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  1. #121
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    1.Remove the 3hours limitation or make it an actual world map, not instance.

    2.Add more gameplay & details from XI, not just the XI grind.

    3.I am fine with the grind, I am lv6 & 250crystals now,in just 1day,
    but the current formula(3-6months gear cycle, pure vertical progression) is conflicting with the XI one, if I've to choose one, I choose the latter or something between them (XIV1.2x)

    4.Abilities are too flashy when zerging the fate, tune them down.
    (8)
    Last edited by ShanXiv; 03-14-2018 at 07:41 PM.

  2. #122
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Put fates into Eureka, this may make it more involving.

    And give it better rewards at the level of Savage content.
    (1)

  3. #123
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Disappoint View Post
    Let people go in below the level cap, sync them to 70 and give a ton of experience. Work on a relic of your choosing while also leveling an alt.
    I'd have to disagree with that suggestion only because I've seen what happened with PVP when they introduced EXP into it - it was ruined by people who didn't know their jobs, those who didn't care about the win (just the EXP) & bots farming EXP.

    Eureka needs to stand alone as much as possible, I was even surprised to see tomes being awarded.
    (3)

  4. #124
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I'd like to see the "Return" timer reduced in Eureka too. It's almost essential if you get stuck somewhere & need to return quickly. It currently shares the same timer as the open world version (unlike PVP) which is too long.
    (11)

  5. #125
    Player
    Corue's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    475
    Character
    Sari Mogari
    World
    Behemoth
    Main Class
    Dark Knight Lv 84
    The one thing that seriously burns me is lockboxes.

    Right now, the only obtainable source for them seems to be NMs which pop up infrequently. If you manage to actually reach a NM without dying or DC'ing you'll get around 5-12 lockboxes on average.
    When you open them the chances are you'll get something incredibly useless like fireworks.
    This is fine in PotD since they only really drop from the lower level floors and those are essentially the "easy" floors. But in an instance where you have to invest hours into leveling up and if anything should go wrong you'll end up wasting about an hour of progress should you die, it feels like a slap in the face.

    There's two ways to go about this:

    1) Give EVERYTHING a chance to drop a lockbox. The rewards will feel less insulting if you're aware anything has a chance to drop a lockbox.
    2) Remove "unfavourable" items from the loot table. At the very minimum the "useless" items like fireworks or lower materia should be replaced with crystals, since they're key items you need to progress and they drop rarely during the leveling process.

    You can't have both "limited drop rate" with a "high risk/low reward" system. It just feels aggravating rather than exciting.
    (15)

  6. #126
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Culfinrandir View Post
    I'd have to disagree with that suggestion only because I've seen what happened with PVP when they introduced EXP into it - it was ruined by people who didn't know their jobs, those who didn't care about the win (just the EXP) & bots farming EXP.

    Eureka needs to stand alone as much as possible, I was even surprised to see tomes being awarded.
    I agree with the exp if only for the reason that you're already in there building exp in a mindless grind outside of NMs. If it's going to be FATEs in all but name, let it give class exp.

    Moreover to the OP, the reason it's not in the world map is so that it can draw in players across the data center. Worst case scenario, the content is bad and no one's doing it, at least you can pull more people in from the data center instead of just your world.
    (0)

  7. #127
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,198
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    I enjoy the Eureka concept, I think it could vastly improve. I really have no interest in going back unless my friends come along, and they don't want to play 15-year-old MMO failed methods.

    IDEA:

    - After 20 enemy kill chains, guarantee a drop every other enemy. Chests and crystals is fine, crystals are preferred. Just give us a guaranteed method of gratification. We're tired of RNG, and we thought you were too after ARR grind.

    - Offer different size boxes. After 20 enemy kill chains, the loot should be a lot better and more probable 5-star results.

    - Reward on skill, not on RNG.
    (6)
    Last edited by Veritas-Ancora; 03-14-2018 at 08:41 PM.
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  8. #128
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Honestly, at a certain point the most constructive suggestion is that they need to be hiring new people and firing those that thought this was ok. There's almost literally nothing to this content so there's tons of constructive possibilities for it, but that's the kind of thing you pay developers for.
    (11)

  9. #129
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    IMO it can't be saved. The combat system of this game doesn't allow mindless grind without getting bored easily.
    The bosses and mechanics of this game make the battle system fun. Grinding mobs in Eureka its completely the opposite of what makes the battle system engaging.
    And slapping an elemental wheel isn't something that can substitute the thrill of having to deal with mechanics such as the ones from 24man/dungeons/raids...
    Eureka was born dead.
    (10)

  10. #130
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    I solo'd all the way to level 4 and had only 1 Protean and 2 Anemos drops as it was difficult to chain even 10 kills as a Scholar solo.

    An FC member finally logged in and he and I partied up for some grinding. I helped get him from level 1 to level 4 and I still didn't level up due to us fighting only level 1-3 mobs in that time. He ended up with 15 Protean drops to my 0 in that time as well since the kills only counted as chains to him. In 2 hours he gained 3 levels and 15 drops compared to my no level and no drop.

    It's too punishing to solo and too punishing to help others catch up.
    (5)

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