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  1. #1
    Player
    BillyKaplan's Avatar
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    Dec 2015
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    2,913
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    Lho Polaali
    World
    Moogle
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    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    Yet people who dislike Eureka are just bringing arguments about grinding, that's not my fault.
    That is a blatant lie that generalizes the nay-sayers and completely ignores most of the feedback that exists within this very thread. That makes it yes your fault for not taking into account the plethora of posts contradicting what you just said and the stance you're advocating.

    Not that hard after a
    Another strawman. No one said it was hard.
    (7)

  2. #2
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
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    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by MuseTraveller View Post
    Expert Dungeons - grind tomestones, several different dungeons with different boss mechanics, you can practice rotations, optimize your damage, try different classes, get tomes for gear or mats, queue in progress, help a party out.

    Raid Content - Figure mechanics out, push your class to the limit, it's about the experience not so much the rewards. It's fun with a good group.

    Gold Saucer - Mini games, various various mini games. You don't see people doing that wack a mole game for 100mgp in order to grind for a fenrir mount. There is variety and there are GATEs there.

    24 Raids - You can level, you can queue as various jobs, you can join in progress, you can collect glamour and minions, bosses still have mechanics you have to do, you get tomes that you can use for items, gear, other relics.

    They have variety. As it is now, Eureka has none. It has one repetitive mechanic that is not very player friendly. I'm not rage quiting, I'm still playing and I still love FF14 and I am doing other things right now beyond Eureka. But let's be real, it's not fun for most people after a couple of hours and it's a content that was delayed so much it caused large expectations and now we see the result on the forums. We are giving feedback and ideas and we hope for improvements. Turning blind eye to the issues won't help either side.
    Eureka - Figure out how leveling works, then find how to pop NMs. Change your Elemental resistance or Elemental attack on the go and combine them if needed. You can switch jobs inside and obtain exclusive stuff as well. You can cap tomestones faster than doing Experts.


    Of course giving ideas is good, but I will always dislike the "hater" comments, because they bring NOTHING useful.

    Quote Originally Posted by Vahlnir View Post
    The problem isn't that there is a grind, it's that the grind itself is uninspired and otherwise boring as all get out. It feels like you're punching yourself in the face repeatedly and saying "just one more punch!" Eventually people are gonna knock themselves out. They already are. That wasn't much of an issue with grinds that came before. People slogged through it and were rewarded handsomely.
    Still I see no difference from other contents. All other relics were a grindfest from content that we already spammed a lot. Eureka brings something new, and yeah, you can comment and give ideas like putting gathering spots, dailies, other quests etc... that's GOOD and we NEEd feedback, but I hate hater's comments.




    Quote Originally Posted by BillyKaplan View Post
    That is a blatant lie that generalizes the nay-sayers and completely ignores most of the feedback that exists within this very thread. That makes it yes your fault for not taking into account the plethora of posts contradicting what you just said and the stance you're advocating.

    Another strawman. No one said it was hard.
    You keep saying "strawman", while you're the one using strawman arguments at me.

    Can you bring actual arguments instead of ad-hominem? Thank you.
    (0)

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  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by ChocoFeru View Post
    Eureka - Figure out how leveling works, then find how to pop NMs. Change your Elemental resistance or Elemental attack on the go and combine them if needed. You can switch jobs inside and obtain exclusive stuff as well. You can cap tomestones faster than doing Experts.
    Wow that's so deep. Killing enemies to earn xp, what a genius concept. Killing placeholders enemies to make NM spawn like in phantasy star online or FFXI, what an innovative and genius concept. Spinning the elemental wheel so numbers above 0 appears in the circle of the wheel tagged with a shield or a sword, that's almost as difficult as the tests you give to babies to determine if they are mentally challenged or not.
    (9)

  4. #4
    Player
    Sieben79's Avatar
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    Jul 2016
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    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ChocoFeru View Post
    Still I see no difference from other contents. All other relics were a grindfest from content that we already spammed a lot. Eureka brings something new, and yeah, you can comment and give ideas like putting gathering spots, dailies, other quests etc... that's GOOD and we NEEd feedback, but I hate hater's comments.
    You Hater!

