since you do extra dmg to enemies below your level the power level will become real to the point ppl might sell powerlevelling services


since you do extra dmg to enemies below your level the power level will become real to the point ppl might sell powerlevelling services


Eh, so what.
I wouldn't blame people who get to Eureka later for wanting to be powerleveled (by friends or by someone they paid). It takes time and it's going to be harder and harder to find parties for the lower levels the more we play it.
Thing is you'd have to first rez them before they can pay you.
At which point they can just stiff you.
So it's just not a good business model :3




I am now level 7. Mobs give shit for exp, even if Im farming 12s and 13s. Now I just load in, join NM spawn parties, spawn a few NMs, group disbands, leave instance, start over again.Im so bored. So sosososos ososo os so bored. Even with mobs hitting tanks like trucks its unbelievably boring. Round up mobs, nuke them down. Round up mobs, nuke them down. Round up mobs, nuke them down. Spin the wheel, we're changing zones! Round up mobs, nuke them down. Round up mobs, nuke them down. Round up mobs, nuke them down.
While not max level, I can say that there is zero difference in gameplay from level 1 to level 7 - the magic wheel is a special kind of useless as the most efficient way to level/spawn NMs is to obliterate a particular mob as the spawn. You don’t change the wheel unless you decide to move to a different enemy. You don’t move to a different enemy unless the group collectively levels up (and exp drops to double digits) or the NM spawns. My next story quest isn't until lv 13. Im not sure Im going to stick around long enough to hit it at the rate Im leveling.



I like Eureka a lot but Rokke hit the nerve on something important, Eureka doesn't have the dynamic feel it should have. It shouldn't be that we pull the same enemy 30 times. It should be that every enemy/monster would offer something unique in those 30 pulls. Maybe some would change element in when their hp drops below 50%, some would mutate, some would call for help. Still like the area a lot for what it is, relic grind, but it could/should be really dynamic instead...maybe they do this for Eureka part 2.I am now level 7. Mobs give shit for exp, even if Im farming 12s and 13s. Now I just load in, join NM spawn parties, spawn a few NMs, group disbands, leave instance, start over again.
While not max level, I can say that there is zero difference in gameplay from level 1 to level 7 - the magic wheel is a special kind of useless as the most efficient way to level/spawn NMs is to obliterate a particular mob as the spawn. You don’t change the wheel unless you decide to move to a different enemy. You don’t move to a different enemy unless the group collectively levels up (and exp drops to double digits) or the NM spawns. My next story quest isn't until lv 13. Im not sure Im going to stick around long enough to hit it at the rate Im leveling.

I asked for this a couple of times in 2014 with another account, asked this year yet again in the suggestions... will ask again since Eureka seems like the perfect place to add this once and for all!
CHOCOBO TREASURE HUNT! -^ o ^-
Weekly Challenges included, a trader NPC for all sorts of stuff. A personal Rank system designed just for this like a book or something :3 It could be a daily thing like the tribe quests.
Sigh... I would rather have a Chocobo Treasure Hunter level than this Elemental thing to be honest. What a waste SE.
This would be so fun!
Plus, link it with a decent designed Relic quest, like we could trade the reasure we found for the items to give to Gerolt. Make it 2000, i dont care, i rather have the old Relic grinds back anyway.
https://goo.gl/images/vBkiZ9 https://goo.gl/images/DovTWJ https://goo.gl/images/rhg3h8 https://goo.gl/images/r4Nrvh https://goo.gl/images/rmgq2L
Last edited by Navras; 03-15-2018 at 06:36 AM.
Forever Black Mage ^^
Are you talking about chocobo hot and cold? I really doubt anybody has any idea what you're suggesting unless they played ff9 and make the connection. It would be fun to have this, but I don't like the idea of it being on eureka. Eureka is a failure on so many levels, there is no reason to even try to spice it up.





I'm not too happy with it either, but I'm also open to improvements if they are willing to make them. This thread (and a few others) including one just for Eureka on the JP side all have good suggestions on how to do so. The devs just need to...you know, care.Are you talking about chocobo hot and cold? I really doubt anybody has any idea what you're suggesting unless they played ff9 and make the connection. It would be fun to have this, but I don't like the idea of it being on eureka. Eureka is a failure on so many levels, there is no reason to even try to spice it up.

Yes ^^ the hot and cold one! From the beloved FF9! Ive asked so many times, i dont care where they put it :P I just think it would be something very intertaining, fun and we would have something different for a change.Are you talking about chocobo hot and cold? I really doubt anybody has any idea what you're suggesting unless they played ff9 and make the connection. It would be fun to have this, but I don't like the idea of it being on eureka. Eureka is a failure on so many levels, there is no reason to even try to spice it up.
Forever Black Mage ^^


Not my intention to blaming them in the first place
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