should of been what Pet Battles are for WoW. A Pokemon like minigame. It's silly to say but Pet Battles are extremely fun even through their simplicity. LoV tried to be complex and strategic and it blew up in it's face... Even though FFXIV has side activities like Triple Triad and PotD, it's just not enough and not updated enough through the patches. WoW has the Brawlers Guild where players have solo encounters against multiple bosses testing their awareness and their skills to take them down and get as far as possible through the gauntlet and there's probably other stuff I haven't seen yet as I rerolled on a differnet server. Tl;dr, side content is fun and varried while being supported.

    Community mentality. Oh boy that's a touchy subject... You could say WoW is the polar opposite of XIV. Often seen as the bastard child full of toxicity while XIV's is a little angel making sure everyone got a chance. Well this sucks. Not everything is for everyone and content should not catter to the lowest common denominator. Not everyone can do savage raids, so why make the first 2 fights a borderline joke and just make the challenge on the 3rd out of 4? Why are EX primals so easy that a group could clear it blind in 1 hour? This is both an opportunity and a problem. Gets more people into endgame content but alienates those that thirst to push themselves. Sure there's Ultimate for the latter but it's more a matter of how much time are you willing to invest I feel. Also the community coddles the bad performers and SE encourages that! No feedback on bad DPS play. Healer and tanks getting away with only doing their basic jobs instead of pushing their DPS whenever possible. It gets so bad, that it's the players who actually push themselves that are the bad guys. I lost count of how many times I was called a tryhard for being MT and in Deliverance on EX primals. While on WoW it's the opposite but not as bad as people imagine. Sure you get the tirades that you always get of "l2p scrub", "trash tier damage" etc etc. but it's only the reverse that you seen on XIV. Except of complaining about the good and tryhard, you complain about the bad and lazy.

    All in all, maybe WoW seems to have so many upsides because the team has over a decade of experience behind them by now but you see that they are not afraid of innovating and improving what is there. SE being once burned twice shy are very hesitant to step out of the tried and true method but that is slowly poisoning them. I'm not saying FFXIV will die befor elong and being a doomsayer here. I'm saying that it will start losing appeal. It can fall back on having great story and gorgeous boss fights for sure but once that initial wow factor is gone, what is there left? SE just has to take the game in a new direction, doesn't matter which and it'll show it's players that they are willing to work on the problem. That would quiet down alot of worries and bring satisfaction to most players. Until it does that though, content like Eureka (which is just a repackaged Diadem and a failed Timeless Isle clone) will just keep driving people away.
    (11)
    Last edited by AxlStream; 03-19-2018 at 02:10 AM.

  2. #2
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by F_Maximillian View Post
    snip
    It's not the game that become easier, it's player getting better at it. Because some are playing for really long, because there's more of them. StormBlood got a lot of new blood that got on top of the alreday accumulated knowledge about the game and with social tools like reddit, FFlogs and such made the game system less of a secret.

    But there's something interesting in what you're saying. You're telling me that I'm from a casual crowd, but I'm actually a pretty high performing mid-core raider. You can check, if you want. On the opposite, everytime I say what I'm saying right now, there's always a crowd answering to me the way you do. Exactly what's happening here.
    Shouldn't be the other way arround if I follow what you're saying ?
    (1)

  3. #3
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Fhaerron View Post
    So telling a tank to use DPS stance is trashtalk?
    Telling a healer to cast Stone in between their heals is trashtalk?

    Sometimes I just wish I could make 7 clones of myself so I could play by 'myself', so I wouldn't have to worry. Chees the mentality of people playing this game!!!

    If your boss tells you that he didn't liked the way you handled something and said 'I'd rather like you to do it like this next time' that is trashtalk too then?
    All this projecting, every single time.
    What about you too go check my performance ? Go check yourself how much what I'm saying currently leads to mediocrity. I'm not among the best player arround, but I'm pretty sure I'm "pulling my weight" and willing got improve myself as much as your random raid player. You'll need much stronger argument to back up your claim than vague assumption if you wanna go that way.

    Also, as I said in a earlier post, the difference between your WoW experience and your current experience of FF XIV is not in the community (much less the raid community, that is composed of a lot of WoW players), it's the because of tools outside of the game. Texte guides, reddit, You Tube guides. All of those things makes communication inside the game pointless. Wich in turn change advice between player with "fail = kick" parties or "l2p git gud scrubs". This isn't helping anyone and certainly not raising the player base skill level as a whole.
    More than "cuddling the bad players", the lack of communication between player is what causing all everyone is talking about. All that lyth arround "those bad player" is some basic down playing the other to make yourself bigger. That's why every single one came to me with the basic though that I was some thin-skinned filthy casul they would obviously over perform. And they were wrong about it.

    That's where you're making mistake with your boss/employee analogy : there's no hierarchy between player unless a fixed group decide there is. And in the possibility there were one, you wouldn't be my boss, and neither would be that guy I told to go back playinf in WoW if that's what i wanted that much.
    So what about drinking your own medecine and taking this as an advice from somehow good performing mid-core raider : cooperation beats competition in a MMO. Being the best of the worst is the exact definition of mediocrity, while making your team mistake as your own is what makes trully better players in cooperation based game.
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