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  1. #181
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 100
    1.) I think it needs a party finder function. The shouts in chat is clunky, you can put yourself up for looking for party, but I still don't' think that's enough.

    2.) I'm not like super upset about the exp amounts, but its kinda frustrating in a group getting like 1-6 exp for mobs 4+ lvls above you, specifically while groups are mob killing for NM's. Honestly for just straight exp grind I've found that solo is more efficient. about 1k exp per 10 kills of mobs at your lvl, and you can kill them pretty fast on dps.

    3.) the exp loss is just kinda bleaa for me? I mean it creates incentive to not just kill yourself to get back to base. but it really really sucks if you're soloing and you get killed, and everyone ignores your pleas for rez.... on a counter note tho I think it makes eureka a little less "casual" but eh

    4.) I have 350 protean crystals currently, and I could get about 600 more with the amount of anemos crystals I have. I feel like the trade in mechanic is saving the whole crystal grind. By the time I get to lvl 20 I'll have more then enough for a weapon and probs some gear. So I think its OK as it is. But that basically relies on doing NMs, which scares me a bit cause I'm afraid that eureka will die out and nm will become super hard to kill, but that remains to be seen. but I do think guaranteed protean drops like every 5 chain kills? is a good idea tho.

    5.) I'm not sure why nm are spawned via mobs that are like 5 lvls higher then the actual nm?? A lot of the time its like, the real boss is the adds wrecking people.

    6.) maybe have some sort of mirage snail-esque creature? sneaking around enemies is kinda fun but also kinda weird idk. its just like op that guy looked at me funny *dead*

    but in all I like it, I find it fun, and I'm super excited to get my weapon and gear.
    (2)
    "A heartbeat without harmony
    Is moonlight without dark"

  2. #182
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Just adding to my own thread again.

    First I want to thank the developers. While there is a lot of negativity (in the forums, reddit, and other venues), I do find that in-game people are generally a bit warmer to the content - especially after switching the NM-focused strategies instead of just camping out any mob that fits their party's level range, and even in those other venus there are people who are warming up or have already completely reversed their positions once they experienced it more. So this might not be a dud after all

    Because of this, some of the feedback might be because of people playing the other styles (solo, camping out a mob by level and not its ability to spawn things), though hopefully it's all considered so that we can have more people that are somewhat happy.

    Anyway,
    I'd really like an upsync for jobs under 70. You already allow us to switch to non-70's while inside and if there was an upsync, it'd be great to see what some of these jobs are like at the end for those of us who aren't all-70 yet.
    (3)
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  3. #183
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,151
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I think the system is fine, people are complaining because they believed the reward received is not scale to effort need to be put in. In FF11, this NM pop method is very rewarding because the piece of drop usually is a very rare item piece in game can last for a very long time. There are maybe two ways to achieve this:

    1. Non combat related set-bonus on the relic gear, for examples, 2 pieces will get movement speed, 3 pieces will jump higher.
    2. Unique weapon skill to be obtain from relic weapon such as FF11, for example:




    Give a better purpose to grind probably will lower the complaints
    (3)

  4. #184
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    I really wish there was a in-zone pf because the NM people always grab me when I shout for a chain camp group because "well we needed a healer". I get that, but I'd rather get to like 8-10 before messing with the higher NM's so I can maybe take 1 hit. I dont get any drops tanking the floor. It'd probably help tone down NM farmers and pull campers from constantly arguing on shout too.
    (0)

  5. #185
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    1. Party Finder (Ability to Auto-Join Parties) - it's a pain when someone has to go, and you're trying to re-build and camp.
    2. Party Level Sync (Yoshi-P was asked about this at NA Fan Fest, and I'm surprised this isn't in yet, let alone in Eureka)
    3. Re-raise (either as an item (scroll) or an ability in Eureka)
    (4)
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  6. #186
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Would love to see the elements really give you a "wow!!!" factor where if you're a tank blocking water enemies you actually see/feel it. Tanks take too much damage even with the wheel in the right place.
    (1)

  7. #187
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    So due to the instance maintenance, our numbers dwindled down to 48/144.

    And it was GREAT.
    We worked more closely in shout chat
    No one complained about not being able to target things
    People actually said their lag was better
    And we had less afkers because when you have so few people even the lazy people help

    It was awesome

    So my suggestion, make the instance limit smaller and just host more instances. 70 should be alright?

    (BTW Thank you for making the NM strength adjust to how many players are in the instance <3 <3 <3 )
    (4)
    Last edited by Squintina; 03-16-2018 at 05:03 PM.
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  8. #188
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Squintina View Post
    So due to the instance maintenance, our numbers dwindled down to 48/144.

    And it was GREAT.
    We worked more closely in shout chat
    No one complained about not being able to target things
    People actually said their lag was better
    And we had less afkers because when you have so few people even the lazy people help

    It was awesome

    So my suggestion, make the instance limit smaller and just host more instances. 70 should be alright?

    (BTW Thank you for making the NM strength adjust to how many players are in the instance <3 <3 <3 )
    Yeah, it's definitely helpful to have them scale. Made things quicker and easier for the 50 and dwindling people that remained in the last instance I was in. We were able to spawn 3 of them and move from 1 to the next. We were cutting it close by the 3rd one, but we did it.
    (3)
    Last edited by Vahlnir; 03-16-2018 at 06:00 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #189
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    I really enjoy Eureka as it is, having lots of fun with friends while leveling, but it can (should) be improved.

    Different ways to obtain Crystals: It's ok to do NMs (FATEs) to farm EXP/Crystals, but I think we might need some other ways to obtain them, like:

    - Pick up crystals on the ground, wich will pop around the map randomly, encouraging you to explore, just like the random coffers in Diadem.

    - Chain 30 should be more rewarding! Make it drop, at least, 1 Anemos Crystal.

    - Dailies: let's give 1 or more dailies with fast-to-do objectives giving few Anemos Crystals and a few EXP. Let's give casuals a chance to farm Relic at their own pace

    - Gathering: I think we shouldn't have Gatherers in Eureka (to prevent botting and gatherer massification on an instance), but there could be something similar as Diadem, where you could find random chests. Make it be a shiny light on the ground/wherever, and you pick up some crystals (anemos or protean), that should encourage exploring.

    A better party finder:The "looking for party" status is quite hidden.
    We should have a visible option in our UI that if you didn't have party, you could click the "looking for party" button and let you choose different options:
    - Normal looking for party.
    - Auto-form looking for party. This would form a party of 4-8 members automatically with members around the same level.

    Raising: We need items to raise other players.
    I know we can get Phoenix feathers in places like PotD, but it would be cool to have some kind of Tonic sold by a NPC inside Eureka.
    (7)

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  10. #190
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    There's currently nothing to do with duplicate glamour and housing items. My suggestion - make them desynthesiable, but only while in Eureka. Drops can be sparkles or the clear demimateria with a small chance at crystals. To me it'll be better than just vendoring them.
    (4)

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