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  1. #191
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by loreleidiangelo View Post
    This is why Lodestone stalking is stupid and pointless[...]
    *coughs*
    I like it when people look me up and realize my character is exactly what it says on the tin <.<
    (5)

  2. #192
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I left on vacation before this dropped and won't be able to try it for another 3 weeks, looks like I didn't miss much at least.
    (0)

  3. #193
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I was curious about Eureka, but I couldn't withstand 30 minutes into that yawn-inducing fest and as soon as I quit, I decided to not renew my sub (it was only 1 month anyway).

    I was at least hoping it would be decently fun, but I guess that's too much for asking.
    (8)

  4. #194
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Forte View Post
    but how can you make grinding fun I see this grinding just like 11 grinding you kill shit till you have what you want that's what grinding is 0.0 I don't understand the arguments that its boring and dull everything is boring and dull if you do it 10000 times just like tome grinding just like farming savage just like everything else in this game its the same wolf in a different sheepskin some skins are geared to others more then some Eureka is aimed to some one like me others like tome grinding some like savage farming but in retrospect its all the same shit
    Basically this. This game is pressing your idk 30 different skills about 40 times a minutes with slightly different things to do in between (running from pack to pack, doing mechanics of different difficulty [about 7 interesting duties per major patch], talking/interacting with a npc/device, buffing your dps/survivability with a small sub systems [buffs or mechs in PvP, duty action, elemental wheel]). That's it.

    And relic was also always some repetitive 100h+ grind consisting of the above with different reward systems.

    If you're fed up with like every other content in the game, don't expect a new content to bring enough new stuff to keep you even slightly interested. If you don't care for any aspect of the game already, and just hope that a new content will change everything about what you already think, you should've stopped your sub a long time ago.
    And even if Eureka were something you consider super new and fun... after a few dozens hours and 1-2 relics it's old again anyway.
    (4)
    Last edited by Neophyte; 03-18-2018 at 02:12 PM.

  5. #195
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Forte View Post
    but how can you make grinding fun I see this grinding just like 11 grinding you kill shit till you have what you want that's what grinding is 0.0 I don't understand the arguments that its boring and dull everything is boring and dull if you do it 10000 times just like tome grinding just like farming savage just like everything else in this game its the same wolf in a different sheepskin some skins are geared to others more then some Eureka is aimed to some one like me others like tome grinding some like savage farming but in retrospect its all the same shit
    You don't make grinding fun. You just don't put 3 hours a session of the SAME GRIND OVER AND OVER as the optimal play for the content. Make different things happen (day and night enemies was nice but trivial) . Make it so you aren't doing your rotation for 3 hours straight. Make a gathering aspect. Make a crafting aspect. Make a scenic point aspect for exploration.

    Currently we are either killing enemies for 3 hours with bigger enemies whenever they pop or just moving around with a zerg rush murdering SPECIFIC enemies until the NM pops. <--- this is Eureka and this is what most of us seem to have a problem with.

    Add to that the fact that people are going to get left behind as hell if they aren't subbed or rushing the content yet and I cannot see any way they can adjust the content for that other than nerfing the heck out of it to make solo plausible and we have future concerns as well.

    Personally I don't feel crappy content is worth unsubbing over, I have plenty of other things to do. But if Eureka was the only thing you were looking forward to? Yeah, I can see that.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #196
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Eureka by far is the best content I played in FFXIV after coming back for a 1 1/2yr break. I hope the Dev's continue to improve it and add new rewards to it like job specific ilvl 350 belts and accessories xD.
    (5)
    Last edited by RareItems; 03-18-2018 at 03:52 PM.

  7. #197
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Neophyte View Post
    And relic was also always some repetitive 100h+ grind consisting of the above with different reward systems.
    I kinda wonder how much of the negative feedback is from players expecting something other than the first stage of the relic grind.

    I don't have access to the content, tho, so I can't really comment on what other value there is to running it.
    (0)

  8. #198
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Tridus View Post
    Quote Originally Posted by Forte View Post
    All these threads really make me laugh; its just sad how many people complain about having to put time and effort into something to complete it. As a FF11 player we had to GRIND for everything and in this game its given to you and you complain. All you seem to do is complain if its notinstantly handed to you. This Eureka update is what Ive been waiting for its hardcore FF11 nostalgia and if they keep this content like this I will enjoy it all the way to my relic weapons and gear
    It's a golden age for gaming. We have more games, more readily available, for less cost, than ever before. "Mindless grind against uninteresting enemies" doesn't cut it in comparison. I could be playing Civ VI instead, which is, you know, fun while it takes 30 hours to complete a single game.

    People aren't complaining that it's not being instantly handed to them. They're complaining because it's coma inducing, simplistic, uninspired, and buggy. People who can't tell the difference and think that something that would basically fit into an iOS F2P grinding game is good enough for a sub based MMO make me laugh.
    I got news for you two (more so Forte, but I think Tridus might find what I got to say interesting) I think it was.. 3? jobs before treasures at 75, all 75 before abysea, relic before abyssea (just before it entered solo/ easy mode), maat cap before abyssea. started when the level cap was 70, though it was increased to 75 a month later, point is I played ffxi for a long time. I know what a grind is, I know what ffxi is, I know what it was like to skillchain. With that said this diadem 3.0 is not ffxi, shows no reminder of ffxi outside gear from it, it does not play like ffxi, losing some exp =/= ffxi like. having a mindless grind =/= ffxi

    In ffxi old style exp you fraught monsters, a SINGLE monster as a party of 6. You needed to pull carefully or hope your healer/dps caster knows what sleep is, and people that do not go nuts trying to rush both down (yeah if you wanna know why I had to use annoying noises in sleep macros..)

