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  1. #11
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    Whether we "should" have to deal with it or not is irrelevant. It is what it is, limitations of the system.

    Like I said, nothing can really be done about it without them reducing the total number of PCs that can be present.
    Do you have a source for this? Do you know for sure that there is absolutely no other way for SE to deal with this at all? That they can't redesign it to at least pioritise party members?
    (7)

  2. #12
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Yeah, it's annoying as hell. They need to prioritize working on the netcode for this if they're going to keep making large scale fights with lots of people, because it flat out doesn't work properly.
    (6)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #13
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Do you have a source for this? Do you know for sure that there is absolutely no other way for SE to deal with this at all? That they can't redesign it to at least pioritise party members?
    Just going by previous precedents set by hunts (and in FFXI too with Besieged). When there's too many people in one spot, shit starts breaking.

    You really don't have to worry though, because like I said, the crowds will probably start dissipating on their own soon enough.
    (0)

  4. #14
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,813
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Wonder if it's cause from the engine there using where just can't handle that many players in one area at same time. If the engine is the problem they need get better one that can handle a large group of players in same area. Other day when doing hunts hunt vanished 3 times on me then would appear next to me after just got hit by its aoe attack that couldn't even see. In Eureka during a fate there saw half players there with disconnect sign above there name and event one in my party disconnected and when was able to log back in it was over and didn't no credit for it. They need to fix this asap.
    (1)

  5. #15
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    Just going by previous precedents set by hunts (and in FFXI too with Besieged).
    We're long past the point of XI, long long past it. That game is ancient in the mmo world. I don't think we should expect a far newer game like XIV to have similar limitations to a game more than a decade old.
    (5)

  6. #16
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Penthea View Post
    We should not have to deal with this.

    It's ludicrous that something you can't even target, because it's phased out, can still hit you. That is extremely unfair on players.
    This is something no one should have to put up with. This is right along the line of "needs to work in order for the game to be functional." It's a disgrace just as much as the Xbox One version of Monster Hunter World having its online broken.
    (4)

  7. #17
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    We're long past the point of XI, long long past it. That game is ancient in the mmo world. I don't think we should expect a far newer game like XIV to have similar limitations to a game more than a decade old.
    The realities of network speeds and system limitations don't just magically disappear because we're playing a different game now.
    (0)

  8. #18
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    The realities of network speeds and system limitations don't just magically disappear because we're playing a different game now.
    Are you trying to tell me that network speeds and system limitations haven't advanced in over a decade? Seriously?
    (6)

  9. #19
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Not to the point where there are no limitations, lag, or mishaps, no. If that's what you're waiting for, strap yourself in; you're going to be waiting a while.
    (0)

  10. #20
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    Not to the point where there are no limitations, lag, or mishaps, no. If that's what you're waiting for, strap yourself in; you're going to be waiting a while.
    Please direct me to where I said I want no limitations, lag or mishaps. You'll find I never said it at all.

    I want the game to stop phasing out priority targets. I did not ask for perfection.

    I am merely pointing how silly it is to pretty much say that server, instance and network limitations haven't advanced in a decade.
    (9)

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