Quote Originally Posted by Bourne_Endeavor View Post
Have you? Please explain...

- how killing hundreds of re-skinned trash mobs is innovative?
- clicking to change my elemental wheel just to do/take less damage is innovative?

At least NMs have some mechanics to them, though the same can be said of S ranks. Either way, I like the concept there. Calling Eureka innovative though is just downright nonsense. It has potential, but its present state is bare bones.
The system itself is innovative for FFXIV. The leveling system is not the same as we're used to, and the map itself is dangerous at lower levels and makes you think twice when moving from a point to another.

And it's not deep, yeah. It has pottential but it feels incomplete yet.

But still, I rather grind doing something new than spamming low-level dungeons or FATEs that we've already seen.
If we keep providing feedback, they might tune it for the next steps.

But if we start hating it just because it's something new and not providing good feedback, they'll just switch to the old BORING relic system, and I wouldn't like that. I'd rather an improved Eureka than another dungeon grindfest.