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  1. #1
    Player
    DemandAPanda's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Fuzzy Avenger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    On a first impression standpoint they have kinda gone in the wrong direction, and it's really hurting adoption for the content. If you know something is going to be a massive grind fest, fine make that far away goal post amazing looking. If you know your reward is going to be trivial... fine, make the journey to said goal post short and sweet. Problem is its an incredibly far away goal post.... and its ugly.
    (10)

  2. #2
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,363
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Would have been nice to have gathering like Diadem. I do like it a lot more than diadem and it fixes a ton of issues I had with diadem. I like how there are only NM fates. I think that the fates should spawn more often though, and that there should be more ways to get lockboxes.

    But I'm also on the side of I'd rather have three dungeons every patch rather than stuff like this. >>;
    (5)

  3. #3
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    It looks gorgeous.
    It doesn't crash.
    It probably looked great on paper.

    OK that's all the positive I can say about it.
    (11)

  4. #4
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    625
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    There's no fix. Well, no fix they could get done in time to make this palatable. If I were making this content.

    -No death penalty.
    -Mounts immediately usable.
    -Aetherytes attunable from level 1
    -No dumbass wheel like this game needed even more UI clutter.

    +More direction than just wander around killing stuff.
    +Bosses with actual mechanics
    +Other things to do besides combat to get crystals. Vehicle stuff, crafting, gathering, triple triad, whatever. Just some variety is all this thing really needs.
    (10)

  5. #5
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,162
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Arkdra View Post
    There's no fix. Well, no fix they could get done in time to make this palatable. If I were making this content.

    -No death penalty.
    -Mounts immediately usable.
    -Aetherytes attunable from level 1
    -No dumbass wheel like this game needed even more UI clutter.

    +More direction than just wander around killing stuff.
    +Bosses with actual mechanics
    +Other things to do besides combat to get crystals. Vehicle stuff, crafting, gathering, triple triad, whatever. Just some variety is all this thing really needs.
    You pretty much is just asking relic to be hand to you on top of a silver plate.
    What is the point?
    You are turning it into another diadem.
    (16)

  6. #6
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,261
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Give better rewards for it. One materia VI once in a while, a Tyrannosaurus mount and i355 gear after hundreds of hours I'd say isn't worth it.
    (16)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Uhm... how about a vendor that sells Crystals for poetics?

    Probably goes too much into the direction of "delete it".
    (3)

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    1) NMs more often. 3-4 hours is way too long. Even if it means cutting back the drops a bit, I'd rather have something to do more often with less drops than something that rarely spawns. It helps break the monotony and brings the community together to tackle a big NM challenge.

    2) Gear needs to be adjusted so that it's not obsolete to dungeon gear. The fact is that it will take you more time to grind out Eureka gear than it takes to get a FULL mendacity set, yet the Eureka gear is obsolete to it (and will be even more so once the 24 man raid upgrades come out). This kills motivation to actually get the gear.

    3) Needs to be more than just parking in a spot and killing enemies. Daily quests and challenges with some rewards would help.

    4) A tweak to XP gained. Leveling up shouldn't take so ridiculously long.
    (17)
    Last edited by Ryaz; 03-14-2018 at 04:29 AM.

  9. #9
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Constructive criticism: a worse version of diadem 1.0 would have been a better idea than this low xp mob grind fest for bad rewards.
    (5)

  10. #10
    Player
    Sovasin's Avatar
    Join Date
    Sep 2016
    Posts
    31
    Character
    Sovasin Kair
    World
    Aegis
    Main Class
    Scholar Lv 80
    1. We need some kind of mini-NM/fate that spawns more often. Right now there is very little that you can do to break up the mob grind, and spamming keys for 2-3 hours continuously between each NM is really exhausting. FATEs give us a chance to take a break to walk over to the fate area. Maybe we could get some kind of mapwide goal that would spawn an NM once triggered, like kill 2000 mobs (hopefully something more interesting, that was just an example)

    2. Why do I get less exp per mob when in a bigger party? When I was in my party of 5 I was getting around 100 xp from level 7 mobs, but in an 8man party I was getting around 30. They should fix this to share xp properly so people are encouraged to group up.

    3. Why does the chain reset back to 1 after 30? I think it should just stay at 30 as long as you're killing mobs fast enough.

    3. Protean crystal drop rate is depressingly low.

    4. The elemental fairy thing's aoe buff doesn't seem to apply to everyone within the aoe.
    (11)

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