Yeah there is no way in hell those will be bis even with the 5 materia slots as long as they are that much lower ilvl. By that logic then the crafted gear would always be bis? which is only true for accessories.
Yeah there is no way in hell those will be bis even with the 5 materia slots as long as they are that much lower ilvl. By that logic then the crafted gear would always be bis? which is only true for accessories.
There could be some exceptions in extreme cases. For example, belts have not-many stats overall and 1 material slot. So a raid piece has +40
370: 149 Str, 133+93+40=266 secondary stats.
350+5 TVI: 135 str, 122+86+(40*5)= 408 secondary stats.
14 str in exchange for 142 secondary stats. The melded stats are going to be more optimal than the random raid gear ones. If the 370 stat options were bad, it could be competitive. The gap is narrower for accessories (lulz 2 str), widens for feet/hands/head via the extra T6 and higher str gains, and will be insurmountable under any circumstance for big pieces like body/legs and even more so on weapons with base damage increases.
TLDR: It is unlikely any of this will be BIS, but it can definitely compete against certain 260 un-upgraded pieces that have poor secondary stat choices. There have been many times in the past where a lower ilvl piece trumped a higher one. Usually only by 10 levels unless its a belt or accessory though and then rare cases of 20. Don't be automatically discount them as unusable without checking the numbers. There are rare exceptions that work.
Last edited by Aana; 03-15-2018 at 01:57 AM.


It seems that way on the surface, at least.
Take a "perfect" example:
If:
122 crit
86 det
- Going to lose 4 Det since over cap (only +36 instead of +40)
- Assume DH 3 x 40 for 120, can't fully cap a 3rd stat
- Crit, Det, DH "capped" only leaves +40 skill speed
So there's only ~78 secondary stat difference between relic and crafted. You get slightly better secondary stat optimization of course, but I think at the end of the day even if the pieces are close from a DPS weight compared to raid belt there's still the minor problem of less defense and vit. Relatively unimportant in the grand scheme, but should be considered since we already lose a bit of vit by wearing crafted accessories.
There is just one problem with this theory. I can't work 'cause there is no 'relic' belt or something like a '5 slot' belt.There could be some exceptions in extreme cases. For example, belts have not-many stats overall and 1 material slot. So a raid piece has +40
370: 149 Str, 133+93+40=266 secondary stats.
350+5 TVI: 135 str, 122+86+(40*5)= 408 secondary stats.
14 str in exchange for 142 secondary stats. [...]
So, the stat difference between 370 and pentamelded crafted 350 is:
370+(1*VI): 149 STR, 133+93+40=266 secondary stats.
350+(2*VI)+(3*V): 135 STR, 122+86+(40*2)+(12*3)= 324 secondary stats.
Instead of 14 STR vs. 142 sec stats, it's 14 STR vs. 58 sec stats. The ratio is 1:4, not 1:10.
For both 370 options to be worse than 350 crafted, their sec stats must be (totally) worthless.
E.g. for healer piety + SS, while crafted has crit + det. In Deltascape tier, I think this was the case for healer necklace.
If we compare actual 350 relic gear to 370 gear (e.g. feet):
370+(2*VI): 198 STR, 178+125+(40*2)=383 sec stats
350+(5*VI): 180 STR, 163+114+(40*5)=477 sec stats
18 STR vs. 94 sec stats, a ratio of 1:5. The 350 could be better DPS wise, but the additional defense and vit boost from 370 probably outweigh that. Also, both (tome and savage) 370 stats would have to be so bad to even consider swapping gear.
I don't see why we need a complex solution to this problem, SE literally just needs to make STR on accessories both capped and scale correctly, that's all
Indeed but hey, we're lucky we have any STR on them at all, if you recall at the start of the expansion there was exactly 0 STR on fending accessories until they caved and added minuscule amounts from all the backlash they got from that decision.



They didn't do that over backlash over the decision.
They did that in order to pamper healers that were shocked at tanks still using the old 270 STR accessories with zero VIT instead and felt a lot tougher to heal for it. Their new job restrictions simply proved futile in achieving their goal, hence they put just about the same STR on the new accessories as the 270 ones had to make you wear the stupid things. If people hadn't flat out refused to wear the new accessories, they wouldn't have changed anything, no matter how many complains.
Well sure was part of it, but if they really wanted to stick to their plan they could have just blocked the 270 ones (and lower) from being used by tanks also and kept to their plans but they didn't.They didn't do that over backlash over the decision.
They did that in order to pamper healers that were shocked at tanks still using the old 270 STR accessories with zero VIT instead and felt a lot tougher to heal for it. Their new job restrictions simply proved futile in achieving their goal, hence they put just about the same STR on the new accessories as the 270 ones had to make you wear the stupid things. If people hadn't flat out refused to wear the new accessories, they wouldn't have changed anything, no matter how many complains.
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