I've noticed a pretty severe lack of depth when it comes to this game. Everything seems to revolve around grinding various things to try to get the best ilvl stuff that you can. There's very little depth to add character to the world. Like... to take several examples from WoW, which I'm sure people will love.
There's no Archaeology. Bits and pieces of stuff you can dig up from around the various zones for the different cultures, which have some mild Lore/RP tied to the history of the items you assemble with the fragments. There's no achievements for completing sets of gear (besides three of them from 2.0, that concept seems to have been abandoned since) which removes incentive for people to run old content outside of the chance you'd get put into it through a daily roulette. WoW has achievements tied to completing item sets from the various raid tiers out there. The vast majority of the zones seem to just feel dead. There are no players around, except for the random person leveling. The biggest group of people that appear are those doing Hunt mobs, and they're only around in a specific area for less than 5 minutes before disappearing again. Nobody is out there doing World Quests for a slow grind to improve their character's power. Suramar was the backdrop of this new race of Elves that showed up, and they're going to be a new playable race in the next expansion. There was more depth and personality in that entire zone than almost the entirety of Heavensward, plus the completion of all the quests in that zone lead to the ability to play as that new race (if you've pre-ordered the expansion), so that's another incentive for people to do the content.
If you fly around 3.0 or 4.0 zones, there's a few scattering of mobs here or there with the occasional settlement. Maybe a tree or two around, but for the most part it's all just rocks and dirt (or water, in the case of the Ruby Sea, or air for The Sea of Clouds)... in WoW, even flying around a zone like Val'sharah, you'll find little things all over the place. Mobs everywhere, treasure chests hidden around that give you artifact power, rare mobs to kill to try to get them to drop their gear (in WoD and Cata, there were toys that they'd drop.. which is another thing that XIV is extremely lacking on, except for Fireworks. There are no toys anywhere that do silly things. Fireworks and maybe a glow stick or two.. that's it.) But for 95% of where you can go, they're completely and utterly dead. Devoid of life or flavor, not interesting at all.
This game has become monotonously predictable. We know exactly how many bosses are going to be coming out in the raids, we know how many bosses there will be in the dungeons, we know how many dungeons there will be, we know that we'll be doing expert roulettes through them to grind out tomestones to get gear for the raids, the exact same thing we've been doing since 2.0. We know that Merchant X in Rhalgr's Reach will sell us those tomestone items and what they'll cost and the currency they use. It's all pretty much the same crap from day 1 that we're still doing now. There's little to no variety.
It's a good thing this game prides itself on its story, because that's all it's got going for it. Mechanics, depth, creativity of activities, hell even stuff that they could've stolen from other games and repurposed to fit into the XIV world are all completely missing. The only thing people have to look forward to, is the next chapter in the Main Scenario quest. Once you do that, there's little point in doing other stuff because it'll all be outdated and nerfed to be super easy to get later on, while other games are more fun to play due to the variety of things you can do in them.
Maybe I'm overly critical of it because I've dedicated so much time putting info up on a certain fansite, and the small amount of time that I'm able to actually log onto the game and play due to being burned out makes me see how dusty and gray and unappealing everything is, but I've seen other people making similar comments so I can't be the only one thinking this stuff... XIV is far too focused on shoveling out new content in the exact same ways that we've been getting content since 2.0, and there are very little meaningful side activities that are actually rewarding to do. The Postmoogle quests were fun to do while they were around, but they were just more quests... there were no new mechanics unlocked as part of that (such as you getting a daily quest to deliver mail to some dangerous area that some adventurer has gone and gotten themselves stuck in, so you wind up rescuing them as well as delivering their mail to them.)
POTD is the closest thing we got to something in-depth and lore related, due to several dead NPCs RARELY appearing in there (but no explanation as to who they are, just a vague hint based off of their dialogue...) But that's gotten boring now, and we're STILL waiting for news of its cousin, POTD 2.0 for Stormblood, which I'm sure will be more of the same (randomized dungeon using certain Pomanders that will start off at floors 1-50, then 51-100, and 100+).
It's best summed up in one word: "Blah."
		
		
			
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