Continued - Now onto my reasoning: It feels like a lot of changes you made remove a lot of the very little amount of choice we already have, which was what got me into Dark Knight to begin with back in Heavenward. The risk/reward aspect of the game play style is what I liked to begin with. So while I agree, dark mind needs to be changed to effect all damage, the change that it's just a flat 15% with no dark arts to it makes it a little more boring to me. At least right now I think "Oh, magic ability is coming up, should I dark arts or can I take this hit right now? Do I have time to dark arts and activate it for the 30% or should I use rampart?" while the shadow skin change would be a "Oh, of course I use this now."