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  1. #1
    Player
    metrolink's Avatar
    Join Date
    Jan 2017
    Posts
    4
    Character
    Metro Link
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Crostar View Post
    Lately, many players on the forums have been expressing concern for the game's current state, especially with the release of Eureka. While I'm not entirely convinced that the game will die out anytime soon, I do know that we need to step out of the current cycle and have the game try something different and refreshing.
    Eureka is exactly what you're saying what the game needs, yet you say it's one of the reasons the game feels stale and going in cycles. Eureka is something different and refreshing, it's the developers exploring new kind of content. The elemental resistances, the death penalty and the mob chains are all a new twist to the game. It's not the best type of content for everyone but it's a new twist on the game that tries to take it to a new direction
    (3)

  2. #2
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by metrolink View Post
    Eureka is exactly what you're saying what the game needs, yet you say it's one of the reasons the game feels stale and going in cycles. Eureka is something different and refreshing, it's the developers exploring new kind of content. The elemental resistances, the death penalty and the mob chains are all a new twist to the game. It's not the best type of content for everyone but it's a new twist on the game that tries to take it to a new direction
    It's Diadem by a new name. It's boring, bland, and repeating all the mistakes that caused Diadem to fail. The elemental system is nothing but a shallow rock-paper-scissors system that adds tedium by making you switch your elements around if you stop fighting the same copy-paste mob. The death penalty is not something to praise, it's sometime to scorn and rightfully so. MMO's have backed away from exp loss for well over a decade now; those of us who suffered those days don't wish for it back because losing your hard work is never fun. Lastly, chaining mobs is nothing new even to this game. You can make chains on exp mobs out in the open world, you probably just never noticed it was a thing because it's very poorly developed and pointless. And like the other points, this isn't something to praise them for. It's been brought up before, but the endless grind of trash mobs is both exhausting and highlights the flaws with the combat in XIV. In XI this type of thing could work, because combat was slower paced to begin with. It also let you have time to chat with the group.

    In the end all it is is a a re-skinned Diadem with a shallow rock-paper-scissors system slapped on. It's not new, it's not creative, and most certainly isn't refreshing. There's valid concerns to the state of the game when 17 months of development results in this. Something that is by all measures nothing new and clearly not reflective of over a year of development time.
    (8)

  3. #3
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kaonis View Post
    It's Diadem by a new name. It's boring, bland, and repeating all the mistakes that caused Diadem to fail.
    Except Diadem V1 or V2 had more Content compared to Eureka.

    Sure the PvE Side aka. Diadem Fury wasn't received well, yet Diadem Matron sure was populated, even in the end of the last Days of Heavensward.
    Dare I say there were more then 50 People waiting at the Snails inside for the Nodes to pop up?

    Eureka? Ya, I dunno why it has no Gather/Craft Features, it should after 17 Months of Developement, heck ... there is even Mining NPCs in the Starting Camp which is kinda hilarious.

    Right now it's really starting to get weary, all you basically do is getting inside of Eureka ... write "Lv.XYZ lfg", you go to the FATE Train, kill Mobs over and over to spawn a certain FATE.
    That's all you do until you reach Lv.19-20 and farm Pazuzu.

    Eureka in a Nutshell!
    (4)
    Last edited by Mwynn; 03-18-2018 at 10:18 PM.
    #GetSelliBack2016

  4. #4
    Player
    Raloza's Avatar
    Join Date
    Sep 2018
    Posts
    1
    Character
    Raloza Hawzer
    World
    Adamantoise
    Main Class
    Lancer Lv 27

    New to the game, but I dont think so

    I am new to the whole world of FF14. I have leveld up nicely however, that is due to my knowledge in RPGs. FF14 has brought a whole new aspect to gaming for me. I grinded WOW until there was nothing left and honestly, IMO, FF14 has taken the place as top RPG for me. Even if the servers arent as full as they may have once been, it is a better change of pace than the call of dutys of the world, or the other main stream commercial games that are like 10 hours long because the focus is souley on graphics.

    I enjoy the fact that once my Lancer reaches its max level, I can start a new class and keep that trend going until they are all done up the way I want. Currently I am working on my healing class as well so I can REZ me and my friends while we are questing.

    I hope FF14 never ends and if it does, I hope it only ends because a new FF online MMORPG has taken its place.

    Again, just my opinion, but people always want more and more and more and are never satisfied with what they have.
    (0)

  5. #5
    Player
    ChiefDork's Avatar
    Join Date
    Jun 2015
    Posts
    26
    Character
    Brock'effing Samson
    World
    Excalibur
    Main Class
    Botanist Lv 80
    Every MMO is Hungry Hungry Hippos at it's core. I hate MMO's because of this, but play this one because it has a JRPG attached, a great crafting/gathering game, and a wonderful community. If you don't want rock paper scissors because it's boring but think furiously pumping pumping your tail so you can eat more marbles in another MMO is the way to go then you are incomprehensibly alien to me. If they really want to fix this let people level sync to help friends and fellow players, if they want to make everyone happy do gathering instances and get rid of upgrade NPCs or keep them but let the high end crafters upgrade weapons and armor. Nothing to extreme maybe an extra materia slot if they HQ make it.
    (0)

  6. #6
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by metrolink View Post
    Eureka is exactly what you're saying what the game needs, yet you say it's one of the reasons the game feels stale and going in cycles. Eureka is something different and refreshing, it's the developers exploring new kind of content. The elemental resistances, the death penalty and the mob chains are all a new twist to the game. It's not the best type of content for everyone but it's a new twist on the game that tries to take it to a new direction
    Your reasoning is flawed because by making your statement you assume that eureka failed because it was an innovation. No, Eureka failed because it was a poorly designed piece of content, just as Diadem used to be.
    (4)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    No, Eureka failed because it was a poorly designed piece of content, just as Diadem used to be.
    Your reasoning is flawed because by making your statement you assume that Eureka failed.
    (1)

  8. #8
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post
    Your reasoning is flawed because by making your statement you assume that Eureka failed.
    Well, it did fail by a significant margin. Hardly nobody partake in pagos currently. http://forum.square-enix.com/ffxiv/t...o-one-in-Pagos

    But you're free to believe it's quality content. I envy your low quality standards, with those it must be easy not to be disapointed.
    (4)
    Last edited by Stanelis; 09-21-2018 at 09:24 PM.

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    Well, it did fail by a significant margin. Hardly nobody partake in pagos currently. http://forum.square-enix.com/ffxiv/t...o-one-in-Pagos
    That's your proof ? A topic by someone complaining that Pagos is empty on a major patch week ?
    Quote Originally Posted by Stanelis View Post
    I envy your low quality standards, with those it must be easy not to be disapointed.
    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    (3)

  10. #10
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post
    That's your proof ? A topic by someone complaining that Pagos is empty on a major patch week ?

    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    If you didn't see the endless amount of topics discussing eureka/pagos/diadem then I cannot do anything for you. And to be honest I don't really need proofs regarding the overall reception of diadem/eureka/pagos.

    Also, I was amongst the first one during ARR to discuss the linear dungeons. But that doesn't mean any content that isn't designed that way is good.
    (0)

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