    Now with my history out of the way of playing ffxi, I stand here and say diadem 3.0 is mindless, bad, and fully understand pulling sub over it since SE refuses to do anything different from 4 x 3- 8 man raids per expansion, 3- 24 man, and new tomestone of boring every 3 months with makes no sense cap of 450 a week. (all new inventory currency bloat that goes with them) SE flat out tells is it was not going to be diadem and soloable, and both of those proved not to be the case. Do not assume people that hate this do so because they hate putting effort in something, +1 Tridus.

    Quote Originally Posted by loreleidiangelo View Post
    My point is that you flamed a guy over posting on an alt character when making a claim, while posting on an alt character yourself. Didn't know you were banned (not surprised, ofc, given how you used to lose your mind in Frontlines), but it's still pretty hypocritical nonetheless. This is why Lodestone stalking is stupid and pointless, and why I get frustrated as hell when people do it. And I say this as someone who doesn't hide anything, either on Lodestone or FFLogs.
    lol that person did it to me too in a different thread like my join date and post count showed any kind of meaning.

    Quote Originally Posted by Forte View Post
    but how can you make grinding fun I see this grinding just like 11 grinding you kill shit till you have what you want that's what grinding is 0.0 I don't understand the arguments that its boring and dull everything is boring and dull if you do it 10000 times just like tome grinding just like farming savage just like everything else in this game its the same wolf in a different sheepskin some skins are geared to others more then some Eureka is aimed to some one like me others like tome grinding some like savage farming but in retrospect its all the same shit
    See what I said above.
    I do find some kinds of grinding fun, the key is feeling progression. this diadem 3.0 is a slog fest for early levels, that is not how you introduce something. It would be like giving you a 44k exp bar at level 1 in ffxi. FFXI was not even this bad when you compare what you do for progression.

    I done 2.0 relics, I done HW relic, I done a relic in FFXI and a almost finished emp weapon. I ant touching diadem 3.0

    Can't really compare ffxi weapons to here because it is a different mindset but:
    2.0 problems:
    Too much rng in select items, some fates die in 5 seconds so you need camp them. The nerfs made it mostly ok when you did them near end 2.0

    HW problems:
    I was not that deep in the market back then to know how badly needing to need spec current synths for them. All I know it became reasonable after some nerfs, I think I did 3? before the sand nerf and 2 before the umbrite nerf. Hw relics where largely ok to me though. Back then because of the weekly the 3 CT trio was fairly active but it did have slow times.
    SB relics:
    not touching them

    You do not make systems that make you feel like you need tough out 3 + hours of carpal tunnel to get a small sense of progression, that is how you make grinds better, give the player a sense of progression that they are achieving something, not being impossible unless they no life it. The high turn over rate for gear hurts the concept of what they tried to build this gear progression off of. Basically it takes too long to do vs the turnover rate. When you do a weapon for 4 years and use it for 6, you feel an achievement, when you make a weapon for 2 months and have it be outdated/ DoA then have a newer class of weapons a week later it leaves you going wtf. This concepts on top of just waiting 17 months for nothing, cutting out SB content for nothing, waiting for something to be in the game at 4.25 when it should of been 4.00-4.10 only adds to the insult. You can fate chase monsters and kill something over and over for 3 hours anywhere. The development team did not need to devote so much time for a special area with an useless wheel to have a special area to kill the same thing over and over again.
    (3)
    Last edited by Vstarstruck; 03-18-2018 at 05:06 PM.

  9. #199
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hasrat View Post
    I kinda wonder how much of the negative feedback is from players expecting something other than the first stage of the relic grind.
    I expected getting to play my chosen role properly (Healer) and not trow stones until my cats arms get limp. Entertainment, not braindead Free 2 play asia grinder crap.
    But I guess that is way too much to ask in 2018.
    (8)

  10. #200
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hasrat View Post
    I kinda wonder how much of the negative feedback is from players expecting something other than the first stage of the relic grind.
    Probably, but I also don't think it's fair to blame people for expecting that. We all knew going in that this was going to tie into the relics, but the pomp that Yoshi paraded this through the live letters with made us expect something eexciting and fresh.

    Eureka was meant to be new content. What we got was mindlessly burning down groups like dungeon trash until a fate spawns. What we got was Diadem with an elemental mechanic that doesn't add anything; you just match it with the tank, counter it with the DPS and stick to one area. The only time to swap is when you change area, but it's so quick and cheap that it means nothing. It's still just FATE runs. The only difference is now you have levels so you can't even go in with your friends that played earlier.

    I feel the problem was that people expected something new because it was advertised as something new. And it NOT being something new struck people with an epiphany that we're probably not getting something new for a good while. I stopped playing at the start of the patch after my static exploded. I was looking at my gear and looking at having to pug things with learning groups that will abandon after one wipe or sit through static try-outs and saw myself on that treadmill that I've been on for two and a half years. I kept my sub because I was probably gong to come back for Eureka and have this fresh content to do.

    Eureka was not this content.

    If we're talking expectations and disappointment, I expected a more solo-friendly experience. I expected a grind, sure, but one better hidden than we got. I expected content that matched what Yoshi laid out.

    But yeah, maybe I was wrong to expect things. Maybe that's on me. But it's not a coincidence that I went into Eureka for the first time yesterday evening and, before the night was through, had cancelled my sub.
    (9)

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