The same with dark passenger. Right now, I don't use it at all, unless it's a low level dungeon, so I understand the need to change it, but the change you're suggesting doesn't make it more engaging, it just makes it a "I use it every time it's up." And the trait you're adding with it for one feels too much like the warrior shake it off, and makes it way too strong, of course the numbers can be adjusted but it still becomes a "Must use every time" thing. You could argue that you want to hold onto it for when high damage might happen, but unfortunately this game runs off of "how much DPS I can do" so people would want to use it every single time it's off cooldown, unless you remove the damage from it like they did with most stuns and silences.