    They had the chance to break out from the usual relic grind. Like many people said already, it's not the grind itself but how you approach the grind
    (3)
    Last edited by Sieben79; 03-15-2018 at 07:31 PM.

  5. #5
    Player
    Vahlnir's Avatar
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    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ChocoFeru View Post
    -snip-


    We are giving feedback in the form of criticism...some of it more constructive than others, in an attempt to improve Eureka. What don't you get?
    (10)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    ChocoFeru's Avatar
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    Jul 2012
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    Choco Feru
    World
    Ragnarok
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    Dancer Lv 100
    Quote Originally Posted by Stanelis View Post
    Wow that's so deep. Killing enemies to earn xp, what a genius concept. Killing placeholders enemies to make NM spawn like in phantasy star online or FFXI, what an innovative and genius concept. Spinning the elemental wheel so numbers above 0 appears in the circle of the wheel tagged with a shield or a sword, that's almost as difficult as the tests you give to babies to determine if they are mentally challenged or not.
    Woah, kill mobs and do quests to level up, FFXIV (and any other MMO) leveling system is sooo boring!

    See? I can do the fallacy thing, too.

    Quote Originally Posted by Sieben79 View Post
    You Hater!

    They had the chance to break out from the usual relic grind. Like many people said already, it's not the grind itself but how you approach the grind
    There's always room for improvement, and I think Eureka is a good start. At least is not a grind of old dungeons or old FATEs!

    Quote Originally Posted by Vahlnir View Post

    We are giving feedback in the form of criticism...some of it more constructive than others, in an attempt to improve Eureka. What don't you get?
    I don't get the "let's hate Eureka because yes" comments.

    I get the feedback such as add gathering points, dailies, different quests, different objectives and/or different ways to obtain crystals etc...

    Sadly, this has become a hate thread where hating Eureka makes you cool, and whoever likes the idea of Eureka is "dumb" or something.
    (0)

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  7. #7
    Player
    Stanelis's Avatar
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    Oct 2011
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    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by ChocoFeru View Post
    Woah, kill mobs and do quests to level up, FFXIV (and any other MMO) leveling system is sooo boring!

    See? I can do the fallacy thing, too.
    Except I m not the one trying to say the system is innovative or deep.

    At least is not a grind of old dungeons or old FATEs!
    But it is a grind of fates actually. Have you even tried Eureka ?
    (7)

  8. #8
    Player
    Sieben79's Avatar
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    Jul 2016
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    151
    Character
    Shalya Arlemoire
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    Phoenix
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    White Mage Lv 70
    Quote Originally Posted by ChocoFeru View Post
    At least is not a grind of old dungeons or old FATEs!
    But you kill old monsters.
    (2)
    Quote Originally Posted by Coatl View Post
    The Samurai stops performing any actions and takes two telegraphed aoes to the face and dies but still manages to get his final words out..

    "u dont pay my sub noob"

  9. #9
    Player
    ChocoFeru's Avatar
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    FFXIVESP
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    Choco Feru
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    Ragnarok
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    Dancer Lv 100
    Quote Originally Posted by Stanelis View Post
    Except I m not the one trying to say the system is innovative or deep.

    But it is a grind of fates actually. Have you even tried Eureka ?
    It's innovative, but not deep yet. There's room for improvement, and I guess there will be as we level up and on next relic steps.

    You have to kill X monsters to pop the NM (FATE), have you even tried Eureka?

    Quote Originally Posted by Sieben79 View Post
    But you kill old monsters.
    What do you mean? Even Raid content uses old monsters, even Expert dungeons uses old monsters with different name/colors.

    Also, we have some new monsters on the lvl 18+ zones! You've gotta level up before to fight them, ofcourse.
    (0)

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  10. #10
    Player
    Stanelis's Avatar
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    Oct 2011
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    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by ChocoFeru View Post
    It's innovative, but not deep yet. There's room for improvement, and I guess there will be as we level up and on next relic steps.

    You have to kill X monsters to pop the NM (FATE), have you even tried Eureka?
    Killing enemies to earn XP isn't innovative. And killing placeholders monster to make a NM spawn is like the root of old MMORPGs (as such it REALLY isn't an innovation), but at the end of the day you're still grinding fates.
    (10)

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