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  1. #31
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Suetan124 View Post
    snip
    Holy cow! I'm so sorry that you and those newbies had to deal with someone like that
    (1)

  2. #32
    Player
    Suetan124's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    57
    Character
    Jessica De'alkirk
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by DreadRabbit View Post
    Holy cow! I'm so sorry that you and those newbies had to deal with someone like that
    Yeah, so if I seem a little short with or unforgiving of people that mainly play MMOs as I am in other topics here, this is a big part of why I'm like that.
    (0)

    Thanks to eikomakimachi for the gif link

  3. #33
    Player
    Suetan124's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    57
    Character
    Jessica De'alkirk
    World
    Balmung
    Main Class
    Red Mage Lv 70
    I want to get into savage raiding, but I refuse to put up with treatment like that. Also, my work schedule changes frequently, so a static isn't much of an option since my being there is completely dependent on when I have to work.
    (0)

    Thanks to eikomakimachi for the gif link

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Honestly, I feel like the logic here ought to work the other way.

    Having a static allows for compromise and alternate methods.

    Solo, e.g. DF, responsibility requires simple, memorable, and generally uncompromising strategies -- where what is simple coincidentally pairs closely with what is optimal in many Savage fights -- and personal awareness enough to function without relying on communication from others, including trained unspoken communication from particular others, except where such is part of effective general habits.

    Logically, more should be expected from running solo. A PF then allows inferior or dependent (e.g. "heed the raid voice") play if they so choose. Though they are also free to attempt to pick the cream of the crop, the remainder still have no excuse to be incapable of sufficient fight understanding and awareness, with whatever necessary practice, when running without a static. There's is technically the harder path. So why would you go into it requiring less from yourself just because you're now alone?

    Oh wait, the JP community already said all this in a much simpler manner:
    - Premades for learning; RF only if you're personally responsible. Burden Join (other wholly capable) randoms only when you're ready to farm.
    (3)
    Last edited by Shurrikhan; 03-15-2018 at 12:04 PM.

  5. #35
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Jojoya View Post
    And how are people supposed to know how well they're doing compared to others in a game that doesn't provide them with that information?

    Standing in bad I can agree with as a player issue or a PC issue. I have terrible lag so I do end up getting hit by bad I thought I had moved out of in time so I just avoid doing instanced group content instead of being a drag on the rest of the group. Hopefully I can get a new PC before much longer, at which point I'll start doing the instanced group content again.

    But if AoE abilities deal more damage in single target situations or even in some situations where there are only 2 targets present, there's a problem with the job design. Single target abilities should deal the most damage to a single target while AoE abilities should deal a lesser amount of damage per target (though greater overall damage if there are multiple targets).

    As for healing a target when the target has lost less than half the health the heal will replace, that's another issue with the game design. If I look at a heal and it says potency is 400, how am I to know how much healing it will actually deliver? At a low level, it might deliver 100 healing. At a higher level, it might deliver 2,000. Eventually someone who keeps their eyes plastered to their combat log will figure out that at their unsynced level, it will deal X amount of healing (at least until their gear changes or they level up) but in the meantime their eyes aren't paying attention to what's going on while they figure that out and if they're synced to a lower level, they're still going to be playing a guessing game.

    If they heal too soon, they get yelled at for healing too soon instead of DPSing. If they wait too long, they get yelled at for not healing. When no matter what you do when you're trying your best others are going to yell at you for the smallest reasons, people aren't going to perform well. It's even worse when the people doing the yelling are people who are performing just as badly if not worse.

    Not everyone is good at critical thinking, nor do they expect to have to be that way in a game being played for fun. Transparency in how the game actually works goes far into creating better players rather than expecting them to keep trying to figure things out through trial and error. The latter appeals to only a small segment of players.
    I can understand if people are having either connection/fps lag for standing in bad but most people who truly do say something about it. A lot of the time it's people looking at something on a second monitor and giving 5% of their attention to the game. Obviously I was talking about aoe being better in situations that would call for aoe not spamming aoes on a boss or whatnot. All it takes to find out the break point for that is two eyes and basic math to see if one option is better than the other and you can apply it to every situation you encounter from there.

