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  1. #101
    Player
    NovaLevossida's Avatar
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    Sep 2013
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    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I think a good start is requiring mentor status candidates to have a clear on the fourth tier of Savage when that content is relevant. If you're in an odd-numbered patch, then it rolls over to Ultimate or you wait until the next even-numbered patch to clear fourth tier of Savage again.

    It's hard to filter out bad people, but they could start with trying to filter out bad players instead of just having it require a time-based grind. There's far too many people who have played since forever but don't know how to play a single job.
    (0)

  2. #102
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by NovaLevossida View Post
    I think a good start is requiring mentor status candidates to have a clear on the fourth tier of Savage when that content is relevant.
    Mentoring and being "gud" are different things. It is as you asking for the Usain Bolt's trainer to be a world record holder himself.

    And frankly, the "gud" people I often see in duties, are the least prepared for teaching anything: no patience and ragequit/dramathrow at first mistake are their most common traits.
    (5)

  3. #103
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by NovaLevossida View Post
    I think a good start is requiring mentor status candidates to have a clear on the fourth tier of Savage when that content is relevant.
    That sort of content isn't even in the Mentor roulette, which means Mentors are not expected to know it or having even cleared it. Even expansions later, no Savage content (including the 'regular' Coils) have made it into the Mentor roulette. And if a sprout wants to tackle that sort of content, either they know what they're doing and therefore need no help from a Mentor because we're not expected to ever have set foot in that content; or they don't know the first thing about their job, in which case a lone hour inside a Savage instance with 6 other people who want to clear isn't the place to teach them their basic rotation.
    (3)

  4. #104
    Player
    Shouko's Avatar
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    Sep 2013
    Posts
    499
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 75
    Quote Originally Posted by NovaLevossida View Post
    Snip
    No on both accounts, as clearing savage content doesn't make you a good mentor, willing to help players regardless of you clearing savage is. I don't even know why you mentioned ultimate, that's for the people that want the hardest challenge in the game and it still doesn't make you a good mentor.

    Being a bad player and a bad person are 2 different things, anyone can be a good player if they try and work at it, not everyone wants to be a good person. Take away the rewards and crown and you would see a lot less bad mentors.
    (2)

  5. #105
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shouko View Post
    No on both accounts, as clearing savage content doesn't make you a good mentor, willing to help players regardless of you clearing savage is. I don't even know why you mentioned ultimate, that's for the people that want the hardest challenge in the game and it still doesn't make you a good mentor.

    Being a bad player and a bad person are 2 different things, anyone can be a good player if they try and work at it, not everyone wants to be a good person. Take away the rewards and crown and you would see a lot less bad mentors.
    I agree. Being able to teach is a separate skill, as it has nothing to do with how much you know about the game.

    Though we surely need a "merit" system, where people wearing their shiny crowns would get a rating based on how they performed their role as a mentor. Either that, or you can filter the "mentors" from the mentors by replacing the crown for something less shiny. Like some people suggested, a watering can would be ideal.
    (2)
    Last edited by Lilseph; 03-17-2018 at 10:32 PM.

  6. #106
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NovaLevossida View Post
    I think a good start is requiring mentor status candidates to have a clear on the fourth tier of Savage when that content is relevant. If you're in an odd-numbered patch, then it rolls over to Ultimate or you wait until the next even-numbered patch to clear fourth tier of Savage again.
    I've seen my share of people with gear from savage content that have absolutely no idea what they're doing. My favorite was the healer who had multiple clears of a12s and yet she had no idea that spamming cure 2 on a tank with near full hp isn't a good thing to do.

    Quote Originally Posted by LalaRu View Post
    And frankly, the "gud" people I often see in duties, are the least prepared for teaching anything: no patience and ragequit/dramathrow at first mistake are their most common traits.
    I think it's interesting how peoples' definitions can vary so much, because those "gud" people you often see sound nothing like the good people I see.


