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  1. #11
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Divinemights View Post
    We partied with random players all of the time in FF11.
    Under such system, the overall skill of player base is increased because no one want to die and de-lvl.
    And how will you do a savage/dungeon/trial fight without wiping first to it? I mean you said you want it in all content (other than PVP). Do you plan on somehow beating Bahamut Ulimate first try? Or are you still just talking about overworld content (which is only a small part of the game). Also dont forget that most of the content in this game is solo play. What happens in story instanced fights that people dont manage and delevel? Jobquests?

    You seemingly want perfect play from everyone, in a game where you have icemages and people like that.

    Normaly I dont say this but this is not FF11! This is a completey different game, with a different battle system and content. What may function in 11 might not function in 14.


    Quote Originally Posted by dalta View Post
    it just feels like it makes the other methods of exp and crystals redundant. the fates feel like there meant to be spawned on accident not on purpose by a big group of 50+ ppl :/
    The problem is that you barely get any exp and crystal with just fighting the trash mobs. And if they did not plan on people to spawn them that often, they could have simply increased the spawn timer and made other options to spawn them. Instead most of the known ones just need to have 100 monster kills and some have a certain weather.
    (7)
    Last edited by Alleo; 03-16-2018 at 07:37 AM.