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  1. #171
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Furthering my "let's full out make this an s rank fiesta", I want to see alternate spawn conditions for the NMs. Chernobog's death count can help and is actually farmable - having an entire level 5 party minus the healers (someone has to rez them and prevent exp penalty...) kamikaze on a level 12 enemy could be really funny especially if they're joking among themselves. Using certain items in certain spots ala Brontes could also work.

    I mean I don't know about you, but between calling this a FATE grind and a hunt grind, I'd rather double down on the later rather than the former.
    (3)
    Last edited by BillyKaplan; 03-15-2018 at 09:46 PM.

  2. #172
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Squintina View Post
    As we've seen in this thread, the English-speaking player base certainly doesn't feel like Eureka lived up to its long wait.

    So let's think of ways to make it better.
    Here are my top five QoL Adjustments that I'd like to see:
    https://youtu.be/lAp18r2P-Xk
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  3. #173
    Player
    Celesta's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    9
    Character
    Namine Yuzuka
    World
    Phoenix
    Main Class
    Summoner Lv 80
    I haven’t thought this idea completely through yet, but what about something similar to diadem where you could be given an expedition quest?

    Like for instance you need a full party to take on the quest, and it could be a certain hunt or a certain notorious monster to kill.

    You could get bonus crystals and experience from completing a certain challenge, even if it’s just “kill 30 of this mob”

    I understand this might be difficult though because of the variation in levels so I don’t know how they would carry it out yet, but I feel like there needs to be something more to the endless grind.
    (2)

  4. #174
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Celesta View Post
    I haven’t thought this idea completely through yet, but what about something similar to diadem where you could be given an expedition quest?

    Like for instance you need a full party to take on the quest, and it could be a certain hunt or a certain notorious monster to kill.

    You could get bonus crystals and experience from completing a certain challenge, even if it’s just “kill 30 of this mob”

    I understand this might be difficult though because of the variation in levels so I don’t know how they would carry it out yet, but I feel like there needs to be something more to the endless grind.
    to expand on this idea, it should be a ever-changing quest set on some timer that is based on the "least killed mob" in the area so parties will be somewhat spread out in killing mobs. That way not only the mobs that spawn NM are getting killed.
    (1)

  5. #175
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Since I've got FFXI's monstrosity stuck in my head, here's an off the rails concept that probably doesn't fit, but at least is unique.

    The leveling in Eureka is pointless and just an arbitrary grind, the elemental system is shallow. Why not make them into something unique and take a page from FFXI's monstrosity system. In short that system had you become a monster in the field and you leveled and learned new abilities and could become different types of monsters as you progressed. So why not have you become an elemental (full on model change or you stay the same with a glow effect, whichever for aesthetics). You're element ties not into a game of rock-paper-scissors with mobs but rather ties into abilities and your role. Earth element? You get tank abilities. Wind/Water element? You get healing/support abilities. Fire element? DPS abilities. Have it so leveling up gives you more elemental slots which translates to more skills/traits. You can push one core element, or you could mix and match. Suddenly leveling nets you rewards rather than merely letting you fight higher level mobs to grind a little more efficiently and the elemental system is more involved than "Dump into the mobs weakness/what you need to tank it, then click the wheel when you need to change for a new type".
    (1)

  6. #176
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Personally I want something to do that will earn crystals/exp besides fate and mob grinding. This is actually a health concern--after playing Eureka for several hours the last two days I've had to put on my wrist splint this morning. Normally I don't have problems with my wrist from gameplay unless I no-life the game over a long weekend or something. This isn't an issue with the grind so much as that I'm pressing the same three buttons/triggers constantly for hours. If there was some sort of dailies or treasure maps or something then I could still participate in Eureka regularly without risking long term damage to my wrists.
    (6)
    Last edited by Naria; 03-16-2018 at 02:02 AM.

  7. #177
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Why do most of these suggestions result in the further dumbing down of this content "Make it easier, grind is too long, more drops" I'm of a mind that they could take this even further.

    I wish they had it so each weapon/armor was obtained from meeting specific requirements in Eureka. IE: for the warrior weapon, you must have a 30 chain on axebeak mobs. And only have hints given from Gerolt not exact quests or markers (like what we have from Krill right now for the Magicite)

    Would have liked unique gear, not just dyable AF3.