    For healing a target, your heal amounts don't differ wildly day to day. It's not like one day your cure 2 hits for 12k in an expert roulette and then 2k in that same dungeon the day after. If someone has no clue how much their heals can heal for on average they need to start looking at their screen (which is one of the main problems). I don't think anyone expects someone to clutch calculate potency but you should have an idea of how much healing needs to be done.

    If a tank's hp bar is at 90% and you have regens up you really don't need to be spamming cure on them just in case your cure suddenly decides to call in sick that day. Most content outside of extreme primals/savage have things attacking with the equivalent of an eroded pool noodle so the damage output generally isn't anything to write home about. Obviously mistakes happen when people are trying to learn to dps as healers but you should be able to ballpark how much of a risk it is without any complex math behind it.

    It's not really critical thinking it's something that becomes a routine. I can get that people who are running content for the first time may be more cautious but if someone's decked out in tome gear and is clearly on their 4th or 5th week of expert roulette they should have a general idea about how it goes and how much they can handle if they bother paying attention. Not to say that more transparency would be a bad thing but the idea of if everything isn't spelled out exactly then people can't possibly do the basics is a bit of a cop out.
    (1)
    Last edited by F_Maximillian; 03-15-2018 at 12:51 PM.

  6. #36
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Honestly, I feel like the logic here ought to work the other way.
    Then why are you doing solo at all? The JP tend to not actually question this, because, well, its the JP way and we always do the JP way. If solo is harder than party, just stay in party and do everything there.

    But solo has nothing to do with difficulty; solo exists because in general, requiring parties takes too much time and causes more issues than party required.
    (0)

  7. #37
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I don't have the benefit or the timeframe available for a cohesive static.

    However, that doesn't stop me from putting my best foot forward in high-end content, even in raids.

    If I have to use Discord or put up with a lot of in-game text chatting, then so be it.
    (1)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  8. #38
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Oh wait, the JP community already said all this in a much simpler manner:
    - Premades for learning; RF only if you're personally responsible. Burden Join (other wholly capable) randoms only when you're ready to farm.
    I would've agreed with you if western mindset was like that.
    In Japan, it is part of their culture, it is basic good manners, to avoid causing trouble to others.
    And even behind the anonymity of internet, that etiquette still kinda lives.
    Thus it is also strongly reprimanded if you break it : e.g I heard you can/will get kicked from PF for not melding your gear.
    To be honest, I don't find that excessive, and would've agreed to such community rules, but it is just not possible on western servers.
    Of course, despite all this, Japanese servers still have their jerks and trolls e.g : the koike incident.
    But nevertheless, the dominant mindset is the one I described. To follow on the koike incident, it was reprimanded by SE (bans) and the players : they protested by doing naked roe stand-ups, which ultimately forced the offenders to rename, change server, delete their twitter account, post an apology vid...
    The japanese player base has a common culture to build their community rules on.

    But you can't say the same about our servers. There are just too many people that don't care, that have different expectation from playing video games, all that due to different culture among players (maybe less on US servers, but surely on EU servers).

    On a side note, if my analogy to a football game doesn't work let's try an easier one.
    Consider playing with a static, like playing with your... static.
    And consider roulette being like, playing with your 12 y.o bro and his 12 y.o friends, because you're just too frustrated waiting in queue, light farming on your DPS classes.
    (2)

  9. #39
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I know that players I raid with are experienced, adults, and focusing. I can't say with certainty that anyone in DF isn't literally a distracted 9-year-old who's been playing for three weeks.

    People everywhere hate criticism and I've just kind of come to accept this. I can't necessarily blame people for doubting advice, although I wish they'd take it when what they're doing obviously isn't working out that well. I've received bad advice in dungeons.

    Both DF and statics wear on me these days. DF because I can't really trust anyone (had a SCH ragequit because my friend who has effects off pulled mobs out of Shadowflare), and statics because so many take themselves far too seriously, burn people out, neglect their families, and sabotage friendships in pursuit of meaningless raiding achievements.

    Regardless of skill, I'm burned out on the antics of various people and really just want to play with personal friends only. Nothing else seems worth it.
    (1)
    Last edited by FunkYeahDragons; 03-15-2018 at 10:29 PM.

  10. #40
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FunkYeahDragons View Post
    ...
    (had a SCH ragequit because my friend who has effects off pulled mobs out of Shadowflare),
    ....
    Setting the options to limited instead of off turns off almost everything, but leaves the ground abilities, such as shadowflare, visible.
    (0)

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