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  1. #201
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Metsonm View Post
    Probably, but I also don't think it's fair to blame people for expecting that. We all knew going in that this was going to tie into the relics, but the pomp that Yoshi paraded this through the liveletters with made us expect something eexciting and fresh.

    Eureka was meant to be new content. What we got was mindlessly burning down groups like dungeon trash until a fate spawns. What we got was Diadem with an elemental mechanic that doesn't add anything; you just match it with the tank, counter it with the DPS and stick to one area. The only time to swap is when you change area, but it's so quick and cheap that it means nothing. It's still just FATE runs. The only difference is now you have levels so you can't even go in with your friends that played earlier.

    I feel the problem was that people expected something new because it was advertised as something new. And it NOT being something new struck people with an epiphany that we're probably not getting something new for a good while. I stopped playing at the start of the patch after my static exploded. I was looking at my gear and looking at having to pug things with learning groups that will abandon after one wipe or sit through static try-outs and saw myself on that treadmill that I've been on for two and a half years. I kept my sub because I was probably gong to come back for Eureka and have this fresh content to do.

    Eureka was not this content.

    If we're talking expectations and disappointment, I expected a more solo-friendly experience. I expected a grind, sure, but one better hidden than we got. I expected content that matched what Yoshi laid out.

    But yeah, maybe I was wrong to expect things. Maybe that's on me. But it's not a coincidence that I went into Eureka for the first time yesterday evening and, before the night was through, had cancelled my sub.
    You can't blame the people expecting what development told them.
    They flat out said it would be solo friendly and be new, that is what we expected, that is not what we got. How can anyone blame the player base for expecting what we where told?
    (10)

  2. #202
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    OP, if you're clearing EX's within an hour of them releasing and find Savage to be THAT easy; honestly the game might just be a bit too easy for you? Some games aren't meant or intended to really be all that hard.

    And yeah they can go ahead and add the occasional Gordias, or Ultimate Bahamut, but really, I think it's really obvious now this game is a New Super Mario Bros. On the difficulty meter, and not Cuphead.

    Quote Originally Posted by Vstarstruck View Post
    You can't blame the people expecting what development told them.
    They flat out said it would be solo friendly and be new, that is what we expected, that is not what we got. How can anyone blame the player base for expecting what we where told?
    There is quite a lot new with Eureka, to be entirely fair.

    But it's not solo friendly in any interpretation of the phrase.
    (5)

  3. #203
    Player
    Corue's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    475
    Character
    Sari Mogari
    World
    Behemoth
    Main Class
    Dark Knight Lv 84
    I wouldn't consider unsubbing since I love this game far too much, but coming from someone who's grinded a relic or two this really does just feel tedious. I tried my best to like it but I got to level 5 before I just left out of frustration. People keep saying "oh it gets better at higher levels" or "just follow fate trains" but at the end of the day it's just a mob grind and nothing more.

    If you like it that's fine, more power to you. How anyone can say it's "innovative" is beyond me though.
    (10)

  4. #204
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70

    In ffxi old style exp you fraught monsters, a SINGLE monster as a party of 6. You needed to pull carefully or hope your healer/dps caster knows what sleep is, and people that do not go nuts trying to rush both down (yeah if you wanna know why I had to use annoying noises in sleep macros..)

    .
    I hate to say if this is how you played 11 you played it a lot different then most everyone Ive ever played with. I played it by exp chaining trying to always get 100 exp chains so single mob fighting is not the majority of how at least I played 11; and that to me is a major role in Eureka.

    Last night just me and my gf duo chained to 25, when we added more we could press into the mid 30s. We had to think of pulls and make sure we had MP and were paying attention to what we were doing at times we actually felt in danger and even once all died that was FUN and everyone didn't complain and even laughed about it. It actually felt like a party exploring content instead of FATE spamming, spamming levs, or DF spamming and overall just blowing threw content. In 1.0 there was Exp parties come 2.0 pretty much the whole idea of party play was dead and in the trash can. The reason I'm enjoying Eureka is because to me it brings back that feeling of actually having to talk to your party and do things as a group while having to pay attention to surroundings. I havnt joined the zerg trains and probably wont unless I want fast and easy drops but even that idea of zerg trains was a thing in 11 as well.

    So again I still don't see why everyone is complaining yes its not your wheel house; well tome grinding the same 2 DF with random people who say nothing and then you never see again is not my wheel house. So do content you enjoy and let others do the content they enjoy. Problem solved and if there is nothing you enjoy stop playing find something else come back or don't games come and go so just stop all the threads saying your quitting because it really doesn't fix anything. The dev will see sub count drop so you making a thread only start community fights like how this thread has turned out to be.
    (0)
    Last edited by Forte; 03-18-2018 at 06:57 PM. Reason: spelling and clarifications

  5. #205
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Forte View Post
    but how can you make grinding fun
    You give people different ways of grinding for the price. If I can get the necessary item with Dungeons/PotD/gathering/crafting/Fates/PVP then I have a wide range of activities that I can choose from. I still have to get x amount of the items but I can grind them in different dungeons while leveling an alt character, I can do it while gathering and leveling that job. Or I can do all of them in small doses thus have a bit of a difference. But Eureka is just: Kill Monster and NM. There is simply no other way to get the item. And this is such an obvious and bad grind that even if its not that long its still boring.

