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  1. #741
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ChocoFeru View Post
    It's innovative, but not deep yet. There's room for improvement, and I guess there will be as we level up and on next relic steps.

    You have to kill X monsters to pop the NM (FATE), have you even tried Eureka?
    Have you? Please explain...

    - how killing hundreds of re-skinned trash mobs is innovative?
    - clicking to change my elemental wheel just to do/take less damage is innovative?

    At least NMs have some mechanics to them, though the same can be said of S ranks. Either way, I like the concept there. Calling Eureka innovative though is just downright nonsense. It has potential, but its present state is bare bones.
    (14)

  2. #742
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Bourne_Endeavor View Post
    S ranks
    I fully acknowledge I probably wouldn't have enjoyed Eureka half as much if I wasn't such a huge hunt nerd. And even then the kill-spawns are my least favorite. I'd sooner break knees trying to get Safat to show up.

    Actually, here's an idea - alternate spawning conditions for NMs.
    (2)

  3. #743
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I've seen some more posts and some people seem to get it, others... not so much. People are upset because we got exactly what we were promised we weren't going to get, not to mention they marketed it as Soloable which it is anything but. My goal when playing this game is to relax, how I do it is up to me, but I have options. Mindlessly killing the same thing over and over again isn't relaxing it's boring. I personally don't care that they may add this and that down the road, because, since they had so much time to develop this content, this and that should of been there from the start. I was expecting a combo of Hunts, daily quests, a weekly quest, maps, and maybe something new. Honestly, since there is no real strategy in this game, we need variety in how we kill things otherwise whats the point?
    (10)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #744
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Have you? Please explain...

    - how killing hundreds of re-skinned trash mobs is innovative?
    - clicking to change my elemental wheel just to do/take less damage is innovative?

    At least NMs have some mechanics to them, though the same can be said of S ranks. Either way, I like the concept there. Calling Eureka innovative though is just downright nonsense. It has potential, but its present state is bare bones.
    The system itself is innovative for FFXIV. The leveling system is not the same as we're used to, and the map itself is dangerous at lower levels and makes you think twice when moving from a point to another.

    And it's not deep, yeah. It has pottential but it feels incomplete yet.

    But still, I rather grind doing something new than spamming low-level dungeons or FATEs that we've already seen.
    If we keep providing feedback, they might tune it for the next steps.

    But if we start hating it just because it's something new and not providing good feedback, they'll just switch to the old BORING relic system, and I wouldn't like that. I'd rather an improved Eureka than another dungeon grindfest.
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
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  5. #745
    Player
    KyokuhoKensaki's Avatar
    Join Date
    Sep 2016
    Posts
    38
    Character
    Varhan Voras
    World
    Lamia
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ChocoFeru View Post

    But if we start hating it just because it's something new and not providing good feedback, they'll just switch to the old BORING relic system, and I wouldn't like that. I'd rather an improved Eureka than another dungeon grindfest.
    The dungeons were at least fun to do. This is just kinda tedious. Killing the same mobs over and over to get a NM to spawn. There's not really any potential here. Once enough people get the relic step done. They're never going to touch Eureka again. Not even for the lockboxes. Cause you can't even MB those.

    And before you throw the "But this actually takes time and isn't just fast and easy" retort at me, I'd rather have something "fast" and fun, than lengthy and boring.
    (8)
    Last edited by KyokuhoKensaki; 03-15-2018 at 09:56 PM.

  6. #746
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    But would they actually listen? We wanted something new and i honestly thought we were getting something completely new finally.. but nope
    There is absolutely nothing innovative here.. It is a rebranded Diadem with gimmicks like i said earlier.
    Besides the title of this thread is First Impressions of Eureka, so everyone can post their opinion be it good or more negative
    (5)

  7. #747
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    The leveling system is not the same as we're used to
    Kill monster, earn exp, level up. FATEs give more experience. There is nothing new about this.

    and the map itself is dangerous at lower levels and makes you think twice when moving from a point to another.
    Like any other map at a low level? Also PotD. Where I'd argue that dying at level 189 is actually much more painful than even 25% of a level.

    It has pottential but it feels incomplete yet.
    After how many months in development and delays? I'm not saying they should've given us access to ALL of it off the bat, but it should've felt at the very least just that - complete.

    But still, I rather grind doing something new than spamming [..] FATEs
    ...but.... you literally are..........

    But if we start hating it, they'll just switch to the old BORING relic system, and I wouldn't like that.
    You're heavily outnumbered here.

    I'd rather an improved Eureka than another dungeon grindfest.
    That depends on what an 'improved' Eureka would be. And as said before, after so long, it should've been much more improved already.
    (11)

  8. #748
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KyokuhoKensaki View Post
    Not really? That's basically what you do in Eureka unless a NM spawns. :v
    In fact it is the only way to get NM's to spawn giving you no other choice but to bash mobs with little or no credit due to all of the other parties doing the same.


    Quote Originally Posted by Maero View Post
    But would they actually listen? We wanted something new and i honestly thought we were getting something completely new finally.. but nope
    There is absolutely nothing innovative here.. It is a rebranded Diadem with gimmicks like i said earlier.
    Besides the title of this thread is First Impressions of Eureka, so everyone can post their opinion be it good or more negative
    I like the Diadem better. At least it had some objectives and gathering options. To be honest I only had two issues with Diadem and that was the requirement that you had to go in a party and it was out leveled very quickly for combat. Eureka more or less resolved those two but threw the baby out with the bath water to do it.
    (3)
    Last edited by Claviusnex; 03-15-2018 at 10:10 PM.

  9. #749
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    I'm starting to come around to it. It's a lot more enjoyable with a group.
    (0)

  10. #750
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ChocoFeru View Post
    Snip
    Wow, I didn't wanna reply but you make it so hard. You really don't listen do you?

    You are literally saying, I prefer A over B even though A=B but B has C's packaging.

    No one is complaining about its "potential". Every person has potential too, but that doesn't mean we all succeed. No one is denying that doing low-level dungeons or FATEs can be boring, but the monotony is broken up by different dungeons and FATEs to choose from and different party members each time. In Eureka not so much, the party may be different, but you are doing the same thing over and over again. And yes the Elemental Wheel is a cool "new" idea, but it has no major use as of right now, beside a slight stat boost.

    But, here is the big thing you are missing, and others may as well, ITS NOT SOLOABLE! I personally don't care if the goal is the make parties and do the content together, that's fine, my issue is that they specifically said "It can be soloed", they don't recommend it, but it can be soloed according to them; clearly that isn't the case.

    Also, your idea for a PF before entering Eureka semi doesn't hold weight, as prior to entering Eureka all players must be in Kugane. Now can it be the Kugane of any world, I dunno, but a preformed party is limited to your world, and not everyone will be available. Now if it had a system like Diadem to match some random players up that might be different; but that might become its own beast then.
    (5)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

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