    More ways to spawn monsters other than just zerg. would also like a claim system for some rare monsters (you have an item that will spawn the monster, only your party can attack it.

    An alliance party forming mechanism so you can join parties together, then claim systems can also take part in that.

    Elemental wheel to do more. Dont know what but it needs to be more than what it is, hopefully that comes in updates.

    I would love to see a new map that uses 1.0's Black Shroud map but have it setup as a copy pasta procedually generated area, so each instance will be slightly different in were mobs spawn and what mobs pop.

    What I DONT want to see is:
    Drops increased (i feel its fine as is)
    Monsters nerfed
    ANY SORT OF NERF TO THIS CONTENT

    Its easy enough as is, the grind is real but necessary. Any less and people will zerg the content in a week and be done with it. its supposed to last and take a long time. Please Yoshi-P dont let the crybabies ruin this content too. While its not perfect its head and shoulders above anything else thats been added so far (with the exception of PotD), all it needs is to grow and be more involved. Its a good start and nerfing the heck out of this will not help anyone.
    (2)

  8. #178
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,359
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Ok, So I've spent more time in there and I have a lot more to say about Eureka. I'm level 10, almost 11.

    The map design is very good. You're forced to take long paths at a lower level, which make the area seem so much big and dangerous, but as you level there are short cuts, and it feels very rewarding, especially when you get the lv 9 aetherytes. I would love if the open world felt a big more like this.

    I've not lost EXP from dying just yet, hopeful I never do, that at the back of my mind bothers me.

    I'm annoyed by the NM trains right now, because no groups want to just grind regular mobs, and it feels counter productive to have 100 attack one mob.

    I would like some stuff for people to do solo, like kill X amount of these enemies for a reward, either daily or weekly. Like what they added to Diadem.

    Also it's annoying that 90% of the stuff we get in there cannot be sold or traded outside of it. Why is there no gathering at all??? Why do I have 50 of these pants that I can't sell on the MB?!

    I have a feeling by the time I hit 20, I will feel very powerful in Eureka so I love the feeling of that. I really would like a feeling like this in the overworld.
    (4)

  9. #179
    Player
    Gimorian401's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Skye Vrcyee
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    [QUOTE=MageBlack;4615767]Why do most of these suggestions result in the further dumbing down of this content "Make it easier, grind is too long, more drops"

    You have some solid suggestions here. I agree with your comments save one. When people make the comment of the grind being too long I have to agree. If I want just the weapon of my average of 5 crystals per hour just getting the weapon to the point under the 350 is 260 hours. At 8 hours a day that is 32 days and 12 hours and that still does not complete the current step of the new relic weapon. Many players cant play 8 hours a day. That I think is where people are complaining.

    I believe the dev team want people to do the content as well a enjoy it. As well as get all the rewards for doing the content. Time will tell what they do to enhance this experience.
    (0)

  10. #180
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gimorian401 View Post
    You have some solid suggestions here. I agree with your comments save one. When people make the comment of the grind being too long I have to agree. If I want just the weapon of my average of 5 crystals per hour just getting the weapon to the point under the 350 is 260 hours. At 8 hours a day that is 32 days and 12 hours and that still does not complete the current step of the new relic weapon. Many players cant play 8 hours a day. That I think is where people are complaining.

    I believe the dev team want people to do the content as well a enjoy it. As well as get all the rewards for doing the content. Time will tell what they do to enhance this experience.
    I get why people are complaining, it is quite a grind but progress is always saved, theres the protean and aenomos crests you can exchange, and you can slowly plug away at it. I appreciate the fact that the relic stuff is all in one area. What i disliked about the other relic grinds was needing to go from one end of the realm to the other and do EVERY bit of content in between (over and over). Not sure what you were doing that only got you five crystals per hour but after only doing eureka for one hour each day since release I've already upgraded my WAR weapon, head, chest, legs, and my RDM weapon, head, chest, hands, legs, and feet to their first level, thats about 600 protean. in total. Thats being super casual about it.
    (1)

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