    Quote Originally Posted by CosmicKirby View Post
    There is quite a lot new with Eureka, to be entirely fair.
    What exactly is new?

    -The monsters in there (beside the last NM) are just re-used models from other content who do the common attacks from the rest of the content.
    - The NM are just a combination of hunts and fate. Fate by being able to level down when you are too high (+ icon and fate text) and the rest are just S rank hunts but instead of having difficult spawning conditions you just have to kill certain monster x amount of times and sometimes is has weather too. So nothing new there.
    -The rest is just monster killing like outside of Eureka.

    Only thing new is: Elemental wheel that is nothing but a mindless gimmick. Just switch to the element that does more damage as a DD and the one that protects you more as a tank (and maybe healer) and thats it. And if you are in a bigger group you can completely forget it. Take that out and nothing much would change.

    Maybe you can count the spawns of some monster as new but honestly thats not something that should really count as great.

    The most positive thing about Eureka is its look and it saddens me that this was used for content like Eureka instead of a complete new zone that we can have in the normal game.
    (11)
    Last edited by Alleo; 03-18-2018 at 06:58 PM.

  6. #206
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Alleo View Post
    You give people different ways of grinding for the price. If I can get the necessary item with Dungeons/PotD/gathering/crafting/Fates/PVP then I have a wide range of activities that I can choose from. I still have to get x amount of the items but I can grind them in different dungeons while leveling an alt character, I can do it while gathering and leveling that job. Or I can do all of them in small doses thus have a bit of a difference. But Eureka is just: Kill Monster and NM. There is simply no other way to get the item. And this is such an obvious and bad grind that even if its not that long its still boring.
    Ill agree the making relic grinding more broad so there is multiple ways to get would be good but getting stuff while lvling other jobs I would say no too this is end game evolving gear needs to be locked to the job you use it for not to lvl some other job but adding alternate methods other then that I'm ok with but sadly wont happen
    (0)

  7. #207
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Monster Spawn isn't new. You already had to kill stuff to be able to spawn some S hunts.
    (7)

  8. #208
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by AlphaSonic View Post
    Monster Spawn isn't new. You already had to kill stuff to be able to spawn some S hunts.
    And apparently some of those also rely on the weather and time of day, so really, this is just S rank spawn extravaganza just with a lot less complaints about early pulls.
    Now if they could just make it so those things tick towards the achiev...
    (6)

  9. #209
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Forte View Post
    but how can you make grinding fun I see this grinding just like 11 grinding you kill shit till you have what you want that's what grinding is 0.0 I don't understand the arguments that its boring and dull everything is boring and dull if you do it 10000 times just like tome grinding just like farming savage just like everything else in this game its the same wolf in a different sheepskin some skins are geared to others more then some Eureka is aimed to some one like me others like tome grinding some like savage farming but in retrospect its all the same shit
    Grinding in Eureka and farming savage aren't the same thing. In savage, you kill the given boss once a week and you're done, time to go do something else. Savage bosses can also actually fight back, unlike the Eureka trash, which is the same repetitive thing over and over again. Tomestone grinding gives you lots of ways to do it. Eureka does not.

    With all the systems in this game, the only thing they can come up with is "mindlessly kill stuff to spawn a bigger thing"? How about spawning some gathering nodes but only let me change jobs in town, so now I can go as a miner to get those nodes but need some combat classes in party to help escort me over (by having Stealth not work)? Once I get those items, hand them over to crafter(s) who can make something that can be turned in for group credit.

    Daily challenge log? Randomly located chests to find in the field? Hell, put some randomness on the NMs so it's not just a train running around whacking one mob to spawn them?

    If you look at most of the grinds in the game, there are lots of ways to do them. There's tons of ways to level alt jobs (grinding, fates, dungeons, PotD, command missions, leves to 60, hunts after 50, etc). Once you unlock collectables, there's multiple ways to work on gathering (collectables, custom deliveries, grinding, leves). Tomestones come from all over the damn place, including outdoor content like hunts, which is about the only reason to do anything in the world aside from gathering. Hell, a friend of mine capped Mendacity this week in Eureka.

    All those grinds give you some bite size objectives, multiple options, and ways to break up the grind into pieces with some gameplay variety. I mean, even getting mentor status has that, since "run 1000 dungeons" gives you LOTS of variety in dungeon scenery, monsters, music, and encounter design. Eureka has none of that. It's so uninspired, and frankly baffling that in a game with so many systems already in place, that they'd use NONE of them.

    It's like what I said in another post: There's grind, and then there's grind. This is the bad kind of grind. Pile the technical issues on top of that, which they frankly should have known about because they've existed forever, and you get this dumpster fire. Any content where as a healer all I'm doing is spamming Broil and when I actually do need to heal, I can't hit half my party because the server can't keep up with the load is broken on a fundamental level.
    (7)
    Last edited by Tridus; 03-18-2018 at 09:37 PM.
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  10. #210
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by AlphaSonic View Post
    Monster Spawn isn't new. You already had to kill stuff to be able to spawn some S hunts.
    (Sorry wrote it a bit bad)
    I meant it more as that certain monsters only spawn on a certain time or weather. Like the ghost or sprites. But still that also barely counts as that great of a content.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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