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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Can we apply this to lockboxes too?
    (1)

  2. #2
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Derio View Post
    Can we apply this to lockboxes too?
    The boxes might be a different story though, like, will you have enough inventory to hold all those equipments.
    (3)

  3. #3
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Neri View Post
    The boxes might be a different story though, like, will you have enough inventory to hold all those equipments.
    Perhaps then an additional statement could be added that if the inventory hasn't got enough room, it automatically stops processing lockboxes? I'm sure that logic already exists elsewhere in the game but I cannot for the life of me remember where.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #4
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Perhaps then an additional statement could be added that if the inventory hasn't got enough room, it automatically stops processing lockboxes? I'm sure that logic already exists elsewhere in the game but I cannot for the life of me remember where.
    Lockboxes are slightly more difficult in that with the crystals, the UI doesn't have to change except to say "how many do you want to process?" The result is always a number of crystals, so it doesn't matter if it's 3 or 300.

    For the lockboxes, the UI has to give you a list of what comes out, because it could be multiples of different types of things. Hardly insurmountable, but there's more UI work required to do it than there is with the crystals.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #5
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tridus View Post
    For the lockboxes, the UI has to give you a list of what comes out, because it could be multiples of different types of things. Hardly insurmountable, but there's more UI work required to do it than there is with the crystals.
    The existing rtn already tells you what you are getting. If they want to be quick and dirty all they have to do is wrap it in a do while loop.
    (1)

  6. #6
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I've asked for this as well on a couple of the other Eureka threads as even at hundreds of crystals and boxes turn in is grinding on steroids.

    Quote Originally Posted by Neri View Post
    The boxes might be a different story though, like, will you have enough inventory to hold all those equipments.
    The boxes wouldn't have to be any different than the current process. All you do is have a second process call the main lockbox routine in a loop and exit when done or the inventory is full.
    (1)
    Last edited by Claviusnex; 03-18-2018 at 09:40 PM.