PoTD leveling has always been a weird point for me. People say it's the most efficient but I cannot for the life of me bring myself to PoTD for that long , over and over. I'd rather daily roulette and beastman quest. Varied experiences with changing mechanics and pauses in between. For someone like me, Eureka is that PoTD grind but it's the ONLY way to get those levels. That's why I have a problem with it.
I mean, they hurt worse than overworld mobs, but anything but NM's aren't going to one shot you. And once you find your flavour of the .. next 20 minutes it's not going to change and you can autopilot the everliving hell out of it. Trash mobs ARE trash mobs, but dungeons mix it up from pack to pack. Eureka is just a long drink of lukewarm water.
You know what would be a good penalty for dying? Getting warped back to the starting point and having no aetherytes except the main one. MAYBE make it so if your party is still alive they can res you but once everyone is out of battle , pewf, homepoint. You miss out on some XP, you gotta walk back, you maybe miss out on the rest of the NM because you can't get back fast enough. Cost, danger and no 2 hour setback. People rez-ing others simply because they hope to god someone else will do the same for them since the death penalty sucks so very badly is not a positive for the game, it does give me hope for the playerbase though.
If the formula never changes there will be the people farming at 20, and then a scattering of people trying to level solo to 15 or so when they'll be viable for the 20 people to pick up. Ideally the lowbies will group up , but since disparity in level is so harshly punished this seems unlikely. True its not a bad way to gear up an alt job quick, but it's not like you're going back to old content to do it. You'll be farming the 20+ NMs.
100% garbage? Of course not. A lot of things I personally don't like and wish I didn't have to deal with for the rewards they've locked behind it? Most definitely.



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