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  1. #21
    Player
    Narthice's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Narthice Lazuly
    World
    Durandal
    Main Class
    Red Mage Lv 63
    Other games I've played, have an option that allows hiding other players or robing (to clothe or invest with a robe or robes) them. This can be customized in settings, where it prioritizes people in your party. you are even able to keybind this setting for easy toggle. It comes in very handy for those good old days of playing on a potato lol. Seeing as some of these games are nearly 14 years old and still running, Just my two cents.
    (3)
    Last edited by Narthice; 03-15-2018 at 03:23 PM.

  2. #22
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Usually I've found that the people saying things like "we should not have to put up with this" with a sense of entitlement over things that are honestly perfectly normal and expected, have pretty unrealistic expectations as a whole, and I'll bet a lot that this isn't your only one.

    Like, you're absolutely dreaming if you actually agree with the title statement and think "well, if I can't see it, it shouldn't be able to hurt me" should become the standard of things. That's basically the same sort of thing as allowing self-disconnections to save your life when you're about to die. Disconnected characters typically remain there in the game for 30/60 seconds specifically to prevent this kind of thing. People could easily do the same sort of thing to bypass attacks and mechanics if they followed that same "immunity if it hasn't loaded for the client" method of operation. It's not going to happen.

    It sucks for the people that actually are legitimately lagging and not having everything load properly, but that is, again, not something that SE can magically fix for everyone. If they could, I would have stopped seeing "invisible hunts" by now. I still run into them, despite them specifically taking measures to try to prevent it (about the only other thing they could do is lower the maximum amount of players that can be in an open world zone, which would obviously come with its own set of problems). That's just something that's going to happen when something gets swarmed by tens or hundreds of players.
    (2)
    Last edited by Fynlar; 03-15-2018 at 03:11 PM.

  3. #23
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    Usually I've found that the people saying things like "we should not have to put up with this" with a sense of entitlement over things that are honestly perfectly normal and expected, have pretty unrealistic expectations as a whole, and I'll bet a lot that this isn't your only one.
    Yes how dare I expect to be able to play my class's intended role and heal my party. Ridiculous expectation indeed.
    (17)

  4. #24
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    If we can't see it, we have an issue.

    I believe that Mobs should take first priority in viewing. not PCs. especially in Eureka, with how some of these fates are. people are literally getting killed in them because there's so many people...and the fates have adds...and no one can grab the adds because...the tanks can't see them.
    (7)

  5. #25
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Again, when you cram a crapload of players in one space and they're doing more than just standing around in a town, things will break. Yes, it sucks. Deal with it or do something else. It's shit when my hunts don't appear on the screen either, but there is only so much that can realistically be done about this.

    Countless similar things have happened in the past (and will continue to happen in the future), with "Raubahn EX" and "Pipin Savage" being another couple of recent infamous examples. Put a shitload of people jamming on one target to try to get their story instance done, things end up breaking. You can either contribute to the problem, keep jamming on that target yourself, and insist that they should have "better servers" to handle the flood of players... or you can just acknowledge it for what it is, go do something else for a while, and come back when the flood isn't as massive.

    EDIT to respond to things in the future because stupid post limitations.

    Realistically you stop creating encounters where huge numbers of players feel the need to cram into the same spot at one time.
    The problem with that is you can pretty much only do that by creating fights that are so unrewarding that no one will bother with them. What then?

    Nothing about this is perfectly normal or expected, if your game can't handle something then don't implement it, put a limit, find a workaround. Stop blaming players for dev issues.
    Was normal and expected for me. Maybe I've just been in the game longer than you have?

    I'm not blaming the players or the devs for this, actually. It's just part of the infrastructure. Neither group has full control over that.

    Culling should have a priority, and the party should have priority over anyone else not in a party, bosses should have priority over any other monsters.

    They managed to fix that with S ranks and Odin, but not with anything else in the game. Consdiering this game is heading to its 5th year this should be a dev priority by now.
    Except it isn't fixed, because like I said, I still run into invisible hunts. Hence why it was of no surprise whatsoever to hear issues popping up in Eureka too.
    (1)
    Last edited by Fynlar; 03-15-2018 at 04:52 PM.

  6. #26
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    Deal with it or do something else. It's shit when my hunts don't appear on the screen either, but there is only so much that can realistically be done about this.
    I -never- had the issue of my party members phasing out in WoW and I played on a very congested server with a significantly higher amount of players in a small area for certain content.

    So stop talking as if it's impossible. It's not.

    Most likely some relic of 1.0 is making altering the phasing a troublesome task so SE are putting it off until they have no choice but to tackle it.
    (4)

  7. #27
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    The priority has always needed work, it prioritizes players over NPCs currently, which is really stupid. IMO, the only players whom it should prioritize are players in your immediate party.
    (5)

  8. #28
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Saraphin View Post
    If we can't see it, we have an issue.

    I believe that Mobs should take first priority in viewing. not PCs. especially in Eureka, with how some of these fates are. people are literally getting killed in them because there's so many people...and the fates have adds...and no one can grab the adds because...the tanks can't see them.
    Yet for a healer, the PCs need to take priority. It doesn't help to see the boss if everyone is dying because the healers can't see the other players. I might have party frames displayed in the UI for my immediate party in case they disappear from my screen but that's not going to help other players who aren't in my party. The success of the kill may depend on helping to keep them alive just as much as it does on keeping my party alive.

    Quote Originally Posted by Fynlar View Post
    Again, when you cram a crapload of players in one space and they're doing more than just standing around in a town, things will break. Yes, it sucks. Deal with it or do something else. It's shit when my hunts don't appear on the screen either, but there is only so much that can realistically be done about this.

    Countless similar things have happened in the past (and will continue to happen in the future), with "Raubahn EX" and "Pipin Savage" being another couple of recent infamous examples. Put a shitload of people jamming on one target to try to get their story instance done, things end up breaking. You can either contribute to the problem, keep jamming on that target yourself, and insist that they should have "better servers" to handle the flood of players... or you can just acknowledge it for what it is, go do something else for a while, and come back when the flood isn't as massive.
    Realistically you stop creating encounters where huge numbers of players feel the need to cram into the same spot at one time.

    There are reasons why MMOs ended up developing instanced group content instead of sticking to solely open world content. This is a good example of one of those reasons. Things are fine as long as players are spread out but the moment something happens to get those players to converge on the same spot, servers start going haywire.

    This may not be a problem once players better understand how Eureka is intended to work or just give up on it as not fun but for now, it's interfering with fun and the death penalty isn't helping.
    (2)
    Last edited by Jojoya; 03-15-2018 at 04:15 PM. Reason: 1k

  9. #29
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fynlar View Post
    Usually I've found that the people saying things like "we should not have to put up with this" with a sense of entitlement over things that are honestly perfectly normal and expected, have pretty unrealistic expectations as a whole, and I'll bet a lot that this isn't your only one
    Nothing about this is perfectly normal or expected, if your game can't handle something then don't implement it, put a limit, find a workaround. Stop blaming players for dev issues.

    Culling should have a priority, and the party should have priority over anyone else not in a party, bosses should have priority over any other monsters.

    They managed to fix that with S ranks and Odin, but not with anything else in the game. Consdiering this game is heading to its 5th year this should be a dev priority by now.
    (5)

  10. #30
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Yeah it's incredibly frustrating when my entire party is darkened out to me and I can't heal or res any of them, even with AoE heals.
    (7)

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