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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Another suggestion, and one I'd like to see for hunts too admittedly, lmao - an in-game tracker for the NMs. For hunts there're 3rd party site everyone has access to and they can keep track on, but Eureka is based on instances. That makes it extremely difficult, especially if you recently joined, to keep track of what needs murdering, or if the instance is "worth" being in at all (they were all spawned and killed). Hell it would let people know what needs murdering at all, so that people will know to ignore the other mobs unless they're just pushing a level.
    (7)
    Last edited by BillyKaplan; 03-15-2018 at 09:42 PM.

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    No, don't remove the death penalty.

    That's one of the only interesting thing Eureka has, it's that you don't want to die because you'll hardly pay for it.
    It encourages teamplays this way and you need to be more carefull than usually.

    The danger of this place is what could make it intersting.
    (8)

  3. #3
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by KDSilver View Post
    No, don't remove the death penalty.

    That's one of the only interesting thing Eureka has, it's that you don't want to die because you'll hardly pay for it.
    It encourages teamplays this way and you need to be more carefull than usually.

    The danger of this place is what could make it intersting.
    i absolutly concur,keep the death penalty,thats one of the only fun thing.
    (2)

  4. #4
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Furthering my "let's full out make this an s rank fiesta", I want to see alternate spawn conditions for the NMs. Chernobog's death count can help and is actually farmable - having an entire level 5 party minus the healers (someone has to rez them and prevent exp penalty...) kamikaze on a level 12 enemy could be really funny especially if they're joking among themselves. Using certain items in certain spots ala Brontes could also work.

    I mean I don't know about you, but between calling this a FATE grind and a hunt grind, I'd rather double down on the later rather than the former.
    (3)
    Last edited by BillyKaplan; 03-15-2018 at 09:46 PM.

  5. #5
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Squintina View Post
    As we've seen in this thread, the English-speaking player base certainly doesn't feel like Eureka lived up to its long wait.

    So let's think of ways to make it better.
    Here are my top five QoL Adjustments that I'd like to see:
    https://youtu.be/lAp18r2P-Xk
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  6. #6
    Player
    Celesta's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    9
    Character
    Namine Yuzuka
    World
    Phoenix
    Main Class
    Summoner Lv 80
    I haven’t thought this idea completely through yet, but what about something similar to diadem where you could be given an expedition quest?

    Like for instance you need a full party to take on the quest, and it could be a certain hunt or a certain notorious monster to kill.

    You could get bonus crystals and experience from completing a certain challenge, even if it’s just “kill 30 of this mob”

    I understand this might be difficult though because of the variation in levels so I don’t know how they would carry it out yet, but I feel like there needs to be something more to the endless grind.
    (2)

  7. #7
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Celesta View Post
    I haven’t thought this idea completely through yet, but what about something similar to diadem where you could be given an expedition quest?

    Like for instance you need a full party to take on the quest, and it could be a certain hunt or a certain notorious monster to kill.

    You could get bonus crystals and experience from completing a certain challenge, even if it’s just “kill 30 of this mob”

    I understand this might be difficult though because of the variation in levels so I don’t know how they would carry it out yet, but I feel like there needs to be something more to the endless grind.
    to expand on this idea, it should be a ever-changing quest set on some timer that is based on the "least killed mob" in the area so parties will be somewhat spread out in killing mobs. That way not only the mobs that spawn NM are getting killed.
    (1)

  8. #8
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Since I've got FFXI's monstrosity stuck in my head, here's an off the rails concept that probably doesn't fit, but at least is unique.

    The leveling in Eureka is pointless and just an arbitrary grind, the elemental system is shallow. Why not make them into something unique and take a page from FFXI's monstrosity system. In short that system had you become a monster in the field and you leveled and learned new abilities and could become different types of monsters as you progressed. So why not have you become an elemental (full on model change or you stay the same with a glow effect, whichever for aesthetics). You're element ties not into a game of rock-paper-scissors with mobs but rather ties into abilities and your role. Earth element? You get tank abilities. Wind/Water element? You get healing/support abilities. Fire element? DPS abilities. Have it so leveling up gives you more elemental slots which translates to more skills/traits. You can push one core element, or you could mix and match. Suddenly leveling nets you rewards rather than merely letting you fight higher level mobs to grind a little more efficiently and the elemental system is more involved than "Dump into the mobs weakness/what you need to tank it, then click the wheel when you need to change for a new type".
    (1)

  9. #9
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,138
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Personally I want something to do that will earn crystals/exp besides fate and mob grinding. This is actually a health concern--after playing Eureka for several hours the last two days I've had to put on my wrist splint this morning. Normally I don't have problems with my wrist from gameplay unless I no-life the game over a long weekend or something. This isn't an issue with the grind so much as that I'm pressing the same three buttons/triggers constantly for hours. If there was some sort of dailies or treasure maps or something then I could still participate in Eureka regularly without risking long term damage to my wrists.
    (6)
    Last edited by Naria; 03-16-2018 at 02:02 AM.

  10. #10
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Naria View Post
    Personally I want something to do that will earn crystals/exp besides fate and mob grinding. This is actually a health concern--after playing Eureka for several hours the last two days I've had to put on my wrist splint this morning...
    ...If there was some sort of dailies or treasure maps or something then I could still participate in Eureka regularly without risking long term damage to my wrists.
    ^ This.
    I was in for 3hrs last night and my wrists are hurting. I'm going to have to take a couple of days break from combat if I don't want to end up in the same position. It seems there are quite a few people here and on Reddit with similar problems.
    (1)

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