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  1. #821
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Divinemights View Post
    This is the problem.
    End-game raid and PvP are only two contents that is demanding player skills, in every mmorpg.
    Maybe I'm just crazy or too much of a dreamer, but "because it's always been this way means it's okay that it's still this way" just doesn't hold any water for me. I like to think there's room to take bigger risks in this game, but after this week, apparently that's just asking too much.
    (2)

  2. #822
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Galaktica View Post
    "because it's always been this way means it's okay that it's still this way"
    Not to say it's automatically a good thing but Yoshi-P stated numerous times that relics won't ever require skill again because of the backlash with Titan Hard. So, again, it's kind of weird when people seems to feel "betrayed" by the relic being a time-consuming-not-skill-requiring grind.
    But I wonder. If it's challenge you seek, then you already have content to quench your thirst with Savage, no ?
    (1)

  3. #823
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Well, last night I was able to get in for the first time and... *pops hallowed ground* I had a blast, lol. Maybe it's because I'm too used to play games like Ragnarok Online, but I kinda enjoyed the grind. Then again, I did it with friends. Going for NMs when they popped (think we got like 5 or 6 of them) and grabbing stray people and getting them in our group. I like how dangerous is overall. It could use more events and activities like some sort of daily quests, leves, challenge log entries or time-limited challenges but for now, I like it.
    (3)

  4. #824
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Galaktica View Post
    Maybe I'm just crazy or too much of a dreamer, but "because it's always been this way means it's okay that it's still this way" just doesn't hold any water for me. I like to think there's room to take bigger risks in this game, but after this week, apparently that's just asking too much.
    I personally would love to set loss exp and delvl in every contents (except PvP) in FF14.
    This was consider biggest risk in FF11, would you take that?
    This can be easily done with merit system from FF11 and every job reqiures another bar for exp buffer.
    This should not affect FF14 core mechanic, but problem is would people really want that in today's mmorpg?
    (1)
    Last edited by Divinemights; 03-16-2018 at 05:59 AM.

  5. #825
    Player
    dalta's Avatar
    Join Date
    Nov 2013
    Posts
    113
    Character
    Delta Mainks
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    is it just me or dose the hole NM fate grind feel like it was never intended to be used in the manner it is being used as right now?
    (2)

  6. #826
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Divinemights View Post
    I personally would love to set loss exp and delvl in every contents (except PvP) in FF14.
    It would certainly shift the meta and put more emphasis on doing content safer instead of as faster. No tank would risk deleveling just to gain a few more time out of tank stance
    (2)

  7. #827
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by dalta View Post
    it was never intended to be used in the manner it is being used as right now?
    Everything in FFXIV has the same problem. #justsaying
    (1)
    If you say so.

  8. #828
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Third day in Euereka level 13 and I am still bored I really love mass zerging fates yay fun!

    It will be nothing like Diadem they said.. Last two days I heard people say wait till you get to level 20 in will be fun yeah sure..

    I can't believe my friend set me up to do this with him.. I can make the same ilevel gear in a few minutes.
    (5)

  9. #829
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    You know what makes me a bit sad too? That the relic story and the story with Krile are now in one big part. I am not sure how Kriles story is later but right now the quest up to 5 was nothing more than "welcome to this island and go look at that place and keep the thing you get". (Oh and hello Lala that looks like a girl but is a man Ö_ö) Next one is already at lvl13 and yet we barely got any lore. Either the last few quests are full of this or the backstory to this lacks quite a lot (I am kinda interested how the destruction of the island barely shows on the land itself, how it went all the way to Othard and how all these monsters are even still alive..)

    At the same time the relic quest right now is: We wanna save some money so we go to this very dangerous island, go WoL kill things for us. Oh an Gerolt is there for reasons and as a ventor for your new items..nothing more. Both stories lack interest right now and suffer from being combined into one story line.