    Quote Originally Posted by Lilseph View Post
    Though we surely need a "merit" system, where people wearing their shiny crowns would get a rating based on how they performed their role as a mentor.
    How would you set up a rating system for that? In my experience, unsolicited advice is not welcome and most sprouts I've come across in df don't ask questions.

    Like I said in another thread, I think people are expecting too much from mentors considering the requirements it takes to be one.
    Quote Originally Posted by HoodRat View Post
    I'm not sure what people are expecting; as long as you know how to log into the game, use df, and switch classes you can pretty much be a mentor.
    (0)

  7. #107
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by NovaLevossida View Post
    I think a good start is requiring mentor status candidates to have a clear on the fourth tier of Savage when that content is relevant. If you're in an odd-numbered patch, then it rolls over to Ultimate or you wait until the next even-numbered patch to clear fourth tier of Savage again.
    So because I haven't killed God-Kefka, then in your eyes, I'm not capable of teaching a BLM newbie the basics of their rotation?

    That's just an example of what a Mentor is expected of, helping players learn in places they could be struggling in. I have no idea what God-Kefka and Final Steps of Faith have in common that makes it so I can't mentor someone in Final Steps of Faith.
    (1)

  8. #108
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lilseph View Post
    I agree. Being able to teach is a separate skill, as it has nothing to do with how much you know about the game.

    Though we surely need a "merit" system, where people wearing their shiny crowns would get a rating based on how they performed their role as a mentor. Either that, or you can filter the "mentors" from the mentors by replacing the crown for something less shiny. Like some people suggested, a watering can would be ideal.
    ^ This. Being a good mentor is not about clearing savage, unless you're trying to mentor someone *in savage*, which is not what the system is for. You do need to know what you're talking about to mentor someone through something, but the desire to teach and the personal communication skills to do it are what really matter.

    It should be about the people that want to mentor, rather than people who want rewards.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #109
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jijifli View Post
    So because I haven't killed God-Kefka, then in your eyes, I'm not capable of teaching a BLM newbie the basics of their rotation?

    That's just an example of what a Mentor is expected of, helping players learn in places they could be struggling in. I have no idea what God-Kefka and Final Steps of Faith have in common that makes it so I can't mentor someone in Final Steps of Faith.
    When the alternative is a grind that asks no competence at all (just time)? Sure, by comparison.

    Quote Originally Posted by Shouko View Post
    No on both accounts, as clearing savage content doesn't make you a good mentor, willing to help players regardless of you clearing savage is. I don't even know why you mentioned ultimate, that's for the people that want the hardest challenge in the game and it still doesn't make you a good mentor.

    Being a bad player and a bad person are 2 different things, anyone can be a good player if they try and work at it, not everyone wants to be a good person. Take away the rewards and crown and you would see a lot less bad mentors.
    Quote Originally Posted by LalaRu View Post
    Mentoring and being "gud" are different things. It is as you asking for the Usain Bolt's trainer to be a world record holder himself.

    And frankly, the "gud" people I often see in duties, are the least prepared for teaching anything: no patience and ragequit/dramathrow at first mistake are their most common traits.
    You can't filter out bad people. You can filter out poor players though.

    Quote Originally Posted by HoodRat View Post
    I've seen my share of people with gear from savage content that have absolutely no idea what they're doing. My favorite was the healer who had multiple clears of a12s and yet she had no idea that spamming cure 2 on a tank with near full hp isn't a good thing to do.
    The people who have cleared Savage when it's relevant are far less likely to be clueless about how to play well than others.

    But to that end, I wasn't entirely serious with my original post. We all know from the relic that YoshiP thinks time detached from skill is a basic input for output, so it's no wonder the mentor roulette is set up the same way.
    (0)
    Last edited by NovaLevossida; 03-18-2018 at 05:08 AM.

  10. #110
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by NovaLevossida View Post
    The people who have cleared Savage when it's relevant are far less likely to be clueless about how to play well than others.
    Or they bought a clear.
    (0)

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