I left on vacation before this dropped and won't be able to try it for another 3 weeks, looks like I didn't miss much at least.
I was curious about Eureka, but I couldn't withstand 30 minutes into that yawn-inducing fest and as soon as I quit, I decided to not renew my sub (it was only 1 month anyway).
I was at least hoping it would be decently fun, but I guess that's too much for asking.
Basically this. This game is pressing your idk 30 different skills about 40 times a minutes with slightly different things to do in between (running from pack to pack, doing mechanics of different difficulty [about 7 interesting duties per major patch], talking/interacting with a npc/device, buffing your dps/survivability with a small sub systems [buffs or mechs in PvP, duty action, elemental wheel]). That's it.
And relic was also always some repetitive 100h+ grind consisting of the above with different reward systems.
If you're fed up with like every other content in the game, don't expect a new content to bring enough new stuff to keep you even slightly interested. If you don't care for any aspect of the game already, and just hope that a new content will change everything about what you already think, you should've stopped your sub a long time ago.
And even if Eureka were something you consider super new and fun... after a few dozens hours and 1-2 relics it's old again anyway.
Last edited by Neophyte; 03-18-2018 at 02:12 PM.
You don't make grinding fun. You just don't put 3 hours a session of the SAME GRIND OVER AND OVER as the optimal play for the content. Make different things happen (day and night enemies was nice but trivial) . Make it so you aren't doing your rotation for 3 hours straight. Make a gathering aspect. Make a crafting aspect. Make a scenic point aspect for exploration.
Currently we are either killing enemies for 3 hours with bigger enemies whenever they pop or just moving around with a zerg rush murdering SPECIFIC enemies until the NM pops. <--- this is Eureka and this is what most of us seem to have a problem with.
Add to that the fact that people are going to get left behind as hell if they aren't subbed or rushing the content yet and I cannot see any way they can adjust the content for that other than nerfing the heck out of it to make solo plausible and we have future concerns as well.
Personally I don't feel crappy content is worth unsubbing over, I have plenty of other things to do. But if Eureka was the only thing you were looking forward to? Yeah, I can see that.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Eureka by far is the best content I played in FFXIV after coming back for a 1 1/2yr break. I hope the Dev's continue to improve it and add new rewards to it like job specific ilvl 350 belts and accessories xD.
Last edited by RareItems; 03-18-2018 at 03:52 PM.
I got news for you two (more so Forte, but I think Tridus might find what I got to say interesting) I think it was.. 3? jobs before treasures at 75, all 75 before abysea, relic before abyssea (just before it entered solo/ easy mode), maat cap before abyssea. started when the level cap was 70, though it was increased to 75 a month later, point is I played ffxi for a long time. I know what a grind is, I know what ffxi is, I know what it was like to skillchain. With that said this diadem 3.0 is not ffxi, shows no reminder of ffxi outside gear from it, it does not play like ffxi, losing some exp =/= ffxi like. having a mindless grind =/= ffxi
In ffxi old style exp you fraught monsters, a SINGLE monster as a party of 6. You needed to pull carefully or hope your healer/dps caster knows what sleep is, and people that do not go nuts trying to rush both down (yeah if you wanna know why I had to use annoying noises in sleep macros..)
Now with my history out of the way of playing ffxi, I stand here and say diadem 3.0 is mindless, bad, and fully understand pulling sub over it since SE refuses to do anything different from 4 x 3- 8 man raids per expansion, 3- 24 man, and new tomestone of boring every 3 months with makes no sense cap of 450 a week. (all new inventory currency bloat that goes with them) SE flat out tells is it was not going to be diadem and soloable, and both of those proved not to be the case. Do not assume people that hate this do so because they hate putting effort in something, +1 Tridus.
lol that person did it to me too in a different thread like my join date and post count showed any kind of meaning.
See what I said above.
I do find some kinds of grinding fun, the key is feeling progression. this diadem 3.0 is a slog fest for early levels, that is not how you introduce something. It would be like giving you a 44k exp bar at level 1 in ffxi. FFXI was not even this bad when you compare what you do for progression.
I done 2.0 relics, I done HW relic, I done a relic in FFXI and a almost finished emp weapon. I ant touching diadem 3.0
Can't really compare ffxi weapons to here because it is a different mindset but:
2.0 problems:
Too much rng in select items, some fates die in 5 seconds so you need camp them. The nerfs made it mostly ok when you did them near end 2.0
HW problems:
I was not that deep in the market back then to know how badly needing to need spec current synths for them. All I know it became reasonable after some nerfs, I think I did 3? before the sand nerf and 2 before the umbrite nerf. Hw relics where largely ok to me though. Back then because of the weekly the 3 CT trio was fairly active but it did have slow times.
SB relics:
not touching them
You do not make systems that make you feel like you need tough out 3 + hours of carpal tunnel to get a small sense of progression, that is how you make grinds better, give the player a sense of progression that they are achieving something, not being impossible unless they no life it. The high turn over rate for gear hurts the concept of what they tried to build this gear progression off of. Basically it takes too long to do vs the turnover rate. When you do a weapon for 4 years and use it for 6, you feel an achievement, when you make a weapon for 2 months and have it be outdated/ DoA then have a newer class of weapons a week later it leaves you going wtf. This concepts on top of just waiting 17 months for nothing, cutting out SB content for nothing, waiting for something to be in the game at 4.25 when it should of been 4.00-4.10 only adds to the insult. You can fate chase monsters and kill something over and over for 3 hours anywhere. The development team did not need to devote so much time for a special area with an useless wheel to have a special area to kill the same thing over and over again.
Last edited by Vstarstruck; 03-18-2018 at 05:06 PM.
Probably, but I also don't think it's fair to blame people for expecting that. We all knew going in that this was going to tie into the relics, but the pomp that Yoshi paraded this through the live letters with made us expect something eexciting and fresh.
Eureka was meant to be new content. What we got was mindlessly burning down groups like dungeon trash until a fate spawns. What we got was Diadem with an elemental mechanic that doesn't add anything; you just match it with the tank, counter it with the DPS and stick to one area. The only time to swap is when you change area, but it's so quick and cheap that it means nothing. It's still just FATE runs. The only difference is now you have levels so you can't even go in with your friends that played earlier.
I feel the problem was that people expected something new because it was advertised as something new. And it NOT being something new struck people with an epiphany that we're probably not getting something new for a good while. I stopped playing at the start of the patch after my static exploded. I was looking at my gear and looking at having to pug things with learning groups that will abandon after one wipe or sit through static try-outs and saw myself on that treadmill that I've been on for two and a half years. I kept my sub because I was probably gong to come back for Eureka and have this fresh content to do.
Eureka was not this content.
If we're talking expectations and disappointment, I expected a more solo-friendly experience. I expected a grind, sure, but one better hidden than we got. I expected content that matched what Yoshi laid out.
But yeah, maybe I was wrong to expect things. Maybe that's on me. But it's not a coincidence that I went into Eureka for the first time yesterday evening and, before the night was through, had cancelled my sub.
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