    The level restrictions for the Ätheryts are just bad. We were killing Zizs at the top of the map to spawn a NM there...in the middle of killing these the bishop spawned. A lot of the high level players just left the rest of us with way too strong enemies (that we still helped to zerg down), went to the teleporter and were at the fate quite fast..the rest of us barely survived the rest of the trash and after raising all up we had to return to the city and run to the fate..nobody of the higher ups waited for us and I only got there within the last few percents. After that they teleported back to the side and left us to reach it again on foot..why restrict the teleportation that way? This will just make lower levels fall behind and miss stuff..

    Also got my first exp losses too. I shouted for a fate party since I wanted to help with spawning them and not just afk. I got invited and thought that they would be with the big group. Instead the leader decided to meet at a different place and attacked the dino-bird monsters..which were like double the level of ours. I thought that they knew what they are doing but in the end just one of them killed our whole group...a NM spawned and thus nobody had the time to rezz us (on the other side of the map) and we had to go back to the city. We tried to get to the NM and I got left behind by my group, died between some wolves, missed the NM and the group went on their own seperate ways after that, leaving me dead..so another 25% loss and if I would have been 11+ I probably would have deleveled too.

    And then you read that people still have the bug where they will lose their progress even if they did not log out in Eureka..I am kinda scared that this will happen to me too and can you imagine if you are lvl 10+ and suddenly you are 1 again and the only answer from SE is that they sometime will add the lost amount back to your current level but nobody knows when...

    Honestly if I had to choose between Eureka and Diadem I would choose Diadem 1.0. At least I could just gather a bit if the fighting was enough, I got some tasks with a reward at the end without having to farm endlessly. When the group is gone I could still just help with bigger enemies and still got the chance for loot solo..I would not lose progress and I could even find hidden treasures. Useless gear could be turned in for more tokens which then could be turned into stuff that was useful outside of its content.

    Quote Originally Posted by Divinemights View Post
    I personally would love to set loss exp and delvl in every contents (except PvP) in FF14.
    This was consider biggest risk in FF11, would you take that?
    This can be easily done with merit system from FF11 and every job reqiures another bar for exp buffer.
    This should not affect FF14 core mechanic, but problem is would people really want that in today's mmorpg?
    So if you could delevel by not being rezzed and having to go back would you still do content with randoms? I mean you just need a group of troll friends in a dungeon that will not rezz you..welp exp loss. At the same time this would mean that Healers would truly just become rezz machines..24 man dungeon and people being death at first boss..welp either rezz every single one of them or they will lose exp even though they could just return and be back in a few sec. What about new instanced dungeon? Would you still wipe countless of times to primals/dungeons/savage content if each wipes means an Exp loss? Or would you suddenly just want that on the overworld because losing a lot of your progress thanks to learning a new fight or bad players would be tedious and annoying? Honestly if something like that would exist in any other content in FF14..I am not sure if most would still play that..

    Quote Originally Posted by dalta View Post
    is it just me or dose the hole NM fate grind feel like it was never intended to be used in the manner it is being used as right now?
    How should it have been used then? I mean they put most of the rewards behind the NM and then only have an hour or two of a respawn timer and 100 monster of a certain type to spawn them. If they did not want it to be that way..then the design would not make sense.
    (3)
    Last edited by Alleo; 03-16-2018 at 06:31 AM.

  10. #830
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Divinemights View Post
    I personally would love to set loss exp and delvl in every contents (except PvP) in FF14.
    This was consider biggest risk in FF11, would you take that?
    This can be easily done with merit system from FF11 and every job reqiures another bar for exp buffer.
    This should not affect FF14 core mechanic, but problem is would people really want that in today's mmorpg?
    I played Eve Online all throughout college and in that game you can lose more than a little XP. You can lose what amounts to a whole month's worth of work in the blink of an eye if you're not careful. Hell, you could lose literally everything which could easily amount to years worth of work if you're a special kind of idiot and not being careful. Istopped playing because the friends I made also stopped playing.

    Sooooo yeah, I would play that.
    (0)
    Last edited by Galaktica; 03-16-2018 at 06:22 AM.

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